Danbias/Code/OysterGraphics/Render/GuiRenderer.h

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#pragma once
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#include "../Core/Core.h"
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namespace Oyster
{
namespace Graphics
{
namespace Render
{
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class Gui
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{
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public:
static void Begin2DRender();
static void Render(ID3D11ShaderResourceView* tex, Math::Float2 pos, Math::Float2 size);
static void Begin2DTextRender();
static void RenderText(std::wstring text, Math::Float2 pos, Math::Float2 size);
};
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}
}
}