Danbias/Code/OysterGraphics/Resources/Resources.h

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#pragma once
#ifndef Reources_h
#define Reources_h
#include <map>
#include "..\Core\Core.h"
namespace Oyster
{
namespace Graphics
{
namespace Render
{
class Resources
{
const Core::ShaderManager::ShaderEffect basic;
const Buffer ModelData;
Core::Init::State Init();
};
}
}
}
#endif