Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic

This commit is contained in:
lindaandersson 2014-02-03 16:22:11 +01:00
commit 03385f486b
1 changed files with 1 additions and 1 deletions

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@ -794,7 +794,7 @@ namespace LinearAlgebra3D
{ {
::LinearAlgebra::Vector4<ScalarType> worldStartNormal( WorldAxisOf(Rotation(startAngularAxis.xyz), localStartNormal.xyz), (ScalarType)0 ); ::LinearAlgebra::Vector4<ScalarType> worldStartNormal( WorldAxisOf(Rotation(startAngularAxis.xyz), localStartNormal.xyz), (ScalarType)0 );
targetMem = ::LinearAlgebra::Vector4<ScalarType>( worldStartNormal.xyz.Cross(worldEndNormal.xyz), (ScalarType)0); targetMem = ::LinearAlgebra::Vector4<ScalarType>( worldStartNormal.xyz.Cross(worldEndNormal.xyz), (ScalarType)0);
targetMem *= (ScalarType)::std::acos( worldStartNormal.Dot(worldEndNormal) ); targetMem *= (ScalarType)::std::acos( ::Utility::Value::Clamp(worldStartNormal.Dot(worldEndNormal), (ScalarType)0, (ScalarType)1) );
return targetMem += startAngularAxis; return targetMem += startAngularAxis;
} }