Danbias/Code/OysterGraphics/Model/Model.h

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#pragma once
#ifndef Mesh_h
#define Mesh_h
//#include "../Engine.h"
//#include "..\Core\CoreIncludes.h"
//#include "..\Core\Buffer.h"
#include "OysterMath.h"
//#include "ICollideable.h"
#include "ModelInfo.h"
using namespace Oyster::Math;
namespace Oyster
{
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namespace Graphics
{
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namespace Render
{
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struct Model
{
ModelInfo* info;
Float4x4 *World;
bool Visible;
};
}
};
};
#endif