Danbias/Code/Game/GameLogic/CrystalFormation.cpp

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#include "CrystalFormation.h"
using namespace GameLogic;
CrystalFormation::CrystalFormation(void)
:StaticObject()
{
this->shreddingDamage = 0;
}
CrystalFormation::CrystalFormation(Oyster::Physics::ICustomBody *rigidBody, void (*collisionFuncAfter)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), OBJECT_TYPE type, Oyster::Math::Float shreddingDamage)
:StaticObject(rigidBody, collisionFuncAfter, type)
{
this->shreddingDamage = shreddingDamage;
}
CrystalFormation::~CrystalFormation(void)
{
}