Danbias/Code/OysterGraphics/Render/Rendering/BasicRender.cpp

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#include "Render.h"
namespace Oyster
{
namespace Graphics
{
namespace Render
{
namespace Rendering
{
Core::ShaderManager::ShaderEffect Basic::Resources::se = Core::ShaderManager::ShaderEffect();
void Basic::Resources::Init()
{
se.Shaders.Vertex = Core::ShaderManager::Get::Vertex(L"DebugCamera");
se.Shaders.Pixel = Core::ShaderManager::Get::Pixel(L"Debug");
}
void Basic::NewFrame(Oyster::Math::Float4x4 View, Oyster::Math::Float4 Projection)
{
Preparations::Basic::ClearBackBuffer(Oyster::Math::Float4(0,0,0,1));
}
void Basic::RenderScene(Model* models, int count)
{
}
void Basic::EndFrame()
{
}
}
}
}
}