Added VS Filter Camera
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800d5d0505
commit
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@ -195,6 +195,7 @@
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</ProjectReference>
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</ProjectReference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="GameClientState\Camera_Basic.cpp" />
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<ClCompile Include="GameClientState\Camera.cpp" />
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<ClCompile Include="GameClientState\Camera.cpp" />
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<ClCompile Include="GameClientState\C_obj\C_DynamicObj.cpp" />
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<ClCompile Include="GameClientState\C_obj\C_DynamicObj.cpp" />
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<ClCompile Include="GameClientState\C_obj\C_Player.cpp" />
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<ClCompile Include="GameClientState\C_obj\C_Player.cpp" />
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@ -211,6 +212,7 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="GameClientRecieverFunc.h" />
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<ClInclude Include="GameClientRecieverFunc.h" />
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<ClInclude Include="GameClientState\Camera_Basic.h" />
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<ClInclude Include="GameClientState\Camera.h" />
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<ClInclude Include="GameClientState\Camera.h" />
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<ClInclude Include="GameClientState\C_obj\C_DynamicObj.h" />
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<ClInclude Include="GameClientState\C_obj\C_DynamicObj.h" />
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<ClInclude Include="GameClientState\C_obj\C_Player.h" />
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<ClInclude Include="GameClientState\C_obj\C_Player.h" />
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<PropertyGroup>
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<ShowAllFiles>true</ShowAllFiles>
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<ShowAllFiles>false</ShowAllFiles>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
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<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
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