2013-11-19 11:07:14 +01:00
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#include "Level.h"
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2014-01-20 15:47:52 +01:00
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#include "CollisionManager.h"
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2014-02-09 16:42:26 +01:00
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#include "Game.h"
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2013-11-19 11:07:14 +01:00
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using namespace GameLogic;
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2014-01-14 10:28:12 +01:00
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using namespace Utility::DynamicMemory;
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2014-01-16 11:40:29 +01:00
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using namespace Oyster::Physics;
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2013-11-19 11:07:14 +01:00
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2013-12-05 11:50:39 +01:00
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2013-11-19 11:07:14 +01:00
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Level::Level(void)
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{
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2014-01-28 15:04:25 +01:00
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2013-11-19 11:07:14 +01:00
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}
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Level::~Level(void)
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{
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2014-02-10 13:25:28 +01:00
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delete this->levelObj;
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this->levelObj = NULL;
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2013-11-19 11:07:14 +01:00
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}
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2014-02-10 14:00:14 +01:00
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void Level::parseObjectType(ObjectTypeHeader* obj)
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{
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/*switch (obj->objectTypeID)
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{
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case skySphere:
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// save the skysphere to be able to rotate it
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break;
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case jumppad:
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// save direction
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break;
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case portal:
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// save portal destination
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break;
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case world:
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// add gravitation well here
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// add outer limit of the world
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case spawn:
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// save spawnpoint pos
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break;
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2013-12-12 09:36:14 +01:00
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2014-02-10 14:00:14 +01:00
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default:
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break;
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}*/
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}
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2014-02-10 16:28:25 +01:00
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void Level::parsePhysicsObj(LevelLoaderInternal::BoundingVolumeBase* obj)
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2014-02-10 14:00:14 +01:00
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{
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// offset physObj med modelObj
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}
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2013-12-13 11:06:03 +01:00
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void Level::InitiateLevel(std::string levelPath)
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{
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2014-02-10 14:00:14 +01:00
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LevelLoader ll;
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std::vector<Utility::DynamicMemory::SmartPointer<ObjectTypeHeader>> objects;
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objects = ll.LoadLevel(levelPath);
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int objCount = objects.size();
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int modelCount = 0;
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for (int i = 0; i < objCount; i++)
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{
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ObjectTypeHeader* obj = objects.at(i);
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int id = obj->typeID;
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switch (obj->typeID)
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{
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case ObjectType::ObjectType_LevelMetaData:
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{
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LevelMetaData* LevelObjData = ((LevelMetaData*)obj);
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std::string levelName = LevelObjData->levelName;
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// LevelObjData->worldSize;
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}
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break;
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case ObjectType::ObjectType_Static:
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{
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ObjectHeader* staticObjData = ((ObjectHeader*)obj);
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2014-02-10 16:28:25 +01:00
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//LevelLoaderInternal::BoundingVolumeBase* staticObjPhysicData = ((ObjectHeader*)obj);
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2014-02-10 14:00:14 +01:00
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staticObjData->ModelFile;
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ICustomBody* rigidBody_Static;
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2014-02-10 14:41:43 +01:00
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//if( staticObjPhysicData->geometryType = CollisionGeometryType_Box)
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//{
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// //API::SimpleBodyDescription sbDesc_Static;
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2014-02-10 14:00:14 +01:00
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2014-02-10 14:41:43 +01:00
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// //sbDesc_Static.centerPosition = staticObjData->position;
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// //sbDesc_Static.ignoreGravity = false; // because it is static
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// //sbDesc_Static.rotation = Oyster::Math::Float3(staticObjData->rotation[0], staticObjData->rotation[1],staticObjData->rotation[2]);//Oyster::Math::Float3(0 ,Utility::Value::Radian(90.0f), 0);
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// ////sbDesc_Static.inertiaTensor.Cuboid(staticObjPhysicData->mass);
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// //sbDesc_Static.mass = staticObjPhysicData->mass;
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// //sbDesc_Static.frictionCoeff_Static = staticObjPhysicData->frictionCoeffStatic;
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// //sbDesc_Static.frictionCoeff_Dynamic = staticObjPhysicData->frictionCoeffDynamic;
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// ////sbDesc_Static.restitutionCoeff =
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// //sbDesc_Static.size = Oyster::Math::Float3(40,40,40);
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// //rigidBody_Static = API::Instance().CreateRigidBody(sbDesc_Static).Release();
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// //if(rigidBody_Static)
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// //{
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// // this->staticObjects.Push(new StaticObject(rigidBody_Static,Object::DefaultCollisionBefore, Object::DefaultCollisionAfter, OBJECT_TYPE::OBJECT_TYPE_GENERIC));
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// // int id = this->staticObjects.Size()-1;
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// // rigidBody_Static->SetCustomTag(this->staticObjects[this->staticObjects.Size()-1]);
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// //}
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//}
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//if( staticObjPhysicData->geometryType = CollisionGeometryType_Sphere)
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//{
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// //API::SphericalBodyDescription sbDesc_Static;
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// //sbDesc_Static.centerPosition = staticObjData->position;
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// //sbDesc_Static.ignoreGravity = true; // because it is static
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// //sbDesc_Static.rotation = Oyster::Math::Float3(staticObjData->rotation[0], staticObjData->rotation[1],staticObjData->rotation[2]);//Oyster::Math::Float3(0 ,Utility::Value::Radian(90.0f), 0);
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// ////sbDesc_Static.inertiaTensor.Sphere(staticObjPhysicData->mass);
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2014-02-10 14:00:14 +01:00
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2014-02-10 14:41:43 +01:00
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// //sbDesc_Static.mass = staticObjPhysicData->mass;
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// //sbDesc_Static.frictionCoeff_Static = staticObjPhysicData->frictionCoeffStatic;
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// //sbDesc_Static.frictionCoeff_Dynamic = staticObjPhysicData->frictionCoeffDynamic;
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// ////sbDesc_Static.restitutionCoeff =
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// ////sbDesc_Static.radius =
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// //rigidBody_Static = API::Instance().CreateRigidBody(sbDesc_Static).Release();
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// if(rigidBody_Static)
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// {
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// this->staticObjects.Push(new StaticObject(rigidBody_Static,Object::DefaultCollisionBefore, Object::DefaultCollisionAfter, OBJECT_TYPE::OBJECT_TYPE_GENERIC));
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// int id = this->staticObjects.Size()-1;
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// rigidBody_Static->SetCustomTag(this->staticObjects[this->staticObjects.Size()-1]);
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// }
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// if (OBJECT_TYPE::OBJECT_TYPE_WORLD)
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// {
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// /*API::Gravity gravityWell;
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// gravityWell.gravityType = API::Gravity::GravityType_Well;
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// gravityWell.well.mass = 1e17f;
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// gravityWell.well.position = Oyster::Math::Float4(0,0,0,1);
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// API::Instance().AddGravity(gravityWell);*/
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// }
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//}
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2014-02-10 14:00:14 +01:00
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}
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break;
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case ObjectType::ObjectType_Dynamic:
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{
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ObjectHeader* staticObjData = ((ObjectHeader*)obj);
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2014-02-10 16:28:25 +01:00
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//LevelLoaderInternal::BoundingVolumeBase* staticObjPhysicData = ((ObjectHeader*)obj);
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2014-02-10 14:00:14 +01:00
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staticObjData->ModelFile;
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ICustomBody* rigidBody_Dynamic;
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2014-02-10 14:41:43 +01:00
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//if( staticObjPhysicData->geometryType = CollisionGeometryType_Box)
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//{
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// //API::Instance().AddCollisionBox()
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// //API::SimpleBodyDescription sbDesc_Dynamic;
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// //sbDesc_Dynamic.centerPosition = staticObjData->position;
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// //sbDesc_Dynamic.ignoreGravity = false; // because it is static
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// //sbDesc_Dynamic.rotation = Oyster::Math::Float3(staticObjData->rotation[0], staticObjData->rotation[1],staticObjData->rotation[2]);//Oyster::Math::Float3(0 ,Utility::Value::Radian(90.0f), 0);
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// ////sbDesc_Static.inertiaTensor.Cuboid(staticObjPhysicData->mass);
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// //sbDesc_Dynamic.mass = staticObjPhysicData->mass;
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// //sbDesc_Dynamic.frictionCoeff_Static = staticObjPhysicData->frictionCoeffStatic;
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// //sbDesc_Dynamic.frictionCoeff_Dynamic = staticObjPhysicData->frictionCoeffDynamic;
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// ////sbDesc_Static.restitutionCoeff =
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// //sbDesc_Dynamic.size = Oyster::Math::Float3(40,40,40);
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// //rigidBody_Dynamic = API::Instance().CreateRigidBody(sbDesc_Dynamic).Release();
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// //if(rigidBody_Dynamic)
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// //{
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// // rigidBody_Dynamic->SetSubscription(Level::PhysicsOnMoveLevel);
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// // this->dynamicObjects.Push(new DynamicObject(rigidBody_Dynamic,Object::DefaultCollisionBefore, Object::DefaultCollisionAfter, OBJECT_TYPE::OBJECT_TYPE_GENERIC));
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// // int id = this->dynamicObjects.Size()-1;
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// // rigidBody_Dynamic->SetCustomTag(this->dynamicObjects[this->dynamicObjects.Size()-1]);
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// //}
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//}
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//if( staticObjPhysicData->geometryType = CollisionGeometryType_Sphere)
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//{
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// //API::Instance().AddCollisionBox()
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// //API::SphericalBodyDescription sbDesc_Dynamic;
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// //sbDesc_Dynamic.centerPosition = staticObjData->position;
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// //sbDesc_Dynamic.ignoreGravity = false; // use gravity on dynamic obj
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// //sbDesc_Dynamic.rotation = Oyster::Math::Float3(staticObjData->rotation[0], staticObjData->rotation[1],staticObjData->rotation[2]);//Oyster::Math::Float3(0 ,Utility::Value::Radian(90.0f), 0);
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// ////sbDesc_Static.inertiaTensor.Sphere(staticObjPhysicData->mass);
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2013-12-13 11:06:03 +01:00
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2014-02-10 14:41:43 +01:00
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// //sbDesc_Dynamic.mass = staticObjPhysicData->mass;
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// //sbDesc_Dynamic.frictionCoeff_Static = staticObjPhysicData->frictionCoeffStatic;
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// //sbDesc_Dynamic.frictionCoeff_Dynamic = staticObjPhysicData->frictionCoeffDynamic;
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// ////sbDesc_Static.restitutionCoeff =
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// ////sbDesc_Static.radius =
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// //rigidBody_Dynamic = API::Instance().CreateRigidBody(sbDesc_Dynamic).Release();
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// //if(rigidBody_Dynamic)
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// //{
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// // rigidBody_Dynamic->SetSubscription(Level::PhysicsOnMoveLevel);
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// // this->dynamicObjects.Push(new DynamicObject(rigidBody_Dynamic,Object::DefaultCollisionBefore, Object::DefaultCollisionAfter, OBJECT_TYPE::OBJECT_TYPE_GENERIC));
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// // int id = this->dynamicObjects.Size()-1;
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// // rigidBody_Dynamic->SetCustomTag(this->dynamicObjects[this->dynamicObjects.Size()-1]);
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// //}
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//}
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2014-02-10 14:00:14 +01:00
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}
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break;
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case ObjectType::ObjectType_Light:
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// read on client
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break;
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default:
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break;
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}
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}
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2014-01-16 11:40:29 +01:00
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}
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void Level::InitiateLevel(float radius)
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{
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2014-02-05 11:46:04 +01:00
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float heading = Utility::Value::Radian(180.0f);
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float attitude = Utility::Value::Radian(0.0f);
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float bank = Utility::Value::Radian(0);
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double c1 = cos(heading/2);
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double s1 = sin(heading/2);
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double c2 = cos(attitude/2);
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double s2 = sin(attitude/2);
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double c3 = cos(bank/2);
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double s3 = sin(bank/2);
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double c1c2 = c1*c2;
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double s1s2 = s1*s2;
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double w =c1c2*c3 - s1s2*s3;
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double x =c1c2*s3 + s1s2*c3;
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double y =s1*c2*c3 + c1*s2*s3;
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double z =c1*s2*c3 - s1*c2*s3;
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double angle = 2 * acos(w);
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double norm = x*x+y*y+z*z;
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if (norm < 0.001) { // when all euler angles are zero angle =0 so
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// we can set axis to anything to avoid divide by zero
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x=1;
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y=z=0;
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} else {
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norm = sqrt(norm);
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x /= norm;
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y /= norm;
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z /= norm;
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}
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2014-01-29 14:33:21 +01:00
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2014-02-05 15:16:31 +01:00
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int idCount = 100;
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2014-01-29 13:18:17 +01:00
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// add level sphere
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2014-02-10 15:54:38 +01:00
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ICustomBody* rigidBody = API::Instance().AddCollisionSphere(599.2f, Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(0, 0, 0), 0, 0.5f, 0.8f, 0.6f);
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2014-01-29 14:33:21 +01:00
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levelObj = new StaticObject(rigidBody, LevelCollisionBefore, LevelCollisionAfter, OBJECT_TYPE::OBJECT_TYPE_WORLD);
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2014-02-10 12:42:31 +01:00
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this->levelObj->objectID = idCount++;
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2014-01-28 15:04:25 +01:00
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rigidBody->SetCustomTag(levelObj);
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2014-02-03 10:42:40 +01:00
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2014-01-28 15:04:25 +01:00
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2014-02-05 11:46:04 +01:00
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ICustomBody* rigidBody_TestBox;
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int nrOfBoxex = 5;
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2014-02-05 15:54:48 +01:00
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int offset = 0;
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2014-02-05 11:46:04 +01:00
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for(int i =0; i< nrOfBoxex; i ++)
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{
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2014-02-10 15:54:38 +01:00
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rigidBody_TestBox = API::Instance().AddCollisionBox(Oyster::Math::Float3(0.5f, 0.5f, 0.5f), Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(0, 605 + i*5, 10), 5, 0.5f, 0.8f, 0.6f);
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2014-02-05 11:46:04 +01:00
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this->dynamicObjects.Push(new DynamicObject(rigidBody_TestBox,Object::DefaultCollisionBefore, Object::DefaultCollisionAfter, OBJECT_TYPE::OBJECT_TYPE_BOX));
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2014-02-10 12:42:31 +01:00
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this->dynamicObjects[i]->objectID = idCount++;
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2014-02-05 11:46:04 +01:00
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rigidBody_TestBox->SetCustomTag(this->dynamicObjects[i]);
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}
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2014-02-10 12:42:31 +01:00
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/*offset += nrOfBoxex;
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2014-02-05 15:54:48 +01:00
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for(int i =0; i< nrOfBoxex; i ++)
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{
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2014-02-09 21:24:09 +01:00
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rigidBody_TestBox = API::Instance().AddCollisionBox(Oyster::Math::Float3(0.5f, 0.5f, 0.5f), Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(0,5, -605 -( i*5)), 5);
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2014-02-05 15:54:48 +01:00
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this->dynamicObjects.Push(new DynamicObject(rigidBody_TestBox,Object::DefaultCollisionBefore, Object::DefaultCollisionAfter, OBJECT_TYPE::OBJECT_TYPE_BOX));
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rigidBody_TestBox->SetCustomTag(this->dynamicObjects[i+offset]);
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2014-02-09 21:24:09 +01:00
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2014-02-05 15:54:48 +01:00
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}
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offset += nrOfBoxex;
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for(int i =0; i< nrOfBoxex; i ++)
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{
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2014-02-09 21:24:09 +01:00
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rigidBody_TestBox = API::Instance().AddCollisionBox(Oyster::Math::Float3(0.5f, 0.5f, 0.5f), Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(200, 620 + ( i*7), 0), 5);
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2014-02-05 15:54:48 +01:00
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this->dynamicObjects.Push(new DynamicObject(rigidBody_TestBox,Object::DefaultCollisionBefore, Object::DefaultCollisionAfter, OBJECT_TYPE::OBJECT_TYPE_BOX));
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2014-02-09 21:24:09 +01:00
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rigidBody_TestBox->SetCustomTag(this->dynamicObjects[i+offset]);
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2014-02-05 15:54:48 +01:00
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}
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offset += nrOfBoxex;
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for(int i =0; i< nrOfBoxex; i ++)
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{
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2014-02-09 21:24:09 +01:00
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rigidBody_TestBox = API::Instance().AddCollisionBox(Oyster::Math::Float3(0.5f, 0.5f, 0.5f), Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(5, 605 + i*5, 0), 5);
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2014-02-05 15:54:48 +01:00
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this->dynamicObjects.Push(new DynamicObject(rigidBody_TestBox,Object::DefaultCollisionBefore, Object::DefaultCollisionAfter, OBJECT_TYPE::OBJECT_TYPE_BOX));
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2014-02-06 21:15:28 +01:00
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rigidBody_TestBox->SetCustomTag(this->dynamicObjects[i]);
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2014-02-09 21:24:09 +01:00
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2014-02-10 12:42:31 +01:00
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}*/
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2014-02-05 11:46:04 +01:00
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2014-01-29 14:33:21 +01:00
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2014-02-04 16:08:28 +01:00
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2014-02-10 12:42:31 +01:00
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//// add crystal
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2014-02-04 16:08:28 +01:00
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2014-02-10 12:42:31 +01:00
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//ICustomBody* rigidBody_Crystal = API::Instance().AddCollisionBox(Oyster::Math::Float3(0.5f, 0.5f, 0.5f), Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(10, 605, 0), 5);
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2014-02-05 11:46:04 +01:00
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2014-02-10 12:42:31 +01:00
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//this->dynamicObjects.Push(new DynamicObject(rigidBody_Crystal,Object::DefaultCollisionBefore, Object::DefaultCollisionAfter, OBJECT_TYPE::OBJECT_TYPE_BOX));
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//rigidBody_Crystal->SetCustomTag(this->dynamicObjects[nrOfBoxex]);
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2014-02-04 16:08:28 +01:00
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2014-02-10 12:42:31 +01:00
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//
|
2014-02-04 16:08:28 +01:00
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2014-02-10 12:42:31 +01:00
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|
//// add house
|
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|
//ICustomBody* rigidBody_House =API::Instance().AddCollisionBox(Oyster::Math::Float3(0.5f, 0.5f, 0.5f), Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(10, 905, 0), 0);
|
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//this->staticObjects.Push(new StaticObject(rigidBody_House,Object::DefaultCollisionBefore, Object::DefaultCollisionAfter, OBJECT_TYPE::OBJECT_TYPE_GENERIC));
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//rigidBody_House->SetCustomTag(this->staticObjects[0]);
|
2013-12-13 11:06:03 +01:00
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}
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|
2013-12-18 08:30:58 +01:00
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void Level::AddPlayerToTeam(Player *player, int teamID)
|
|
|
|
{
|
2014-01-20 15:47:52 +01:00
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|
this->teamManager.AddPlayerToTeam(player,teamID);
|
2013-12-18 08:30:58 +01:00
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|
}
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|
void Level::CreateTeam(int teamSize)
|
|
|
|
{
|
2014-01-20 15:47:52 +01:00
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|
this->teamManager.CreateTeam(teamSize);
|
2013-12-18 08:30:58 +01:00
|
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|
}
|
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void Level::RespawnPlayer(Player *player)
|
|
|
|
{
|
2014-01-20 15:47:52 +01:00
|
|
|
this->teamManager.RespawnPlayerRandom(player);
|
2013-12-18 08:30:58 +01:00
|
|
|
}
|
|
|
|
|
2014-02-05 11:46:04 +01:00
|
|
|
int Level::getNrOfDynamicObj()
|
|
|
|
{
|
|
|
|
return this->dynamicObjects.Size();
|
|
|
|
}
|
2014-01-28 15:04:25 +01:00
|
|
|
Object* Level::GetObj( int ID) const
|
|
|
|
{
|
2014-02-04 16:08:28 +01:00
|
|
|
for (int i = 0; i< this->dynamicObjects.Size(); i++)
|
|
|
|
{
|
|
|
|
if(this->dynamicObjects[i]->GetID() == ID)
|
|
|
|
return this->dynamicObjects[i];
|
|
|
|
}
|
|
|
|
return NULL;
|
2014-01-28 15:04:25 +01:00
|
|
|
}
|
|
|
|
void Level::PhysicsOnMoveLevel(const ICustomBody *object)
|
|
|
|
{
|
|
|
|
// function call from physics update when object was moved
|
|
|
|
Object* temp = (Object*)object->GetCustomTag();
|
2014-02-09 16:42:26 +01:00
|
|
|
((Game*)&Game::Instance())->onMoveFnc(temp);
|
|
|
|
|
2014-01-28 15:04:25 +01:00
|
|
|
}
|