18 lines
464 B
C++
18 lines
464 B
C++
|
#include "PickupHealth.h"
|
||
|
|
||
|
using namespace GameLogic;
|
||
|
|
||
|
PickupHealth::PickupHealth(Oyster::Physics::ICustomBody *rigidBody, ObjectSpecialType type, int objectID, Oyster::Math::Float spawnTime, Oyster::Math::Float healthValue)
|
||
|
: Pickup(rigidBody, Pickup::PickupCollision, type, objectID, spawnTime)
|
||
|
{
|
||
|
this->hpValue = healthValue;
|
||
|
}
|
||
|
|
||
|
PickupHealth::~PickupHealth()
|
||
|
{}
|
||
|
|
||
|
void PickupHealth::OnCollision(Player *player)
|
||
|
{
|
||
|
timer.reset();
|
||
|
player->DamageLife(-hpValue);
|
||
|
}
|