2013-12-03 12:07:37 +01:00
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/////////////////////////////////////////////////
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// Launcher to launch Danbias server or client //
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/////////////////////////////////////////////////
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2013-12-04 11:32:43 +01:00
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#define NOMINMAX
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2013-12-03 12:07:37 +01:00
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#include <Windows.h>
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2013-12-13 23:47:16 +01:00
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#include <vld.h>
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2013-12-03 12:07:37 +01:00
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2013-12-19 13:35:56 +01:00
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#include "DanBiasGame.h"
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2013-12-03 12:07:37 +01:00
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int WINAPI WinMain( HINSTANCE hinst, HINSTANCE prevInst, PSTR cmdLine, int cmdShow)
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{
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2013-12-04 11:32:43 +01:00
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if(SetDllDirectory(L"..\\DLL") == FALSE)
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{
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return cmdShow;
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}
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2013-12-03 12:07:37 +01:00
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// Game client starter code goes here
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2013-12-04 11:32:43 +01:00
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DanBias::DanBiasGameDesc gameDesc;
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2013-12-16 11:08:10 +01:00
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gameDesc.port = 15151;
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2014-01-07 10:26:09 +01:00
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//gameDesc.port = 15152;
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2014-01-23 14:28:53 +01:00
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//gameDesc.IP = "193.11.184.109";
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2013-12-21 17:37:30 +01:00
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//gameDesc.IP = "193.11.184.31";
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2014-01-20 15:47:52 +01:00
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//gameDesc.IP = "194.47.150.56";
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2013-12-21 17:37:30 +01:00
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gameDesc.IP = "127.0.0.1";
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2013-12-04 11:32:43 +01:00
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gameDesc.hinst = hinst;
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gameDesc.nCmdShow = cmdShow;
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2014-02-12 17:20:42 +01:00
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if( DanBias::DanBiasGame::Initiate(gameDesc) == DanBias::DanBiasClientReturn_Success )
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2013-12-04 11:32:43 +01:00
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{
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DanBias::DanBiasGame::Run();
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DanBias::DanBiasGame::Release();
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}
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2013-12-03 12:07:37 +01:00
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return cmdShow;
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}
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