Danbias/Code/Game/GameLogic/Player.h

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//////////////////////////////////////////////////
//Created by Erik and Linda of the GameLogic team
//////////////////////////////////////////////////
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#ifndef PLAYER_H
#define PLAYER_H
#include "GameLogicStates.h"
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#include "OysterMath.h"
#include "Object.h"
#include "GameLogicDef.h"
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namespace GameLogic
{
class DANBIAS_GAMELOGIC_DLL Player : public Object
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{
public:
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Player(void);
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~Player(void);
/********************************************************
* Moves the player based on input
* @param movement: enum value on what kind of action is to be taken
********************************************************/
void Move(const PLAYER_MOVEMENT &movement);
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void MoveForward();
void MoveBackwards();
void MoveRight();
void MoveLeft();
/********************************************************
* Uses the weapon based on input
* @param fireInput: enum value on what kind of action is to be taken
********************************************************/
void UseWeapon(const WEAPON_FIRE &fireInput);
/********************************************************
* Respawns the player, this resets several stats and settings on the player
* @param spawnPoint: the coordinate in the world where the player is to spawn
********************************************************/
void Respawn(Oyster::Math::Float3 spawnPoint);
bool IsWalking();
bool IsJumping();
bool IsIdle();
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Oyster::Math::Float3 GetPos();
Oyster::Math::Float3 GetLookDir();
int GetTeamID();
void DamageLife(int damage);
private:
void Jump();
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private:
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struct PrivateData;
PrivateData *myData;
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};
}
#endif