Danbias/Code/OysterGraphics/Shader/HLSL/SimpleDebug/DebugPixel.hlsl

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HLSL
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2013-11-15 11:05:19 +01:00
float4 main() : SV_TARGET
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{
return float4(1.0f, 0.0f, 0.0f, 1.0f);
}