2013-11-20 16:51:53 +01:00
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#pragma once
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#include "..\..\Core\Core.h"
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#include "..\Preparations\Preparations.h"
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#include "..\..\Model\Model.h"
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namespace Oyster
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{
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namespace Graphics
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{
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namespace Render
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{
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namespace Rendering
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{
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2013-11-21 10:02:17 +01:00
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class Basic
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2013-11-20 16:51:53 +01:00
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{
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public:
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class Resources
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{
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static Core::ShaderManager::ShaderEffect se;
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static void Init();
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};
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static void NewFrame(Oyster::Math::Float4x4 View, Oyster::Math::Float4 Projection);
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static void RenderScene(Model* models, int count);
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static void EndFrame();
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};
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}
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}
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}
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}
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