Danbias/Code/GameLogic/Player.cpp

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#include "Player.h"
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#include "OysterMath.h"
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using namespace GameLogic;
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using namespace Oyster::Physics;
using namespace Utility::DynamicMemory;
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Player::Player(void)
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:Object()
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{
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life = 100;
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rigidBody = API::Instance().CreateSimpleRigidBody();
API::Instance().AddObject(rigidBody);
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}
Player::~Player(void)
{
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}
void Player::Update()
{
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}
void Player::Move()
{
}
void Player::Shoot()
{
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}