38 lines
1.0 KiB
C
38 lines
1.0 KiB
C
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// Wrapper class for the Graphic Render System
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#pragma once
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#ifndef RENDERENGINE_H
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#define RENDERENGINE_H
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#include "Engine.h"
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#include "Player.h"
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#include "Protocoll.h"
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#include "NetworkConnection.h"
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#include "Event.h"
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class Player;
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class RenderEngine
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{
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public:
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enum Result { Success, Failure, Idle };
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static Result init( HINSTANCE thisInstance, LPSTR cmdLine, int showCommand, WNDPROC wProc );
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static Result update(const Oyster::Math::Float4x4 &View, const Oyster::Math::Float4x4 &Projection, float deltaTime, NetworkConnection* conn);
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static void PrepareRendering();
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static void Present();
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static void RenderGame( const Player* const *p, int nrOfp, int localPlayerID, const ::Oyster::Render::Model* const staticObject , unsigned int numStaticObjects );
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static void RenderText(Oyster::Render::Textbox* t, int nrOft);
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static void RenderScoreboard(const Score scores[], int count, const Player * const * players);
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static void Damaged();
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static Oyster::Buffer *perObject;
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private:
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static Oyster::Buffer *camera;
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static Oyster::Buffer *View;
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};
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#endif
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