Danbias/Code/GamePhysics/Implementation/PhysicsAPI_Impl.h

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#ifndef PHYSICS_API_IMPL_H
#define PHYSICS_API_IMPL_H
#include "../PhysicsAPI.h"
namespace Oyster
{
namespace Physics
{
class API_Impl : public API
{
public:
API_Impl();
virtual ~API_Impl();
void SetDeltaTime( float deltaTime );
void SetGravityConstant( float g );
void SetAction( EventAction_Collision functionPointer );
void SetAction( EventAction_Destruction functionPointer );
void Update();
void MoveToLimbo( unsigned int objRef );
void ReleaseFromLimbo( unsigned int objRef );
unsigned int AddObject( ::Utility::DynamicMemory::UniquePointer<IRigidBody> handle );
void DestroyObject( unsigned int objRef );
};
}
}
#endif