Danbias/Network/OysterNetworkClient/ClientDataHandler.cpp

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#include "SocketClient.h"
#pragma once
#ifndef SOCKET_DATA_CPP
#define SOCKET_DATA_CPP
/*std::vector<std::string> splitString(char* p_inStr, char p_delim)
{
std::stringstream ss(p_inStr);
std::vector<std::string> elems;
std::string item;
while(std::getline(ss, item, p_delim))
{
elems.push_back(item);
}
return elems;
}*/
void SocketClient::parseReceivedData(/*char* data, int size*/)
{
switch (recvBuffer[0]) // TODO: runtime error occured here when shutting down client. recvBuffer invalid pointer. ~Dan 2013-05-14
{
case 1://It's data
parseData();
break;
case 2://For the moment, this is only for init data
parseGameInitData();
break;
case 3://It's a chat message
parseMessage();
break;
case 4://It's a server message
parseServermessage();
break;
case 5://Player has been connected to a game lobby
parseLobbyInitData();
break;
case 6://It's an event
parseReceivedEvent();
break;
case 7:
parseReceivedEffect();
break;
case 8:
parseRenderData();
break;
default:
int a=0;
}
}
void SocketClient::parseRenderData()
{
receiveRenderData(recvBuffer+1, recvBufLen-1);
}
void SocketClient::parseReceivedEffect()
{
receiveEffectData(recvBuffer+1, recvBufLen-1);
}
void SocketClient::parseReceivedEvent()
{
receiveEvent(recvBuffer+1);
}
void SocketClient::parseGameInitData()
{
receiveGameInitData(recvBuffer+1);
connectStatus=true;
}
void SocketClient::parseLobbyInitData()
{
receiveLobbyInitData(recvBuffer+1, recvBufLen-1);
connectStatus=true;
}
void SocketClient::parseServermessage()
{
recvBuffer[recvBufLen]='\0';
if(!strcmp(recvBuffer+1, "connected"))
{
connectStatus=true;
connStatus=ONLINE_MAINMENU;
receiveConnStatus(ONLINE_MAINMENU);
}
else if(!strcmp(recvBuffer+1, "qst"))
{
connStatus=ONLINE_QUEUEING;
receiveConnStatus(ONLINE_QUEUEING);
}
else if(!strcmp(recvBuffer+1, "qed"))
{
connStatus=ONLINE_MAINMENU;
receiveConnStatus(ONLINE_MAINMENU);
}
//Server message of some sort
}
void SocketClient::parseData()
{
//memcpy(&tmpPlayer,buffer+1,playerDataSize);
//playerContPtr->setPlayerStruct(tmpPlayer);
receivePlayerUpdate(recvBuffer+1, recvBufLen-1);
}
void SocketClient::parseMessage()
{
//std::string message;
//message="[Chat] "+users[pid].getUsername()+": "+(buffer+1);
printf("%s\n",recvBuffer+1);
}
#endif