Danbias/Code/OysterGraphics/Render/Rendering/Render.h

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#pragma once
#include "..\..\Core\Core.h"
#include "..\Preparations\Preparations.h"
#include "..\..\Model\Model.h"
namespace Oyster
{
namespace Graphics
{
namespace Render
{
namespace Rendering
{
class Basic
{
public:
class Resources
{
static Core::ShaderManager::ShaderEffect se;
static void Init();
};
static void NewFrame(Oyster::Math::Float4x4 View, Oyster::Math::Float4 Projection);
static void RenderScene(Model* models, int count);
static void EndFrame();
};
}
}
}
}