2013-11-06 22:52:00 +01:00
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/////////////////////////////////////////////////////////////////////
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// Created by Dan Andersson 2013
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/////////////////////////////////////////////////////////////////////
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#include "Box.h"
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2013-11-12 12:33:52 +01:00
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#include "OysterCollision3D.h"
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2013-11-06 22:52:00 +01:00
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2013-11-10 02:27:16 +01:00
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using namespace ::Oyster::Collision3D;
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using namespace ::Oyster::Math3D;
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2013-11-06 22:52:00 +01:00
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2013-11-20 16:58:56 +01:00
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Box::Box( )
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: ICollideable(Type_box), rotation(Float4x4::identity), center(0.0f), boundingOffset(0.5f)
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{}
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Box::Box( const Float4x4 &r, const Float3 &p, const Float3 &s )
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: ICollideable(Type_box), rotation(r), center(p), boundingOffset(s*0.5)
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{}
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2013-11-10 02:27:16 +01:00
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Box::~Box( ) {}
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2013-11-06 22:52:00 +01:00
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Box & Box::operator = ( const Box &box )
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{
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2013-11-20 16:58:56 +01:00
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this->rotation = box.rotation;
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this->center = box.center;
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2013-11-06 22:52:00 +01:00
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this->boundingOffset = box.boundingOffset;
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return *this;
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}
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2013-11-13 14:50:08 +01:00
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::Utility::DynamicMemory::UniquePointer<ICollideable> Box::Clone( ) const
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2013-11-20 16:58:56 +01:00
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{
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return ::Utility::DynamicMemory::UniquePointer<ICollideable>( new Box(*this) );
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}
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2013-11-06 22:52:00 +01:00
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bool Box::Intersects( const ICollideable *target ) const
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{
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switch( target->type )
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{
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2013-11-10 02:27:16 +01:00
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case Type_universe: return true;
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case Type_point: return Utility::Intersect( *this, *(Point*)target );
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case Type_ray: return Utility::Intersect( *this, *(Ray*)target, ((Ray*)target)->collisionDistance );
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case Type_sphere: return Utility::Intersect( *this, *(Sphere*)target );
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case Type_plane: return Utility::Intersect( *this, *(Plane*)target );
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2013-11-20 13:48:54 +01:00
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// case Type_triangle: return false; // TODO: :
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2013-11-10 02:27:16 +01:00
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case Type_box_axis_aligned: return Utility::Intersect( *this, *(BoxAxisAligned*)target );
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case Type_box: return Utility::Intersect( *this, *(Box*)target );
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2013-11-20 13:48:54 +01:00
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// case Type_frustrum: return false; // TODO: :
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2013-11-06 22:52:00 +01:00
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default: return false;
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}
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}
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bool Box::Contains( const ICollideable *target ) const
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{
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switch( target->type )
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{
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2013-11-10 02:27:16 +01:00
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case Type_point: return Utility::Intersect( *this, *(Point*)target );
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2013-11-20 13:48:54 +01:00
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// case Type_sphere: return false; // TODO:
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// case Type_triangle: return false; // TODO:
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// case Type_box_axis_aligned: return false; // TODO:
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// case Type_box: return false; // TODO:
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// case Type_frustrum: return false; // TODO:
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2013-11-06 22:52:00 +01:00
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default: return false;
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}
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2013-11-10 02:27:16 +01:00
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}
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