Danbias/Code/OysterPhysics3D/Point.h

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/////////////////////////////////////////////////////////////////////
// Created by Dan Andersson 2013
/////////////////////////////////////////////////////////////////////
#pragma once
#ifndef OYSTER_COLLISION_3D_POINT_H
#define OYSTER_COLLISION_3D_POINT_H
#include "OysterMath.h"
#include "ICollideable.h"
namespace Oyster { namespace Collision3D
{
class Point : public ICollideable
{
public:
union
{
struct{ ::Oyster::Math::Float4 center; };
char byte[sizeof(::Oyster::Math::Float4)];
};
Point( );
Point( const ::Oyster::Math::Float3 &position );
Point( const ::Oyster::Math::Float4 &position );
virtual ~Point( );
Point & operator = ( const Point &point );
virtual ::Utility::DynamicMemory::UniquePointer<ICollideable> Clone( ) const;
bool Intersects( const ICollideable &target ) const;
bool Intersects( const ICollideable &target, ::Oyster::Math::Float4 &worldPointOfContact ) const;
bool Contains( const ICollideable &target ) const;
};
} }
#endif