Danbias/Engine/Collision/ICollideable.h

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2013-10-23 00:09:17 +02:00
/////////////////////////////////////////////////////////////////////
// Created by P<>r Hammarstrand 2013
// Edited by Dan Andersson 2013
/////////////////////////////////////////////////////////////////////
#pragma once
#ifndef OYSTER_COLLISION_ICOLLIDEABLE_H
#define OYSTER_COLLISION_ICOLLIDEABLE_H
namespace Oyster { namespace Collision
{
class ICollideable
{
public:
enum CollisionType
{
Point,
Ray,
Sphere,
Plane,
Triangle,
BoxAxisAligned,
Box,
Frustrum,
Line
};
enum State
{
Missed = 0,
Contained,
Intersected
};
ICollideable( CollisionType _type ) : type(_type) {};
const CollisionType type;
virtual ICollideable* clone( ) const = 0;
virtual bool Intersects( const ICollideable *target ) const = 0;
virtual bool Contains( const ICollideable *target ) const = 0;
//Not supported returns 0;
virtual State Advanced( const ICollideable *target ) const = 0;
};
} }
#endif