Added VS Filter Camera

This commit is contained in:
Dander7BD 2014-02-10 13:03:21 +01:00
parent 800d5d0505
commit 0153be16d5
2 changed files with 3 additions and 1 deletions

View File

@ -195,6 +195,7 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="GameClientState\Camera_Basic.cpp" />
<ClCompile Include="GameClientState\Camera.cpp" /> <ClCompile Include="GameClientState\Camera.cpp" />
<ClCompile Include="GameClientState\C_obj\C_DynamicObj.cpp" /> <ClCompile Include="GameClientState\C_obj\C_DynamicObj.cpp" />
<ClCompile Include="GameClientState\C_obj\C_Player.cpp" /> <ClCompile Include="GameClientState\C_obj\C_Player.cpp" />
@ -211,6 +212,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="GameClientRecieverFunc.h" /> <ClInclude Include="GameClientRecieverFunc.h" />
<ClInclude Include="GameClientState\Camera_Basic.h" />
<ClInclude Include="GameClientState\Camera.h" /> <ClInclude Include="GameClientState\Camera.h" />
<ClInclude Include="GameClientState\C_obj\C_DynamicObj.h" /> <ClInclude Include="GameClientState\C_obj\C_DynamicObj.h" />
<ClInclude Include="GameClientState\C_obj\C_Player.h" /> <ClInclude Include="GameClientState\C_obj\C_Player.h" />

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@ -1,7 +1,7 @@
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<PropertyGroup> <PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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