2013-11-26 11:33:16 +01:00
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#include "L_inputclass.h"
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InputClass::InputClass()
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{
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m_directInput = NULL;
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m_keyboard = NULL;
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m_mouse = NULL;
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2014-02-14 11:26:50 +01:00
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mousePosX = 0.0f;
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mousePosY = 0.0f;
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2013-11-26 11:33:16 +01:00
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}
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InputClass::~InputClass()
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{
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// Release the mouse.
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if(m_mouse)
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{
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(m_mouse)->Unacquire();
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(m_mouse)->Release();
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(m_mouse) = NULL;
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}
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//SAFE_UNACQUIRE(m_mouse);
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// Release the keyboard.
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if(m_keyboard)
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{
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(m_keyboard)->Unacquire();
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(m_keyboard)->Release();
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(m_keyboard) = NULL;
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}
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//SAFE_UNACQUIRE(m_keyboard);
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// Release the main interface to direct input.
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if( m_directInput )
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{
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(m_directInput)->Release();
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(m_directInput) = NULL;
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}
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//SAFE_RELEASE(m_directInput);
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return;
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}
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bool InputClass::Initialize(HINSTANCE hinstance, HWND hwnd, int screenWidth, int screenHeight)
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{
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HRESULT result;
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// Initialize the main direct input interface.
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result = DirectInput8Create(hinstance, DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&m_directInput, NULL);
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if(FAILED(result))
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{
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return false;
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}
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// Initialize the direct input interface for the keyboard.
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result = m_directInput->CreateDevice(GUID_SysKeyboard, &m_keyboard, NULL);
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if(FAILED(result))
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{
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return false;
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}
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// Set the cooperative level of the keyboard to not share with other programs.
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result = m_keyboard->SetCooperativeLevel(hwnd, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE);
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if(FAILED(result))
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{
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return false;
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}
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// Set the data format. In this case since it is a keyboard we can use the predefined data format.
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result = m_keyboard->SetDataFormat(&c_dfDIKeyboard);
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if(FAILED(result))
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{
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return false;
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}
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// Now acquire the keyboard.
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result = m_keyboard->Acquire();
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if(FAILED(result))
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{
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return false;
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}
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// Initialize the direct input interface for the mouse.
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result = m_directInput->CreateDevice(GUID_SysMouse, &m_mouse, NULL);
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if(FAILED(result))
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{
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return false;
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}
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// Set the data format for the mouse using the pre-defined mouse data format.
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result = m_mouse->SetDataFormat(&c_dfDIMouse);
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if(FAILED(result))
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{
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return false;
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}
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// Set the cooperative level of the mouse to share with other programs.
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result = m_mouse->SetCooperativeLevel(hwnd, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE);
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if(FAILED(result))
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{
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return false;
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}
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// Acquire the mouse.
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result = m_mouse->Acquire();
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if(FAILED(result))
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{
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return false;
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}
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return true;
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}
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bool InputClass::Update()
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{
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bool result;
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//Read the current state of the keyboard.
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result = ReadKeyboard();
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if(!result)
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{
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return false;
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}
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// Read the current state of the mouse.
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result = ReadMouse();
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if(!result)
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{
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return false;
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}
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return true;
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}
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2014-02-14 11:26:50 +01:00
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bool InputClass::Update( float mousePosX, float mousePosY )
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{
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this->mousePosX = mousePosX;
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this->mousePosY = mousePosY;
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return this->Update();
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}
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2013-11-26 11:33:16 +01:00
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bool InputClass::ReadKeyboard()
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{
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HRESULT result;
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// Read the keyboard device.
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result = m_keyboard->GetDeviceState(sizeof(m_keyboardState), (LPVOID)&m_keyboardState);
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if(FAILED(result))
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{
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// If the keyboard lost focus or was not acquired then try to get control back.
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if((result == DIERR_INPUTLOST) || (result == DIERR_NOTACQUIRED))
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{
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m_keyboard->Acquire();
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}
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else
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{
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return false;
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}
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}
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return true;
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}
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bool InputClass::ReadMouse()
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{
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HRESULT result;
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// Read the mouse device.
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result = m_mouse->GetDeviceState(sizeof(DIMOUSESTATE), (LPVOID)&m_mouseState);
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if(FAILED(result))
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{
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// If the mouse lost focus or was not acquired then try to get control back.
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if((result == DIERR_INPUTLOST) || (result == DIERR_NOTACQUIRED))
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{
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m_mouse->Acquire();
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}
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else
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{
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return false;
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}
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}
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return true;
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}
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2013-11-29 10:04:44 +01:00
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float InputClass::GetPitch( )
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2013-11-26 11:33:16 +01:00
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{
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2013-11-29 10:04:44 +01:00
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float dy = (static_cast<float>( m_mouseState.lY)/5);
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return -dy;
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}
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float InputClass::GetYaw( )
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{
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float dX = (static_cast<float>( m_mouseState.lX)/5);
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return -dX;
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2013-11-26 11:33:16 +01:00
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}
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2013-11-29 10:04:44 +01:00
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2013-11-26 11:33:16 +01:00
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bool InputClass::IsMousePressed()
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{
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if (m_mouseState.rgbButtons[0])
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{
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return true;
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}
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return false;
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}
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bool InputClass::IsKeyPressed(int key)
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{
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if( m_keyboardState[key] & 0x80 )
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return true;
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return false;
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}
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2014-02-14 11:26:50 +01:00
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void InputClass::SetMousePos( float x, float y )
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{
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this->mousePosX = y;
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this->mousePosY = x;
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}
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void InputClass::GetMousePos( float &x, float &y )
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{
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x = this->mousePosX;
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y = this->mousePosY;
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}
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