Danbias/Network/OysterNetworkServer/ServerDataHandler.cpp

219 lines
6.0 KiB
C++
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#include "SocketServer.h"
void SocketServer::parseReceivedData(int threadID/*char* data, int size*/)
{
bool test=false;
for(unsigned int i=0; i<users.size(); i++)
{
if(memcmp(&connData[threadID].srcAddr, &users[i].getAddr(), sizeof(sockaddr_in)) != 0)
{
//User i has not sent the data.
test=false;
}
else
{
//Found the user which sent the data
test=true;
switch (connData[threadID].buffer[0])
{
case 1://It's data
if(users[i].isIngame()) parseData(i, users[i].getGame(), threadID);
break;
case 2://It's a user-entered command
parseServercommand(i, threadID);
break;
case 3://It's a chat message
parseMessage(i, threadID);
break;
}
break;
}
}
if(!test)
{
//User does not exist yet
//This is temporary until i have a proper login process in place
addUser(threadID);
}
}
void SocketServer::addUser(int threadID)
{
printf("UDP adding user.\n");
User usr=User((int)users.size(),connData[threadID].srcAddr);
connData[threadID].buffer[connData[threadID].dataSize]='\0';
usr.setUsername(connData[threadID].buffer);
users.push_back(usr);
sendData(((int)users.size())-1, "\4connected",10);
std::string asd=users[users.size()-1].getUsername();
printf("Username:%s, IP:%s\n",users[users.size()-1].getUsername().c_str(), inet_ntoa(users[users.size()-1].getAddr().sin_addr));
}
void SocketServer::AddUser(ConnThreadData* data)
{
printf("TCP adding user.\n");
User usr=User((int)users.size(),data->srcAddr);
data->buffer[data->dataSize]='\0';
usr.setUsername(data->buffer);
users.push_back(usr);
sendData(((int)users.size())-1, "\4connected",10);
std::string asd=users[users.size()-1].getUsername();
printf("Username:%s, IP:%s\n",users[users.size()-1].getUsername().c_str(), inet_ntoa(users[users.size()-1].getAddr().sin_addr));
}
void SocketServer::removeUser(int id)
{
games[users[id].getGame()].removeUser(id);
users.erase(users.begin()+id);
}
void SocketServer::parseServercommand(int pid, int threadID)
{
connData[threadID].buffer[connData[threadID].dataSize]='\0';
wprintf(L"User %d sent a server command.\n", pid);
printf("The command is the following:%s.\n", connData[threadID].buffer+1);
std::vector<std::string> list=splitString(connData[threadID].buffer+1, ' ');
bool validcommand=false;
if(list.size()==0)
{
//Ignore case 1, to avoid vector subscript out of range errors
}
//First variable: Command
else if(!list[0].compare(" "))
{
//Add rest ignore cases here
}
else if(!list[0].compare("help"))
{
validcommand=true;
}
//else if(!list[0].compare("startgame"))
//{
//validcommand=true;
//Do more than just sending init data here
//sendInitData();
//}
else if (!list[0].compare("exit"))
{
validcommand=true;
//User #pid needs to be removed here, and data needs to be sorted accordingly.
}
else if (!list[0].compare("qst"))
{
validcommand=true;
if (users[pid].getState()==ONLINE)
{
sendData(pid, "\4qst",4);
users[pid].setState(ONLINE_QUEUEING);
}
}
else if (!list[0].compare("qed"))
{
validcommand=true;
if (users[pid].getState()==ONLINE_QUEUEING)
{
sendData(pid, "\4qed",4);
users[pid].setState(ONLINE);
}
}
else if (!list[0].compare("rdy"))
{
if (users[pid].getState()==ONLINE_INGAME)
{
games[users[pid].getGame()].setReady(pid, true);
}
}
else if (!list[0].compare("dc"))
{
validcommand=true;
printf("User %s (ID:%d) has disconnected.",users[pid].getUsername().c_str(), pid);
users[pid].setState(OFFLINE);
removeUser(pid);
//Tell games that he might be in here taht he's down
//users.erase(users.begin()
}
else if((!list[0].compare("w")||!list[0].compare("whisper")||!list[0].compare("msg")) && list.size()>2)
{
validcommand=true;
for(unsigned int i=0; i<users.size(); i++)
{
//Second variable: Target user
if (!list[1].compare(users[i].getUsername()))
{
//Other variables: Text message.
//The +3 is for the 2 spaces and the first /. Calculating the start pos of the message.
int startloc=(int)(list[0].length()+list[1].length())+3;
//std::string msg="\3[Whisper] "+users[pid].getUsername()+":"+(connData[threadID].buffer+startloc);
//msg+=users[pid].getUsername()
//sendData(i,msg.c_str(), msg.length());
}
}
}
else if(!list[0].compare("setname"))
{
if(list.size()>1)
{
users[pid].setUsername(list[1]);
//list[1]="\3Your username has been changed to "+list[1];
//sendData(pid,list[1].c_str(), list[1].length());
validcommand=true;
}
}
if(!validcommand)
{
int a=0;
//sendData(pid, "\3Invalid server command.", 24);
//Tell user that the server command was invalid
}
}
void SocketServer::parseData(int pid, int gid, int threadID)
{
memcpy(&connData[threadID].tmpdata,connData[threadID].buffer+1,CLIENT_PLAYER_DATA_SIZE);
//No old packets
if (users[pid].getLastUpdate()<connData[threadID].tmpdata.updateCount)
{
users[pid].setLastUpdate(connData[threadID].tmpdata.updateCount);
users[pid].setLastUpdateData(connData[threadID].tmpdata);
ControlPlayer(session->accessPlayer(pid),connData[threadID].tmpdata);
}
}
void SocketServer::parseMessage(int pid, int threadID)
{
std::string message;
message="\3[Chat] "+users[pid].getUsername()+": "+(connData[threadID].buffer+1);
sendData(-1,message.c_str(), (int)message.length());
}
void SocketServer::sendInitData(int gid)
{
GameInitData init=games[gid].getInitData();
//int test=session->getNumPlayers(); // getNumPlayers is removed
for (int i=0; i<PLAYER_MAX_COUNT; i++)
{
init.player[i].position=session->accessPlayer(i).getOrientation();
}
char* gd=new char[sizeof(init)+1];
gd[0]=2;
for (int i=0; i<games[gid].getPlayerCount(); i++)
{
int c=sizeof(init);
init.pid=i;
memcpy(gd+1,&init, sizeof(init));
sendData(games[gid].getUserID(i), gd, sizeof(init)+1);
}
}
void SocketServer::sendLobbyInitData(int lid)
{
LobbyInitData init=lobby.getLobbyInitData();
init.timer=LOBBY_WAIT_TIME;
int c=sizeof(init);
char* gd=new char[c+1];
gd[0]=5;
for (int i=0; i<lobby.getNrPlayers(); i++)
{
init.pid=i;
memcpy(gd+1,&init, c);
sendData(lobby.getUserID(i), gd, c+1);
}
}