Fixed ButonEllipse it was not up to date. And only resizing the buttons now.
This commit is contained in:
parent
4104ae8df7
commit
03efca45b8
|
@ -7,9 +7,6 @@
|
||||||
|
|
||||||
#include "EventButtonGUI.h"
|
#include "EventButtonGUI.h"
|
||||||
|
|
||||||
//Only for testing because we don't have any other input
|
|
||||||
#include "../WindowManager/WindowShell.h"
|
|
||||||
|
|
||||||
namespace DanBias
|
namespace DanBias
|
||||||
{
|
{
|
||||||
namespace Client
|
namespace Client
|
||||||
|
@ -18,24 +15,25 @@ namespace DanBias
|
||||||
class ButtonEllipse : public EventButtonGUI<Owner>
|
class ButtonEllipse : public EventButtonGUI<Owner>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
ButtonEllipse()
|
ButtonEllipse(std::wstring textureName, std::wstring buttonText,
|
||||||
: EventButtonGUI(), radius(0)
|
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
||||||
|
Owner owner, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
|
||||||
|
: EventButtonGUI(textureName, buttonText, textColor, backColor, hoverColor, pressedColor, owner, pos, size, resize)
|
||||||
{}
|
{}
|
||||||
ButtonEllipse(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float4 textColor, Owner owner, Oyster::Math::Float3 pos,
|
ButtonEllipse(std::wstring textureName, std::wstring buttonText,
|
||||||
Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
|
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
||||||
: EventButtonGUI(textureName, buttonText, textColor, owner, pos, size, resize)
|
EventFunc func, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
|
||||||
|
: EventButtonGUI(textureName, buttonText, textColor, backColor, hoverColor, pressedColor, func, pos, size, resize)
|
||||||
{}
|
{}
|
||||||
ButtonEllipse(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float4 textColor, EventFunc func, Oyster::Math::Float3 pos,
|
ButtonEllipse(std::wstring textureName, std::wstring buttonText,
|
||||||
Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
|
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
||||||
: EventButtonGUI(textureName, buttonText, textColor, func, pos, size, resize)
|
EventFunc func, Owner owner, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
|
||||||
|
: EventButtonGUI(textureName, buttonText, textColor, backColor, hoverColor, pressedColor, func, owner, pos, size, resize)
|
||||||
{}
|
{}
|
||||||
ButtonEllipse(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float4 textColor, EventFunc func, Owner owner, Oyster::Math::Float3 pos,
|
ButtonEllipse(std::wstring textureName, std::wstring buttonText,
|
||||||
Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
|
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
||||||
: EventButtonGUI(textureName, buttonText, textColor, func, owner, pos, size, resize)
|
EventFunc func, Owner owner, void* userData, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
|
||||||
{}
|
: EventButtonGUI(textureName, buttonText, textColor, backColor, hoverColor, pressedColor, func, owner, userData, pos, size, resize)
|
||||||
ButtonEllipse(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float4 textColor, EventFunc func, Owner owner, void* userData, Oyster::Math::Float3 pos,
|
|
||||||
Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
|
|
||||||
: EventButtonGUI(textureName, buttonText, textColor, func, owner, userData, pos, size, resize)
|
|
||||||
{}
|
{}
|
||||||
virtual ~ButtonEllipse()
|
virtual ~ButtonEllipse()
|
||||||
{}
|
{}
|
||||||
|
@ -43,7 +41,6 @@ namespace DanBias
|
||||||
//Circle vs point collision
|
//Circle vs point collision
|
||||||
bool Collision(Oyster::Event::MouseInput& input)
|
bool Collision(Oyster::Event::MouseInput& input)
|
||||||
{
|
{
|
||||||
//Should come from the InputClass
|
|
||||||
float xMouse = input.x, yMouse = input.y;
|
float xMouse = input.x, yMouse = input.y;
|
||||||
|
|
||||||
double normx = (xMouse - pos.x) / size.x;
|
double normx = (xMouse - pos.x) / size.x;
|
||||||
|
|
|
@ -6,9 +6,6 @@
|
||||||
#define DANBIAS_CLIENT_BUTTON_RECTANGLE_H
|
#define DANBIAS_CLIENT_BUTTON_RECTANGLE_H
|
||||||
|
|
||||||
#include "EventButtonGUI.h"
|
#include "EventButtonGUI.h"
|
||||||
#include <iostream>
|
|
||||||
//Only for testing because we don't have any other input
|
|
||||||
#include "../WindowManager/WindowShell.h"
|
|
||||||
|
|
||||||
namespace DanBias
|
namespace DanBias
|
||||||
{
|
{
|
||||||
|
@ -18,55 +15,46 @@ namespace DanBias
|
||||||
class ButtonRectangle : public EventButtonGUI<Owner>
|
class ButtonRectangle : public EventButtonGUI<Owner>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
ButtonRectangle()
|
ButtonRectangle(std::wstring textureName, std::wstring buttonText,
|
||||||
: EventButtonGUI(), width(0), height(0)
|
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
||||||
|
Owner owner, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
|
||||||
|
: EventButtonGUI(textureName, buttonText
|
||||||
|
, textColor, backColor, hoverColor, pressedColor
|
||||||
|
, owner, pos, size, resize)
|
||||||
{}
|
{}
|
||||||
ButtonRectangle(std::wstring textureName, std::wstring buttonText,
|
ButtonRectangle(std::wstring textureName, std::wstring buttonText,
|
||||||
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
||||||
Owner owner, Oyster::Math::Float3 pos,
|
EventFunc func, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
|
||||||
Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
|
: EventButtonGUI(textureName, buttonText
|
||||||
: EventButtonGUI(textureName, buttonText,
|
, textColor, backColor, hoverColor, pressedColor
|
||||||
textColor, backColor, hoverColor, pressedColor,
|
, func, pos, size, resize)
|
||||||
owner, pos, size, resize)
|
|
||||||
{}
|
{}
|
||||||
ButtonRectangle(std::wstring textureName, std::wstring buttonText,
|
ButtonRectangle(std::wstring textureName, std::wstring buttonText,
|
||||||
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
||||||
EventFunc func, Oyster::Math::Float3 pos,
|
EventFunc func, Owner owner, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
|
||||||
Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
|
: EventButtonGUI(textureName, buttonText
|
||||||
: EventButtonGUI(textureName, buttonText,
|
, textColor, backColor, hoverColor, pressedColor
|
||||||
textColor, backColor, hoverColor, pressedColor,
|
, func, owner, pos, size, resize)
|
||||||
func, pos, size, resize)
|
|
||||||
{}
|
{}
|
||||||
ButtonRectangle(std::wstring textureName, std::wstring buttonText,
|
ButtonRectangle(std::wstring textureName, std::wstring buttonText,
|
||||||
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
||||||
EventFunc func, Owner owner, Oyster::Math::Float3 pos,
|
EventFunc func, Owner owner, void* userData, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
|
||||||
Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
|
: EventButtonGUI(textureName, buttonText
|
||||||
: EventButtonGUI(textureName, buttonText,
|
, textColor, backColor, hoverColor, pressedColor
|
||||||
textColor, backColor, hoverColor, pressedColor,
|
, func, owner, userData, pos, size, resize)
|
||||||
func, owner, pos, size, resize)
|
|
||||||
{}
|
|
||||||
ButtonRectangle(std::wstring textureName, std::wstring buttonText,
|
|
||||||
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
|
||||||
EventFunc func, Owner owner, void* userData, Oyster::Math::Float3 pos,
|
|
||||||
Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
|
|
||||||
: EventButtonGUI(textureName, buttonText,
|
|
||||||
textColor, backColor, hoverColor, pressedColor,
|
|
||||||
func, owner, userData, pos, size, resize)
|
|
||||||
{}
|
{}
|
||||||
virtual ~ButtonRectangle()
|
virtual ~ButtonRectangle()
|
||||||
{}
|
{}
|
||||||
|
|
||||||
//Circle vs point collision
|
//Rectangle vs point collision
|
||||||
bool Collision(Oyster::Event::MouseInput& input)
|
bool Collision(Oyster::Event::MouseInput& input)
|
||||||
{
|
{
|
||||||
//Should come from the InputClass
|
|
||||||
float xMouse = input.x, yMouse = input.y;
|
float xMouse = input.x, yMouse = input.y;
|
||||||
|
|
||||||
float widthTemp = pos.x - size.x * 0.5f;
|
float widthTemp = pos.x - size.x * 0.5f;
|
||||||
float widthTemp2 = pos.x + size.x * 0.5f;
|
float widthTemp2 = pos.x + size.x * 0.5f;
|
||||||
float heightTemp = pos.y - size.y * 0.5f;
|
float heightTemp = pos.y - size.y * 0.5f;
|
||||||
float heightTemp2 = pos.y + size.y * 0.5f;
|
float heightTemp2 = pos.y + size.y * 0.5f;
|
||||||
//std::cout << p.x << ' ' << p.y << ' ' << widthTemp << ' ' << heightTemp << std::endl;
|
|
||||||
|
|
||||||
if(xMouse >= widthTemp && xMouse <= widthTemp2 &&
|
if(xMouse >= widthTemp && xMouse <= widthTemp2 &&
|
||||||
yMouse >= heightTemp && yMouse <= heightTemp2)
|
yMouse >= heightTemp && yMouse <= heightTemp2)
|
||||||
|
|
|
@ -7,6 +7,7 @@
|
||||||
|
|
||||||
#include "EventHandler/EventButton.h"
|
#include "EventHandler/EventButton.h"
|
||||||
#include "DllInterfaces/GFXAPI.h"
|
#include "DllInterfaces/GFXAPI.h"
|
||||||
|
#include "../WindowManager/WindowShell.h"
|
||||||
|
|
||||||
namespace DanBias
|
namespace DanBias
|
||||||
{
|
{
|
||||||
|
@ -37,26 +38,27 @@ namespace DanBias
|
||||||
textColor(textColor), backColor(backColor), hoverColor(hoverColor), pressedColor(pressedColor)
|
textColor(textColor), backColor(backColor), hoverColor(hoverColor), pressedColor(pressedColor)
|
||||||
{
|
{
|
||||||
CreateTexture(textureName);
|
CreateTexture(textureName);
|
||||||
|
this->resizedSize = size;
|
||||||
if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
|
if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
|
||||||
}
|
}
|
||||||
EventButtonGUI(std::wstring textureName, std::wstring buttonText,
|
EventButtonGUI(std::wstring textureName, std::wstring buttonText,
|
||||||
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
||||||
EventFunc func, Oyster::Math::Float3 pos,
|
EventFunc func, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
|
||||||
Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
|
|
||||||
: EventButton(func), pos(pos), size(size), texture(NULL), buttonText(buttonText),
|
: EventButton(func), pos(pos), size(size), texture(NULL), buttonText(buttonText),
|
||||||
textColor(textColor), backColor(backColor), hoverColor(hoverColor), pressedColor(pressedColor)
|
textColor(textColor), backColor(backColor), hoverColor(hoverColor), pressedColor(pressedColor)
|
||||||
{
|
{
|
||||||
CreateTexture(textureName);
|
CreateTexture(textureName);
|
||||||
|
this->resizedSize = size;
|
||||||
if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
|
if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
|
||||||
}
|
}
|
||||||
EventButtonGUI(std::wstring textureName, std::wstring buttonText,
|
EventButtonGUI(std::wstring textureName, std::wstring buttonText,
|
||||||
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
||||||
EventFunc func, Owner owner, Oyster::Math::Float3 pos,
|
EventFunc func, Owner owner, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
|
||||||
Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
|
|
||||||
: EventButton(func, owner), pos(pos), size(size), texture(NULL), buttonText(buttonText),
|
: EventButton(func, owner), pos(pos), size(size), texture(NULL), buttonText(buttonText),
|
||||||
textColor(textColor), backColor(backColor), hoverColor(hoverColor), pressedColor(pressedColor)
|
textColor(textColor), backColor(backColor), hoverColor(hoverColor), pressedColor(pressedColor)
|
||||||
{
|
{
|
||||||
CreateTexture(textureName);
|
CreateTexture(textureName);
|
||||||
|
this->resizedSize = size;
|
||||||
if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
|
if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
|
||||||
}
|
}
|
||||||
EventButtonGUI(std::wstring textureName, std::wstring buttonText,
|
EventButtonGUI(std::wstring textureName, std::wstring buttonText,
|
||||||
|
@ -66,6 +68,7 @@ namespace DanBias
|
||||||
textColor(textColor), backColor(backColor), hoverColor(hoverColor), pressedColor(pressedColor)
|
textColor(textColor), backColor(backColor), hoverColor(hoverColor), pressedColor(pressedColor)
|
||||||
{
|
{
|
||||||
CreateTexture(textureName);
|
CreateTexture(textureName);
|
||||||
|
this->resizedSize = size;
|
||||||
if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
|
if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
|
||||||
}
|
}
|
||||||
virtual ~EventButtonGUI()
|
virtual ~EventButtonGUI()
|
||||||
|
@ -92,15 +95,15 @@ namespace DanBias
|
||||||
|
|
||||||
if(EventButton<Owner>::GetState() == ButtonState_None)
|
if(EventButton<Owner>::GetState() == ButtonState_None)
|
||||||
{
|
{
|
||||||
Oyster::Graphics::API::RenderGuiElement(texture, pos, size, backColor);
|
Oyster::Graphics::API::RenderGuiElement(texture, pos, resizedSize, backColor);
|
||||||
}
|
}
|
||||||
else if(EventButton<Owner>::GetState() == ButtonState_Hover)
|
else if(EventButton<Owner>::GetState() == ButtonState_Hover)
|
||||||
{
|
{
|
||||||
Oyster::Graphics::API::RenderGuiElement(texture, pos, size, hoverColor);
|
Oyster::Graphics::API::RenderGuiElement(texture, pos, resizedSize, hoverColor);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Oyster::Graphics::API::RenderGuiElement(texture, pos, size, pressedColor);
|
Oyster::Graphics::API::RenderGuiElement(texture, pos, resizedSize, pressedColor);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -121,15 +124,18 @@ namespace DanBias
|
||||||
GetClientRect(WindowShell::GetHWND(), &r);
|
GetClientRect(WindowShell::GetHWND(), &r);
|
||||||
|
|
||||||
if(resize == ResizeAspectRatio_Height)
|
if(resize == ResizeAspectRatio_Height)
|
||||||
size.y *= (float)r.right/(float)r.bottom;
|
resizedSize.y = size.y * ((float)r.right/(float)r.bottom);
|
||||||
else if(resize == ResizeAspectRatio_Width)
|
else if(resize == ResizeAspectRatio_Width)
|
||||||
size.x *= (float)r.bottom/(float)r.right;
|
resizedSize.x = size.x * ((float)r.bottom/(float)r.right);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
Oyster::Math::Float3 pos;
|
Oyster::Math::Float3 pos;
|
||||||
Oyster::Math::Float2 size;
|
Oyster::Math::Float2 size;
|
||||||
|
|
||||||
|
//The new calculated resize, it's only used for the button not the text right now.
|
||||||
|
Oyster::Math::Float2 resizedSize;
|
||||||
|
|
||||||
Oyster::Graphics::API::Texture texture;
|
Oyster::Graphics::API::Texture texture;
|
||||||
|
|
||||||
std::wstring buttonText;
|
std::wstring buttonText;
|
||||||
|
|
Loading…
Reference in New Issue