GL - Fixed some warnings.
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parent
2dee9dd084
commit
06ae4d29dd
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@ -21,16 +21,20 @@ namespace DanBias
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ButtonEllipse()
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ButtonEllipse()
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: EventButtonGUI(), radius(0)
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: EventButtonGUI(), radius(0)
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{}
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{}
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ButtonEllipse(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float3 textColor, Owner owner, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
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ButtonEllipse(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float3 textColor, Owner owner, Oyster::Math::Float3 pos,
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Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
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: EventButtonGUI(textureName, buttonText, textColor, owner, pos, size, resize)
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: EventButtonGUI(textureName, buttonText, textColor, owner, pos, size, resize)
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{}
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{}
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ButtonEllipse(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float3 textColor, EventFunc func, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
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ButtonEllipse(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float3 textColor, EventFunc func, Oyster::Math::Float3 pos,
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Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
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: EventButtonGUI(textureName, buttonText, textColor, func, pos, size, resize)
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: EventButtonGUI(textureName, buttonText, textColor, func, pos, size, resize)
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{}
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{}
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ButtonEllipse(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float3 textColor, EventFunc func, Owner owner, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
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ButtonEllipse(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float3 textColor, EventFunc func, Owner owner, Oyster::Math::Float3 pos,
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Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
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: EventButtonGUI(textureName, buttonText, textColor, func, owner, pos, size, resize)
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: EventButtonGUI(textureName, buttonText, textColor, func, owner, pos, size, resize)
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{}
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{}
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ButtonEllipse(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float3 textColor, EventFunc func, Owner owner, void* userData, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
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ButtonEllipse(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float3 textColor, EventFunc func, Owner owner, void* userData, Oyster::Math::Float3 pos,
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Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
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: EventButtonGUI(textureName, buttonText, textColor, func, owner, userData, pos, size, resize)
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: EventButtonGUI(textureName, buttonText, textColor, func, owner, userData, pos, size, resize)
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{}
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{}
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virtual ~ButtonEllipse()
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virtual ~ButtonEllipse()
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@ -21,16 +21,20 @@ namespace DanBias
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ButtonRectangle()
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ButtonRectangle()
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: EventButtonGUI(), width(0), height(0)
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: EventButtonGUI(), width(0), height(0)
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{}
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{}
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ButtonRectangle(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float3 textColor, Owner owner, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
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ButtonRectangle(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float3 textColor, Owner owner, Oyster::Math::Float3 pos,
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Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
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: EventButtonGUI(textureName, buttonText, textColor, owner, pos, size, resize)
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: EventButtonGUI(textureName, buttonText, textColor, owner, pos, size, resize)
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{}
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{}
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ButtonRectangle(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float3 textColor, EventFunc func, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
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ButtonRectangle(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float3 textColor, EventFunc func, Oyster::Math::Float3 pos,
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Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
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: EventButtonGUI(textureName, buttonText, textColor, func, pos, size, resize)
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: EventButtonGUI(textureName, buttonText, textColor, func, pos, size, resize)
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{}
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{}
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ButtonRectangle(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float3 textColor, EventFunc func, Owner owner, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
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ButtonRectangle(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float3 textColor, EventFunc func, Owner owner, Oyster::Math::Float3 pos,
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Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
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: EventButtonGUI(textureName, buttonText, textColor, func, owner, pos, size, resize)
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: EventButtonGUI(textureName, buttonText, textColor, func, owner, pos, size, resize)
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{}
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{}
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ButtonRectangle(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float3 textColor, EventFunc func, Owner owner, void* userData, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
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ButtonRectangle(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float3 textColor, EventFunc func, Owner owner, void* userData, Oyster::Math::Float3 pos,
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Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
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: EventButtonGUI(textureName, buttonText, textColor, func, owner, userData, pos, size, resize)
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: EventButtonGUI(textureName, buttonText, textColor, func, owner, userData, pos, size, resize)
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{}
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{}
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virtual ~ButtonRectangle()
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virtual ~ButtonRectangle()
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@ -35,19 +35,22 @@ namespace DanBias
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EventButtonGUI()
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EventButtonGUI()
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: EventButton(), pos(0, 0), size(0, 0), texture(NULL), buttonText(""), textColor(0, 0, 0)
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: EventButton(), pos(0, 0), size(0, 0), texture(NULL), buttonText(""), textColor(0, 0, 0)
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{}
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{}
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EventButtonGUI(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float3 textColor, Owner owner, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
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EventButtonGUI(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float3 textColor, Owner owner, Oyster::Math::Float3 pos,
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Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
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: EventButton(owner), pos(pos), size(size), texture(NULL), buttonText(buttonText), textColor(textColor)
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: EventButton(owner), pos(pos), size(size), texture(NULL), buttonText(buttonText), textColor(textColor)
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{
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{
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CreateTexture(textureName);
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CreateTexture(textureName);
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if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
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if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
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}
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}
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EventButtonGUI(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float3 textColor, EventFunc func, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
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EventButtonGUI(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float3 textColor, EventFunc func, Oyster::Math::Float3 pos,
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Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
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: EventButton(func), pos(pos), size(size), texture(NULL), buttonText(buttonText), textColor(textColor)
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: EventButton(func), pos(pos), size(size), texture(NULL), buttonText(buttonText), textColor(textColor)
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{
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{
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CreateTexture(textureName);
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CreateTexture(textureName);
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if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
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if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
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}
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}
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EventButtonGUI(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float3 textColor, EventFunc func, Owner owner, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
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EventButtonGUI(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float3 textColor, EventFunc func, Owner owner, Oyster::Math::Float3 pos,
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Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
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: EventButton(func, owner), pos(pos), size(size), texture(NULL), buttonText(buttonText), textColor(textColor)
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: EventButton(func, owner), pos(pos), size(size), texture(NULL), buttonText(buttonText), textColor(textColor)
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{
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{
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CreateTexture(textureName);
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CreateTexture(textureName);
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@ -15,7 +15,7 @@ EventButtonCollection::EventButtonCollection(EventCollectionState state)
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EventButtonCollection::~EventButtonCollection()
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EventButtonCollection::~EventButtonCollection()
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{
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{
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for(int i = 0; i < EventHandler::Instance().collections.size(); i++)
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for(int i = 0; i < (int)EventHandler::Instance().collections.size(); i++)
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{
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{
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if(EventHandler::Instance().collections.at(i) == this)
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if(EventHandler::Instance().collections.at(i) == this)
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{
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{
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@ -53,7 +53,7 @@ void EventHandler::RenderText()
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void EventHandler::AddCollection(EventButtonCollection* collection)
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void EventHandler::AddCollection(EventButtonCollection* collection)
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{
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{
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for(int i = 0; i < collections.size(); i++)
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for(int i = 0; i < (int)collections.size(); i++)
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{
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{
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//Do not add the collection if it's already in the list.
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//Do not add the collection if it's already in the list.
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if(collections.at(i) == collection)
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if(collections.at(i) == collection)
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@ -64,7 +64,7 @@ void EventHandler::AddCollection(EventButtonCollection* collection)
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void EventHandler::ReleaseCollection(EventButtonCollection* collection)
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void EventHandler::ReleaseCollection(EventButtonCollection* collection)
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{
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{
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for(int i = 0; i < collections.size(); i++)
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for(int i = 0; i < (int)collections.size(); i++)
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{
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{
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if(collections.at(i) == collection)
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if(collections.at(i) == collection)
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{
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{
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