Danbias/Code/Misc/EventHandler/EventButtonCollection.h

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#ifndef EVENT_BUTTON_COLLECTION_H
#define EVENT_BUTTON_COLLECTION_H
#include "../../Input/L_inputClass.h"
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#include "IEventButton.h"
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#include "EventButton.h"
#include <vector>
namespace Oyster
{
namespace Event
{
enum EventCollectionState
{
EventCollectionState_Disabled,
EventCollectionState_Enabled,
EventCollectionState_Count,
EventCollectionState_Unknown = -1,
};
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class EventButtonCollection
{
public:
EventButtonCollection();
~EventButtonCollection();
void Update(InputClass* inputObject);
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template <class Owner>
void AddButton(EventButton<Owner>& button);
template <class Owner>
EventButton<Owner>& CreateButton();
EventCollectionState GetState() const;
void SetState(const EventCollectionState state);
//Clear all buttons and reset the state.
void Clear();
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private:
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std::vector<IEventButton*> buttons;
EventCollectionState collectionState;
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};
}
}
#endif