Danbias/Code/OysterGraphics/Render/Resources/Resources.h

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#pragma once
#ifndef Reources_h
#define Reources_h
#include <map>
#include "../OysterGraphics/Core/Core.h"
namespace Oyster
{
namespace Graphics
{
namespace Render
{
class Resources
{
public:
static Core::ShaderManager::ShaderEffect obj;
static Core::Buffer ModelData;
static Core::Buffer VPData;
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static Core::Init::State Init();
static void Clean();
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};
}
}
}
#endif