2013-12-12 09:33:59 +01:00
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#include "MainLobby.h"
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2013-12-16 09:00:11 +01:00
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#include <PlayerProtocols.h>
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2013-12-12 09:33:59 +01:00
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namespace DanBias
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{
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MainLobby::MainLobby()
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{
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}
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MainLobby::~MainLobby()
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{
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}
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void MainLobby::Release()
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{
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2013-12-16 09:00:11 +01:00
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this->DetachClient();
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2013-12-13 23:47:16 +01:00
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}
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void MainLobby::Frame()
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{
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2013-12-16 09:50:23 +01:00
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ParseEvents();
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2013-12-16 09:00:11 +01:00
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}
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//////// Private
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2013-12-16 09:50:23 +01:00
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void MainLobby::ParseEvents()
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2013-12-16 09:00:11 +01:00
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{
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2013-12-18 08:44:10 +01:00
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if(!this->box->IsEmpty())
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2013-12-16 09:50:23 +01:00
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{
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2013-12-18 08:44:10 +01:00
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NetEvent &e = this->box->Fetch();
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2013-12-16 09:00:11 +01:00
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2013-12-16 09:50:23 +01:00
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if(e.protocol[0].type != Oyster::Network::NetAttributeType_Short) return;
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2013-12-12 09:33:59 +01:00
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2013-12-16 09:50:23 +01:00
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short f = e.protocol[0].value.netShort;
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switch (f)
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{
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default:
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break;
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}
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2013-12-13 23:47:16 +01:00
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}
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2013-12-12 09:33:59 +01:00
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}
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2013-12-16 09:00:11 +01:00
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2013-12-12 09:33:59 +01:00
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}//End namespace DanBias
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