Small fix
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c583543d36
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0971bc407e
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@ -81,7 +81,7 @@ bool GameState::Init( SharedStateContent &shared )
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Graphics::API::Option gfxOp = Graphics::API::GetOption();
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Float aspectRatio = gfxOp.Resolution.x / gfxOp.Resolution.y;
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this->privData->camera.SetPerspectiveProjection( Radian(90.0f), aspectRatio, 0.1f, 1000.0f );
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this->privData->camera.SetPerspectiveProjection( Math::pi/8, aspectRatio, 0.1f, 1000.0f );
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Graphics::API::SetProjection( this->privData->camera.GetProjectionMatrix() );
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//tell server ready
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@ -108,7 +108,7 @@ void GameState::InitiatePlayer( int id, const std::string &modelName, const floa
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RBInitData RBData;
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RBData.position = position;
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RBData.rotation = ArrayToQuaternion( rotation );
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RBData.scale = Float3( 3 );
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RBData.scale = Float3( 1 );
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if( isMyPlayer )
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{
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@ -170,7 +170,7 @@ bool GameState::Render()
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Oyster::Math3D::Float4x4 translation = Oyster::Math3D::TranslationMatrix(Float3( 0,132, 20));
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Oyster::Math3D::Float4x4 scale = Oyster::Math3D::ScalingMatrix(Float3( 2, 2, 2));
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Oyster::Math3D::Float4x4 scale = Oyster::Math3D::ScalingMatrix(Float3( 0.5f, 0.5f, 0.5f));
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Oyster::Math3D::Float4x4 world = translation * scale;
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Oyster::Graphics::API::RenderDebugCube( world );
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Oyster::Graphics::API::RenderDebugCube(this->privData->player.getRBWorld());
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@ -700,7 +700,7 @@ static HRESULT CreateTextureFromWIC( _In_ ID3D11Device* d3dDevice,
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return hr;
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}
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//todo check calc
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int TexSize = twidth * theight * bpp;
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int TexSize = twidth * theight * (int)bpp;
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Oyster::Graphics::Core::UsedMem += TexSize;
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if ( autogen )
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