2013-11-06 22:52:00 +01:00
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//Oyster
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// Render
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2013-11-20 10:22:01 +01:00
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//#include "Render\Model.h"
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//#include "Render\Camera.h"
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//#include "Render\TextBox.h"
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2013-11-06 22:52:00 +01:00
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// Core
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#include "Core\Core.h"
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#include "Core\Buffer.h"
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// Shader
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#include "Shader\Shader.h"
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// Math
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2013-11-10 03:19:46 +01:00
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#include "OysterMath.h"
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2013-11-06 22:52:00 +01:00
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// Resources
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2013-11-20 10:22:01 +01:00
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//#include "Resourses\ShaderEffects.h"
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//#include "Resourses\Buffers.h"
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//#include "Resourses\PipelineResources.h"
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//#include "Resourses\GraphicsDefinitions.h"
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//#include "Resourses\Manager.h"
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