Danbias/Code/Network/OysterNetworkServer/ServerMain.cpp

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#include <iostream>
#include <WinSock2.h>
#include "Listener.h"
#include "Client.h"
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using namespace std;
using namespace Oyster::Network::Server;
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#pragma comment(lib, "ws2_32.lib")
void ShutdownSockets();
bool InitSockets();
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#include "../NetworkDependencies/Translator.h"
using namespace Oyster::Network;
using namespace ::Protocols;
int main()
{
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unsigned char* recvBuffer;
Translator t;
ProtocolTest header;
header.clientID = 1;
header.packageType = package_type_test;
header.size = 12;
header.textMessage = "Hej";
recvBuffer = t.Translate(header);
ProtocolHeader& asd = t.Translate(recvBuffer);
switch(asd.packageType)
{
case package_type_test:
break;
}
cout << static_cast<ProtocolTest*>(&asd)->textMessage << endl;
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cout << "Server" << endl;
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if(!InitSockets())
{
cout << "Sockets failed to initialize" << endl;
}
//Create socket
Listener listener;
listener.Init(9876);
//Start listening
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//Accept a client
int clientSocket = listener.Accept();
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Client client1(clientSocket);
cout << "First client connected." << endl;
//Accept a client
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clientSocket = listener.Accept();
Client client2(clientSocket);
cout << "Second client connected." << endl;
client1.Send("Hej");
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while(1)
{
/*client1.Recv(recvBuffer);
cout << "Client1: " << recvBuffer << endl;
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client2.Send(recvBuffer);
client2.Recv(recvBuffer);
cout << "Client2: " << recvBuffer << endl;
client1.Send(recvBuffer);*/
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}
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ShutdownSockets();
system("pause");
return 0;
}
bool InitSockets()
{
WSADATA wsaData;
return WSAStartup(MAKEWORD(2, 2), &wsaData) == NO_ERROR;
}
void ShutdownSockets()
{
WSACleanup();
}