Danbias/Code/Game/GameLogic/Game.cpp

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#include "Game.h"
#include "Player.h"
#include "Level.h"
using namespace GameLogic;
struct Game::PrivateData
{
PrivateData()
{
}
~PrivateData()
{
}
Player **players;
Level *level;
}myData;
Game::Game(void)
{
myData = new PrivateData();
}
Game::~Game(void)
{
if(myData)
{
delete myData;
}
}
void Game::MovePlayer(int playerID, const PLAYER_MOVEMENT &movement)
{
}
void Game::PlayerUseWeapon(int playerID, const WEAPON_FIRE &Usage)
{
}
void Game::GetPlayerPos(int playerID)
{
}
void Game::GetAllPlayerPos()
{
}
Game::PlayerData Game::CreatePlayer()
{
return PlayerData();
}
void Game::CreateTeam()
{
}
void Game::NewFrame()
{
}