Danbias/Code/Network/NetworkDependencies/EventStructs.h

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#include "NetworkIncludes.h"
#include "NetworkConstants.h"
#ifndef NET_EVT_STRUCTS_H
#define NET_EVT_STRUCTS_H
struct Score
{
int id;//Leaderboard var
int kills;
int deaths;
int teamkills;
Score(){id=0;kills=0;deaths=0;teamkills=0;}
Score& operator+=(const Score add)
{
id+=add.id;
kills+=add.kills;
deaths+=add.deaths;
teamkills+=add.teamkills;
return *this;
}
};
namespace EventStruct
{
struct BulletCreatedStruct
{
Float3 position;
Float3 head;
int owner;
};
struct BulletHitStruct
{
int hitTarget;
int attackingTarget;
};
struct ShipSpawnedStruct
{
Float3 position;
int playerID;
};
struct ShipDestroyedStruct
{
int playerID;
int killerID;
Score scoreboard[PLAYER_MAX_COUNT];
};
struct ScoreUpdateStruct
{
Score scoreboard[PLAYER_MAX_COUNT];
};
struct GameEndedStruct
{
int winningTeam;
Score scoreboard[PLAYER_MAX_COUNT];
};
}
#endif