2014-01-31 13:06:11 +01:00
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#ifndef EVENT_HANDLER_H
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#define EVENT_HANDLER_H
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#include "../../Input/L_inputClass.h"
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#include "EventButtonCollection.h"
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#include "EventButton.h"
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#include <vector>
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namespace Oyster
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{
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namespace Event
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{
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class EventHandler
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{
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EventHandler();
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~EventHandler();
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EventHandler& Instance();
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void Update(InputClass* inputObject);
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EventButtonCollection* CreateCollection();
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EventButtonCollection* GetCollection(/*ID*/);
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private:
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std::vector<EventButtonCollection*> collections;
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};
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}
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}
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#endif
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