2013-12-16 09:45:12 +01:00
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#ifndef DANBIAS_CLIENT_CSTATICOBJECT_H
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#define DANBIAS_CLIENT_CSTATICOBJECT_H
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#include "../C_Object.h"
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#include "ObjectDefines.h"
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2013-12-16 09:45:12 +01:00
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namespace DanBias
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{
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namespace Client
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{
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class C_StaticObj : public C_Object
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{
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private:
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const GameLogic::ObjectSpecialType gameObjectType;
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public:
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C_StaticObj(GameLogic::ObjectSpecialType type = GameLogic::ObjectSpecialType_Unknown);
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virtual ~C_StaticObj(void);
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bool Init(ModelInitData modelInit);
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inline GameLogic::ObjectSpecialType GetGameObjectType() const { return this->gameObjectType; }
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2013-12-16 09:45:12 +01:00
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};};};
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#endif
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