diff --git a/Code/Game/GameClient/GameClientState/GameState.cpp b/Code/Game/GameClient/GameClientState/GameState.cpp index 349eaaeb..1691a470 100644 --- a/Code/Game/GameClient/GameClientState/GameState.cpp +++ b/Code/Game/GameClient/GameClientState/GameState.cpp @@ -16,6 +16,10 @@ struct GameState::MyData GameClientState::ClientState nextState; NetworkClient *nwClient; InputClass *input; + + ::std::map> *staticObjects; + ::std::map> *dynamicObjects; + } privData; GameState::GameState() diff --git a/Code/Game/GameClient/GameClientState/SharedStateContent.h b/Code/Game/GameClient/GameClientState/SharedStateContent.h index 567be2fa..2fabb1ac 100644 --- a/Code/Game/GameClient/GameClientState/SharedStateContent.h +++ b/Code/Game/GameClient/GameClientState/SharedStateContent.h @@ -19,7 +19,8 @@ namespace DanBias { namespace Client struct SharedStateContent { public: - ::std::map> scene; + ::std::map> staticObjects; + ::std::map> dynamicObjects; ::Oyster::Network::NetworkClient *network; InputClass* input; };