sada
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ef3dd62ca3
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@ -159,6 +159,7 @@
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="AttatchmentGun.h" />
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<ClInclude Include="AttatchmentMassDriver.h" />
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<ClInclude Include="AttatchmentMassDriver.h" />
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<ClInclude Include="AttatchmentSocket.h" />
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<ClInclude Include="AttatchmentSocket.h" />
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<ClInclude Include="CollisionManager.h" />
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<ClInclude Include="CollisionManager.h" />
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@ -185,6 +186,7 @@
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<ClInclude Include="Weapon.h" />
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<ClInclude Include="Weapon.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="AttatchmentGun.cpp" />
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<ClCompile Include="AttatchmentMassDriver.cpp" />
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<ClCompile Include="AttatchmentMassDriver.cpp" />
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<ClCompile Include="AttatchmentSocket.cpp" />
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<ClCompile Include="AttatchmentSocket.cpp" />
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<ClCompile Include="CollisionManager.cpp" />
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<ClCompile Include="CollisionManager.cpp" />
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@ -46,6 +46,10 @@ namespace GameLogic
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Oyster::Math::Float3 pushForce;
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Oyster::Math::Float3 pushForce;
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Player *p;
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Player *p;
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};
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};
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struct firedBullet
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{
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Oyster::Math::Float hitDamage;
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};
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