Danbias/Code/Game/DanBiasServer/LobbySessions/NetworkSession.cpp

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2014-01-07 10:26:09 +01:00
/////////////////////////////////////////////////////////////////////
// Created by [Dennis Andersen] [2013]
/////////////////////////////////////////////////////////////////////
#include "LobbyClient.h"
#include "NetworkSession.h"
#include <mutex>
namespace DanBias
{
NetworkSession::NetworkSession()
: owner(0)
, clientCount(0)
{}
NetworkSession::NetworkSession(const NetworkSession& orig)
{
this->clients = orig.clients;
this->owner = orig.owner;
this->clientCount = orig.clientCount;
}
const NetworkSession& NetworkSession::operator=(const NetworkSession& orig)
{
this->clients = orig.clients;
this->owner = orig.owner;
this->clientCount = orig.clientCount;
return *this;
}
NetworkSession::~NetworkSession()
{
this->clients.Clear();
this->clientCount = 0;
}
bool NetworkSession::Attach(Utility::DynamicMemory::SmartPointer<LobbyClient> client)
{
clientListLock.lock();
int k = -1;
for (unsigned int i = 0; (k == -1) && i < this->clients.Size(); i++)
{
if(!this->clients[i])
k = i;
}
if(k == -1)
{
this->clients.Push(client);
}
else
{
this->clients[k] = client;
}
this->clientCount++;
clientListLock.unlock();
return true;
}
Utility::DynamicMemory::SmartPointer<LobbyClient> NetworkSession::Detach(Oyster::Network::NetworkClient* client)
{
Utility::DynamicMemory::SmartPointer<LobbyClient> val;
clientListLock.lock();
for (unsigned int i = 0; i < this->clients.Size(); i++)
{
if(this->clients[0]->GetID() == client->GetID())
{
val = this->clients[i];
this->clients[i] = 0;
this->clientCount--;
}
}
clientListLock.unlock();
return val;
}
Utility::DynamicMemory::SmartPointer<LobbyClient> NetworkSession::Detach(const LobbyClient* client)
{
Utility::DynamicMemory::SmartPointer<LobbyClient> val;
clientListLock.lock();
for (unsigned int i = 0; i < this->clients.Size(); i++)
{
if(this->clients[0]->GetID() == client->GetID())
{
val = this->clients[i];
this->clients[i] = 0;
this->clientCount--;
}
}
clientListLock.unlock();
return val;
}
Utility::DynamicMemory::SmartPointer<LobbyClient> NetworkSession::Detach(const LobbyClient& client)
{
Utility::DynamicMemory::SmartPointer<LobbyClient> val;
clientListLock.lock();
for (unsigned int i = 0; i < this->clients.Size(); i++)
{
if(this->clients[0]->GetID() == client.GetID())
{
val = this->clients[i];
this->clients[i] = 0;
this->clientCount--;
}
}
clientListLock.unlock();
return val;
}
Utility::DynamicMemory::SmartPointer<LobbyClient> NetworkSession::Detach(short ID)
{
Utility::DynamicMemory::SmartPointer<LobbyClient> val;
clientListLock.lock();
for (unsigned int i = 0; i < this->clients.Size(); i++)
{
if(this->clients[0]->GetID() == ID)
{
val = this->clients[i];
this->clients[i] = 0;
this->clientCount--;
}
}
clientListLock.unlock();
return val;
}
bool NetworkSession::Send(Oyster::Network::CustomNetProtocol& protocol)
{
bool returnValue = false;
for (unsigned int i = 0; i < this->clients.Size(); i++)
{
if(this->clients[i])
{
this->clients[i]->Send(&protocol);
returnValue = true;
}
}
return returnValue;
}
bool NetworkSession::Send(Oyster::Network::CustomNetProtocol& protocol, int ID)
{
for (unsigned int i = 0; i < this->clients.Size(); i++)
{
if(this->clients[i] && this->clients[i]->GetID() == ID)
{
this->clients[i]->Send(&protocol);
return true;
}
}
return false;
}
void NetworkSession::SetCallback(Oyster::Callback::OysterCallback<void, NetworkSession::NetEvent> value)
{
for (unsigned int i = 0; i < this->clients.Size(); i++)
{
this->clients[i]->SetCallback(value);
}
}
void NetworkSession::CloseSession(bool dissconnectClients)
{
clientListLock.lock();
for (unsigned int i = 0; i < this->clients.Size(); i++)
{
if(dissconnectClients) this->clients[i]->Disconnect();
else if(this->owner) this->owner->Attach(this->clients[i]);
}
this->clients.Clear();
clientListLock.unlock();
}
Utility::DynamicMemory::SmartPointer<LobbyClient> NetworkSession::FindClient(int ID)
{
for (unsigned int i = 0; i < this->clients.Size(); i++)
{
if(this->clients[i]->GetID() == ID)
return this->clients[i];
}
return Utility::DynamicMemory::SmartPointer<LobbyClient>();
}
Utility::DynamicMemory::SmartPointer<LobbyClient> NetworkSession::FindClient(LobbyClient& obj)
{
for (unsigned int i = 0; i < this->clients.Size(); i++)
{
if(this->clients[i]->GetID() == obj.GetID())
return this->clients[i];
}
return Utility::DynamicMemory::SmartPointer<LobbyClient>();
}
Utility::DynamicMemory::SmartPointer<LobbyClient> NetworkSession::FindClient(LobbyClient* obj)
{
for (unsigned int i = 0; i < this->clients.Size(); i++)
{
if(this->clients[i]->GetID() == obj->GetID())
return this->clients[i];
}
return Utility::DynamicMemory::SmartPointer<LobbyClient>();
}
}//End namespace DanBias