Danbias/Into The Void client/GameEndedMenu.h

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2013-10-23 00:09:17 +02:00
#pragma once
#include <string>
#include "GameState.h"
#include "OysterMath.h"
#include "RenderEngine.h"
#include "NetworkConstants.h"
#include "NetworkMiscFunctions.h"
#include "MainMenu.h"
class GameEndedMenu : public GameState
{
public:
GameEndedMenu(Player *players[], Score* scores, int winningTeam);
virtual ~GameEndedMenu();
void Enter(GameStateStack *stateStack);
void Exit();
void Suspend();
void Resume();
void Update(float timeDelta);
void Render() const;
private:
int winner;
Score scoreboard[PLAYER_MAX_COUNT];
Player *playerList[PLAYER_MAX_COUNT];
GameStateStack *m_stateStack;
ID3D11ShaderResourceView *m_quitTextures[2];
Overlay m_backgroundOverlay;
Overlay m_quitOverlay;
};