Danbias/Code/Game/DanBiasGame/GameClientState/LoginState.h

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2014-01-30 11:58:44 +01:00
#ifndef DANBIAS_CLIENT_LOGINSTATE_H
#define DANBIAS_CLIENT_LOGINSTATE_H
#include "GameClientState.h"
#include "OysterMath.h"
#include "NetworkClient.h"
#include <string>
namespace DanBias
{
namespace Client
{
class LoginState : public GameClientState
{
private:
Oyster::Network::NetworkClient* nwClient;
struct myData;
myData* privData;
public:
LoginState(void);
~LoginState(void);
bool Init(Oyster::Network::NetworkClient* nwClient);
bool LoadModels(std::wstring file);
bool InitCamera(Oyster::Math::Float3 startPos);
ClientState Update(float deltaTime, InputClass* KeyInput);
bool Render();
bool Release();
void Protocol(ProtocolStruct* protocol)override;
void PlayerJoinProtocol(PlayerName* name);
};};};
#endif // ! DANBIAS_CLIENT_LOGINSTATE_H