Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic

This commit is contained in:
Linda Andersson 2014-02-26 10:26:19 +01:00
commit 039dcef6a2
9 changed files with 65 additions and 19 deletions

View File

@ -90,10 +90,13 @@ int C_Object::GetId() const
void C_Object::Render()
{
if( this->model )
{
if(this->model->Visible)
{
Oyster::Graphics::API::RenderModel(model);
}
}
}
void C_Object::Release()
{
if( this->model )

View File

@ -142,8 +142,8 @@ void GameState::InitiatePlayer( int id, const std::string &modelName, const floa
this->privData->camera.SetPosition( p->getPos() );
Float3 offset = Float3( 0.0f );
// DEBUG position of camera so we can see the player model
offset.y = p->getScale().y * 5.0f;
offset.z = p->getScale().z * -5.0f;
//offset.y = p->getScale().y * 5.0f;
//offset.z = p->getScale().z * -5.0f;
// !DEBUG
this->privData->camera.SetHeadOffset( offset );
this->privData->camera.UpdateOrientation();
@ -187,7 +187,7 @@ bool GameState::Render()
{
if(playerObject->second)
{
//if( this->privData->myId != playerObject->second->GetId() )
if( this->privData->myId != playerObject->second->GetId() )
{
playerObject->second->Render();
}
@ -596,6 +596,12 @@ const GameClientState::NetEvent & GameState::DataRecieved( const GameClientState
{
// if it is not a player
object = (*this->privData->dynamicObjects)[decoded.objectID];
if(!object)
{
//If it is a static object
object = (*this->privData->staticObjects)[decoded.objectID];
}
}
if( object )
@ -613,6 +619,12 @@ const GameClientState::NetEvent & GameState::DataRecieved( const GameClientState
{
// if it is not a player
object = (*this->privData->dynamicObjects)[decoded.objectID];
if(!object)
{
//If it is a static object
object = (*this->privData->staticObjects)[decoded.objectID];
}
}
if( object )

View File

@ -44,7 +44,6 @@ using namespace GameLogic;
realObjB = realObjA;
}
switch (realObjB->GetObjectType())
{
case ObjectSpecialType::ObjectSpecialType_Generic:
@ -375,9 +374,14 @@ using namespace GameLogic;
return;
if(b->GetObjectType() == ObjectSpecialType_Player)
{
//Only update if it is active. And if the player is alive
if(((Pickup*)a)->IsActive() && ((Player*)b)->GetState() != PLAYER_STATE_DEAD && ((Player*)b)->GetState() != PLAYER_STATE_DIED)
{
((Pickup*)a)->OnCollision((Player*)(b));
}
return;
}
else if(a->GetObjectType() != ObjectSpecialType_Player)
{
//One of the objects are not a player.
@ -385,5 +389,9 @@ using namespace GameLogic;
return;
}
//Only update if it is active. And if the player is alive
if(((Pickup*)b)->IsActive() && ((Player*)a)->GetState() != PLAYER_STATE_DEAD && ((Player*)a)->GetState() != PLAYER_STATE_DIED)
{
((Pickup*)b)->OnCollision((Player*)a);
}
}

View File

@ -239,7 +239,11 @@ bool Level::InitiateLevel(std::wstring levelPath)
{
LevelMetaData* LevelObjData = ((LevelMetaData*)obj);
std::string levelName = LevelObjData->levelName;
// LevelObjData->worldSize;
//LevelMetaData is not an object.
--this->objID;
}
break;
case ObjectType::ObjectType_Static:

View File

@ -9,6 +9,7 @@ Pickup::Pickup(Oyster::Physics::ICustomBody *rigidBody, EventOnCollision collisi
this->active = true;
this->spawnTime = spawnTime;
timer.reset();
this->GetRigidBody()->MoveToLimbo();
}
Pickup::~Pickup()

View File

@ -1,4 +1,5 @@
#include "PickupHealth.h"
#include "../Game.h"
using namespace GameLogic;
@ -14,5 +15,8 @@ PickupHealth::~PickupHealth()
void PickupHealth::OnCollision(Player *player)
{
timer.reset();
((Game*)&Game::Instance())->onDisableFnc(this);
this->active = false;
player->DamageLife(-hpValue);
}

View File

@ -341,8 +341,14 @@ PLAYER_STATE Player::GetState() const
}
void Player::DamageLife(int damage)
{
if(damage != 0)
{
this->playerStats.hp -= damage;
if(this->playerStats.hp > 100)
this->playerStats.hp = 100;
// send hp to client
this->gameInstance->onDamageTakenFnc( this, this->playerStats.hp);
@ -351,7 +357,7 @@ void Player::DamageLife(int damage)
this->playerStats.hp = 0;
this->playerState = PLAYER_STATE_DIED;
}
}
}
void Player::AddAffectedObject(DynamicObject &AffectedObject)

View File

@ -152,7 +152,7 @@ using namespace DanBias;
}
void GameSession::ObjectEnabled( GameLogic::IObjectData* movedObject )
{
GameSession::gameSession->Send(Protocol_ObjectDisable(movedObject->GetID()).GetProtocol());
GameSession::gameSession->Send(Protocol_ObjectEnable(movedObject->GetID()).GetProtocol());
}
void GameSession::ObjectDamaged( GameLogic::IObjectData* movedObject, float hp )
{

View File

@ -168,6 +168,14 @@ std::vector<SmartPointer<ObjectTypeHeader>> LevelParser::Parse(std::string filen
ParseObject(&buffer[counter], &header->healthValue, 4);
counter += 4;
// DEBUG
header->position[1] = 150;
header->spawnTime = 5;
header->boundingVolume.box.mass = 0;
header->typeID = ObjectType_Static;
header->healthValue = 50;
// !DEBUG
objects.push_back(header);
break;
}