diff --git a/Bin/DLL/GamePhysics_x86D.exp b/Bin/DLL/GamePhysics_x86D.exp
deleted file mode 100644
index 0cea5aa6..00000000
Binary files a/Bin/DLL/GamePhysics_x86D.exp and /dev/null differ
diff --git a/Bin/DLL/LightPass.cso b/Bin/DLL/LightPass.cso
new file mode 100644
index 00000000..1764d62a
Binary files /dev/null and b/Bin/DLL/LightPass.cso differ
diff --git a/Code/DanBiasGame/DanBiasMaincpp.cpp b/Code/DanBiasGame/DanBiasMaincpp.cpp
index 688a916f..23c1a119 100644
--- a/Code/DanBiasGame/DanBiasMaincpp.cpp
+++ b/Code/DanBiasGame/DanBiasMaincpp.cpp
@@ -39,6 +39,7 @@ HRESULT InitWindow( HINSTANCE hInstance, int nCmdShow );
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
HRESULT Render(float deltaTime);
HRESULT Update(float deltaTime);
+HRESULT InitDirect3D();
HRESULT InitGame();
HRESULT CleanUp();
@@ -78,16 +79,24 @@ void SetStdOutToNewConsole()
int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow )
{
+ // for dynamic .dll loading
+ // path is relative to the .exe and .dll pos
+ // also change the VC directories - working dir is set to $(SolutionDir)..\Bin\Executable\Tester
+ // to fit with where the .obj files is
+ // linker/ input/ delayed load .dll - specify the .dll that should be loaded
+
BOOL success = SetDllDirectory(L"..\\..\\DLL");
if (success == 0)
{
return 0;
}
-
if( FAILED( InitWindow( hInstance, nCmdShow ) ) )
return 0;
+ if( FAILED( InitDirect3D() ) )
+ return 0;
+
if( FAILED( InitGame() ) )
return 0;
@@ -175,7 +184,19 @@ HRESULT InitWindow( HINSTANCE hInstance, int nCmdShow )
return S_OK;
}
+//--------------------------------------------------------------------------------------
+// Create Direct3D with Oyster Graphics
+//--------------------------------------------------------------------------------------
+HRESULT InitDirect3D()
+{
+ if(Oyster::Graphics::API::Init(g_hWnd, false, false, Oyster::Math::Float2( 1024, 768)) != Oyster::Graphics::API::Sucsess)
+ return E_FAIL;
+ return S_OK;
+}
+//--------------------------------------------------------------------------------------
+// Init the input and the game
+//-------------------------------------------------------------------------------------
HRESULT InitGame()
{
inputObj = new InputClass;
@@ -184,18 +205,13 @@ HRESULT InitGame()
MessageBox(0, L"Could not initialize the input object.", L"Error", MB_OK);
return false;
}
- if(Oyster::Graphics::API::Init(g_hWnd, false, false, Oyster::Math::Float2( 1024, 768)) != Oyster::Graphics::API::Sucsess)
- return E_FAIL;
-
-
game = new GameLogic::IGame();
game->Init();
game->StartGame();
-
-
return S_OK;
}
+
HRESULT Update(float deltaTime)
{
inputObj->Update();
@@ -218,7 +234,17 @@ HRESULT Update(float deltaTime)
key = GameLogic::keyInput_D;
}
- game->Update(key);
+ float pitch = 0;
+ float yaw = 0;
+
+ //if(inputObj->IsMousePressed())
+ //{
+ pitch = inputObj->GetPitch();
+ yaw = inputObj->GetYaw();
+ //}
+
+ game->Update(key, pitch, yaw);
+
return S_OK;
}
@@ -232,18 +258,6 @@ HRESULT Render(float deltaTime)
//std::cout<<"test";
}
- // test view and projection matrix
- Oyster::Math::Float3 dir = Oyster::Math::Float3(0,0,-1);
- Oyster::Math::Float3 up =Oyster::Math::Float3(0,1,0);
- Oyster::Math::Float3 pos = Oyster::Math::Float3(0, 0, 100);
-
- Oyster::Math::Float4x4 view =Oyster::Math3D::OrientationMatrix_LookAtDirection(dir, up, pos);
- view = view.GetInverse();
-
- Oyster::Math::Float4x4 proj = Oyster::Math3D::ProjectionMatrix_Perspective(3.14f/2, 1024/768, 1, 1000);
-
- Oyster::Graphics::API::NewFrame(view, proj);
-
game->Render();
wchar_t title[255];
swprintf(title, sizeof(title), L"| Pressing A: %d | \n", (int)(isPressed));
diff --git a/Code/GameLogic/Camera.cpp b/Code/GameLogic/Camera.cpp
new file mode 100644
index 00000000..a969ced5
--- /dev/null
+++ b/Code/GameLogic/Camera.cpp
@@ -0,0 +1,185 @@
+#include "Camera.h"
+
+Camera::Camera()
+{
+ this->m_position = Oyster::Math::Float3(0, 50, 0);
+ this->mRight = Oyster::Math::Float3(1, 0, 0);
+ this->mUp = Oyster::Math::Float3(0, 1, 0);
+ this->mLook = Oyster::Math::Float3(0, 0, 1);
+}
+
+Camera::~Camera()
+{
+}
+
+void Camera::SetPosition(const Oyster::Math::Float3& v)
+{
+ this->m_position = v;
+}
+
+Oyster::Math::Float3 Camera::GetPosition()const
+{
+ return this->m_position;
+}
+
+Oyster::Math::Float3 Camera::GetRight()const
+{
+ return this->mRight;
+}
+
+Oyster::Math::Float3 Camera::GetUp()const
+{
+ return this->mUp;
+}
+
+Oyster::Math::Float3 Camera::GetLook()const
+{
+ return this->mLook;
+}
+
+float Camera::GetNearZ()const
+{
+ return this->mNearZ;
+}
+
+float Camera::GetFarZ()const
+{
+ return this->mFarZ;
+}
+
+float Camera::GetAspect()const
+{
+ return this->mAspect;
+}
+
+Oyster::Math::Float3 Camera::CrossMatrix(const Oyster::Math::Float3& vector, const Oyster::Math::Float4x4& matrix)
+{
+ Oyster::Math::Float3 vec;
+ vec.x = matrix.m11*vector.x + matrix.m12*vector.y + matrix.m13*vector.z;
+ vec.y = matrix.m21*vector.x + matrix.m22*vector.y + matrix.m23*vector.z;
+ vec.z = matrix.m31*vector.x + matrix.m32*vector.y + matrix.m33*vector.z;
+ return vec;
+}
+
+void Camera::SetLens(float fovY, float aspect, float zn, float zf)
+{
+ this->mFovY = fovY;
+ this->mAspect = aspect;
+ this->mNearZ = zn;
+ this->mFarZ = zf;
+
+ float yScale = tan((Oyster::Math::pi*0.5f) - (mFovY*0.5f));
+ float xScale = yScale/this->mAspect;
+
+ mProj = Oyster::Math::Float4x4(xScale, 0, 0, 0,
+ 0, yScale, 0, 0,
+ 0, 0, zf/(zf-zn), 1,
+ 0, 0, -zn*zf/(zf-zn), 0);
+ mProj.Transpose();
+}
+
+void Camera::LookAt(Oyster::Math::Float3 pos, Oyster::Math::Float3 target, Oyster::Math::Float3 worldUp)
+{
+ Oyster::Math::Float3 L;
+
+ L = target - pos;
+ L.Normalize();
+
+ Oyster::Math::Float3 R;
+ R = worldUp.Cross(L);
+ R.Normalize();
+
+ Oyster::Math::Float3 U;
+ U = L.Cross(R);
+
+ this->m_position = pos;
+ this->mLook = L;
+ this->mRight = R;
+ this->mUp = U;
+}
+
+Oyster::Math::Float4x4 Camera::View()const
+{
+ return this->mView;
+}
+
+Oyster::Math::Float4x4 Camera::Proj()const
+{
+ return this->mProj;
+}
+
+Oyster::Math::Float4x4 Camera::ViewsProj()const
+{
+ Oyster::Math::Float4x4 M;
+ M = mView * mProj;
+ return M;
+}
+
+void Camera::Walk(float dist)
+{
+ this->m_position += dist*this->mLook;
+}
+
+void Camera::Strafe(float dist)
+{
+ this->m_position += dist*this->mRight;
+}
+
+void Camera::Pitch(float angle)
+{
+ float radians = angle * 0.0174532925f;
+
+ Oyster::Math::Float4x4 R;
+
+ Oyster::Math3D::RotationMatrix(radians,-mRight,R);
+ this->mUp = CrossMatrix(this->mUp, R);
+ this->mLook = CrossMatrix(this->mLook, R);
+}
+
+void Camera::Yaw(float angle)
+{
+ float radians = angle * 0.0174532925f;
+
+ Oyster::Math::Float4x4 R;
+
+ Oyster::Math::Float3 up(0,1,0);
+ Oyster::Math3D::RotationMatrix(radians,-up,R);
+
+ this->mRight = CrossMatrix(this->mRight, R);
+ this->mUp = CrossMatrix(mUp, R);
+ this->mLook = CrossMatrix(this->mLook, R);
+}
+
+void Camera::UpdateViewMatrix()
+{
+ mLook.Normalize();
+ mUp = mLook.Cross(mRight);
+ mUp.Normalize();
+ mRight = mUp.Cross(mLook);
+
+ float x = -m_position.Dot(mRight);
+ float y = -m_position.Dot(mUp);
+ float z = -m_position.Dot(mLook);
+
+ mView.m11 = mRight.x;
+ mView.m21 = mRight.y;
+ mView.m31 = mRight.z;
+ mView.m41 = x;
+
+ mView.m12 = mUp.x;
+ mView.m22 = mUp.y;
+ mView.m32 = mUp.z;
+ mView.m42 = y;
+
+ mView.m13 = mLook.x;
+ mView.m23 = mLook.y;
+ mView.m33 = mLook.z;
+ mView.m43 = z;
+
+ mView.m14 = 0.0f;
+ mView.m24 = 0.0f;
+ mView.m34 = 0.0f;
+ mView.m44 = 1.0f;
+
+ mView.Transpose();
+}
\ No newline at end of file
diff --git a/Code/GameLogic/Camera.h b/Code/GameLogic/Camera.h
new file mode 100644
index 00000000..deb9df62
--- /dev/null
+++ b/Code/GameLogic/Camera.h
@@ -0,0 +1,63 @@
+#ifndef CAMERA__H
+#define CAMERA__H
+
+#include "OysterMath.h"
+
+class Camera
+{
+private:
+
+ Oyster::Math::Float3 m_position;
+ Oyster::Math::Float3 mRight;
+ Oyster::Math::Float3 mUp;
+ Oyster::Math::Float3 mLook;
+
+
+
+ float mNearZ;
+ float mFarZ;
+ float mAspect;
+ float mFovY;
+
+ Oyster::Math::Float4x4 mView;
+ Oyster::Math::Float4x4 mProj;
+
+public:
+ Camera();
+ virtual ~Camera();
+
+ void SetPosition(const Oyster::Math::Float3& v);
+
+ Oyster::Math::Float3 GetPosition()const;
+
+ Oyster::Math::Float3 GetRight()const;
+ Oyster::Math::Float3 GetUp()const;
+ Oyster::Math::Float3 GetLook()const;
+
+ float GetNearZ()const;
+ float GetFarZ()const;
+ float GetAspect()const;
+
+ Oyster::Math::Float3 CrossMatrix(const Oyster::Math::Float3& v, const Oyster::Math::Float4x4& m);
+
+ void SetLens(float fovY, float aspect, float zn, float zf);
+
+ void LookAt(Oyster::Math::Float3 pos, Oyster::Math::Float3 target, Oyster::Math::Float3 worldUp);
+
+ void setLook(Oyster::Math::Float3 look) { mLook = look; }
+ void setUp(Oyster::Math::Float3 up) { mUp = up; }
+ void setRight(Oyster::Math::Float3 right) { mRight = right; }
+
+ Oyster::Math::Float4x4 View()const;
+ Oyster::Math::Float4x4 Proj()const;
+ Oyster::Math::Float4x4 ViewsProj()const;
+
+ void Walk(float dist);
+ void Strafe(float dist);
+
+ void Pitch(float angle);
+ void Yaw(float angle);
+
+ void UpdateViewMatrix();
+};
+#endif
\ No newline at end of file
diff --git a/Code/GameLogic/CollisionManager.cpp b/Code/GameLogic/CollisionManager.cpp
index 253056cc..f7868b79 100644
--- a/Code/GameLogic/CollisionManager.cpp
+++ b/Code/GameLogic/CollisionManager.cpp
@@ -8,38 +8,6 @@ namespace GameLogic
namespace CollisionManager
{
-
-
-
- void ColisionEvent(Oyster::Physics::ICustomBody &obj1, Oyster::Physics::ICustomBody &obj2)
- {
-
-
- //Object *realObj1 = refManager.GetMap(obj1);
- //Object *realObj2 = refManager.GetMap(obj2);
- //
- //switch(realObj1->GetType())
- //{
- //case Object::OBJECT_TYPE_PLAYER:
-
- // if (realObj2->GetType() == Object::OBJECT_TYPE_BOX )
- // {
- //CollisionManager::PlayerVBox(*((Player*)realObj1),*((DynamicObject*)realObj2));
- // }
-
- // break;
- //case Object::OBJECT_TYPE_BOX:
-
- // if (realObj2->GetType() == Object::OBJECT_TYPE_PLAYER)
- // {
- // CollisionManager::PlayerVBox(*((Player*)realObj2),*((DynamicObject*)realObj1));
- // }
-
- // break;
- //}
-
- }
-
void PlayerCollision(Oyster::Physics::ICustomBody &rigidBodyPlayer,Oyster::Physics::ICustomBody &obj)
{
Player *player = ((Player*)GameLogic::RefManager::getInstance()->GetMap(rigidBodyPlayer));
diff --git a/Code/GameLogic/CollisionManager.h b/Code/GameLogic/CollisionManager.h
index 878d6f25..a650f595 100644
--- a/Code/GameLogic/CollisionManager.h
+++ b/Code/GameLogic/CollisionManager.h
@@ -12,11 +12,11 @@ namespace GameLogic
namespace CollisionManager
{
+ //these are the main collision functions
void PlayerCollision(Oyster::Physics::ICustomBody &rigidBodyPlayer,Oyster::Physics::ICustomBody &obj);
void BoxCollision(Oyster::Physics::ICustomBody &rigidBodyBox, Oyster::Physics::ICustomBody &obj);
-
-
+ //these are the specific collision case functions
void PlayerVBox(Player &player, DynamicObject &box);
void BoxVBox(DynamicObject &box1, DynamicObject &box2);
diff --git a/Code/GameLogic/DynamicObject.cpp b/Code/GameLogic/DynamicObject.cpp
index ec175f59..14e0518d 100644
--- a/Code/GameLogic/DynamicObject.cpp
+++ b/Code/GameLogic/DynamicObject.cpp
@@ -5,9 +5,8 @@ using namespace Oyster::Physics;
using namespace Utility::DynamicMemory;
DynamicObject::DynamicObject(void)
+ :Object()
{
- rigidBody = API::Instance().CreateSimpleRigidBody();
- API::Instance().AddObject(rigidBody);
}
@@ -17,5 +16,5 @@ DynamicObject::~DynamicObject(void)
void DynamicObject::Update()
{
- //updatera objectet
+ //update object
}
\ No newline at end of file
diff --git a/Code/GameLogic/Game.cpp b/Code/GameLogic/Game.cpp
index 6d6d367d..b4095130 100644
--- a/Code/GameLogic/Game.cpp
+++ b/Code/GameLogic/Game.cpp
@@ -3,7 +3,9 @@ using namespace GameLogic;
Game::Game(void)
{
-
+ player = NULL;
+ level = NULL;
+ camera = NULL;
}
@@ -15,21 +17,52 @@ Game::~Game(void)
delete player;
player = NULL;
}
+ if(camera)
+ {
+ delete camera;
+ camera = NULL;
+ }
}
void Game::Init()
{
player = new Player();
+ camera = new Camera();
}
void Game::StartGame()
{
+ Oyster::Math::Float3 dir = Oyster::Math::Float3(0,0,-1);
+ Oyster::Math::Float3 up =Oyster::Math::Float3(0,1,0);
+ Oyster::Math::Float3 pos = Oyster::Math::Float3(0, 0, 100);
+ camera->LookAt(pos, dir, up);
+ camera->SetLens(3.14f/2, 1024/768, 1, 1000);
}
-void Game::Update(keyInput keyPressed)
+void Game::Update(keyInput keyPressed, float pitch, float yaw)
{
- player->Update(keyPressed);
+ //player->Update(keyPressed);
+ camera->Yaw(yaw);
+ camera->Pitch(pitch);
+ if(keyPressed == keyInput_A)
+ {
+ camera->Strafe(-0.1);
+ }
+ if(keyPressed == keyInput_D)
+ {
+ camera->Strafe(0.1);
+ }
+ if(keyPressed == keyInput_S)
+ {
+ camera->Walk(-0.1);
+ }
+ if(keyPressed == keyInput_W)
+ {
+ camera->Walk(0.1);
+ }
+ camera->UpdateViewMatrix();
}
void Game::Render()
{
+ Oyster::Graphics::API::NewFrame(camera->View(), camera->Proj());
player->Render();
}
\ No newline at end of file
diff --git a/Code/GameLogic/Game.h b/Code/GameLogic/Game.h
index ab2e57e5..0a8a031a 100644
--- a/Code/GameLogic/Game.h
+++ b/Code/GameLogic/Game.h
@@ -4,11 +4,10 @@
#include "Level.h"
#include "Player.h"
#include "IGame.h"
+#include "Camera.h"
namespace GameLogic
{
-
-
class Game
{
public:
@@ -17,15 +16,13 @@ namespace GameLogic
void Init();
void StartGame();
- void Update(keyInput keyPressed);
+ void Update(keyInput keyPressed, float pitch, float yaw);
void Render();
-
private:
Level* level;
Player* player;
-
-
+ Camera* camera;
};
}
#endif
\ No newline at end of file
diff --git a/Code/GameLogic/GameLogic.vcxproj b/Code/GameLogic/GameLogic.vcxproj
index e4e48526..236258d2 100644
--- a/Code/GameLogic/GameLogic.vcxproj
+++ b/Code/GameLogic/GameLogic.vcxproj
@@ -176,8 +176,11 @@
+
+
+
@@ -187,8 +190,11 @@
+
+
+
diff --git a/Code/GameLogic/GameLogic.vcxproj.filters b/Code/GameLogic/GameLogic.vcxproj.filters
index 38b2d5fa..f2c5e978 100644
--- a/Code/GameLogic/GameLogic.vcxproj.filters
+++ b/Code/GameLogic/GameLogic.vcxproj.filters
@@ -42,6 +42,15 @@
Header Files
+
+ Header Files
+
+
+ Header Files
+
+
+ Header Files
+
@@ -74,5 +83,14 @@
Source Files
+
+ Source Files
+
+
+ Source Files
+
+
+ Source Files
+
\ No newline at end of file
diff --git a/Code/GameLogic/IGame.cpp b/Code/GameLogic/IGame.cpp
index 883a9285..dd07c9f8 100644
--- a/Code/GameLogic/IGame.cpp
+++ b/Code/GameLogic/IGame.cpp
@@ -8,16 +8,14 @@ BOOL WINAPI DllMain(
_In_ LPVOID lpvReserved
)
{
-
return TRUE;
}
using namespace GameLogic;
+
IGame::IGame()
{
gameModule = new Game();
}
-
-
IGame::~IGame()
{
delete gameModule;
@@ -31,9 +29,9 @@ void IGame::StartGame()
{
gameModule->StartGame();
}
-void IGame::Update(keyInput keyPressed)
+void IGame::Update(keyInput keyPressed, float pitch, float yaw)
{
- gameModule->Update(keyPressed);
+ gameModule->Update(keyPressed, pitch, yaw);
}
void IGame::Render()
{
diff --git a/Code/GameLogic/IGame.h b/Code/GameLogic/IGame.h
index ce46b7d8..41b2e0d5 100644
--- a/Code/GameLogic/IGame.h
+++ b/Code/GameLogic/IGame.h
@@ -38,7 +38,7 @@ namespace GameLogic
/************************************************************************/
/* Get key input to update the player */
/************************************************************************/
- void Update(keyInput keyPressed);
+ void Update(keyInput keyPressed, float pitch, float yaw);
void Render();
Game* getGameModule();
private:
diff --git a/Code/GameLogic/Object.cpp b/Code/GameLogic/Object.cpp
index a83d1fb6..33679058 100644
--- a/Code/GameLogic/Object.cpp
+++ b/Code/GameLogic/Object.cpp
@@ -16,16 +16,12 @@ Object::Object(void)
{
model = new Model();
- model = Oyster::Graphics::API::CreateModel(L"bth.obj");
+ model = Oyster::Graphics::API::CreateModel(L"orca");
- ICustomBody* temp = rigidBody = API::Instance().CreateSimpleRigidBody().Release();
-
- rigidBody->SetCenter(Float3(50,0,0));
- rigidBody->SetMass_KeepMomentum(30);
- rigidBody->SetSize(Float3(2,2,2));
- rigidBody->SetSubscription(true);
- rigidBody->SetMomentOfInertiaTensor_KeepMomentum(Float4x4(MomentOfInertia::CreateCuboidMatrix(30, 2, 2, 2)));
+ API::SimpleBodyDescription sbDesc;
+ //sbDesc.centerPosition =
+ ICustomBody* temp = rigidBody = API::Instance().CreateRigidBody(sbDesc).Release();
GameLogic::RefManager::getInstance()->AddMapping(*rigidBody, *this);
@@ -43,7 +39,6 @@ void Object::Render()
{
this->rigidBody->GetOrientation(model->WorldMatrix);
Oyster::Graphics::API::RenderScene(model, 1);
-
}
Object::OBJECT_TYPE Object::GetType()
diff --git a/Code/GameLogic/Object.h b/Code/GameLogic/Object.h
index be2f77a6..767edb1f 100644
--- a/Code/GameLogic/Object.h
+++ b/Code/GameLogic/Object.h
@@ -18,16 +18,16 @@ namespace GameLogic
{
class Object
{
- public:
- Object(void);
- virtual ~Object(void);
+ public:
enum OBJECT_TYPE
{
OBJECT_TYPE_PLAYER,
OBJECT_TYPE_BOX,
};
-
+ Object(void);
+ virtual ~Object(void);
+
void Render();
OBJECT_TYPE GetType();
diff --git a/Code/GameLogic/Player.cpp b/Code/GameLogic/Player.cpp
index 3a9ae029..93a83506 100644
--- a/Code/GameLogic/Player.cpp
+++ b/Code/GameLogic/Player.cpp
@@ -1,54 +1,53 @@
#include "Player.h"
#include "OysterMath.h"
-
using namespace GameLogic;
using namespace Oyster::Physics;
-using namespace Utility::DynamicMemory;
-
-
-
Player::Player(void)
:Object()
{
life = 100;
}
-
-
Player::~Player(void)
{
delete this->rigidBody;
}
+
void Player::Update(keyInput keyPressed)
{
if(keyPressed != keyInput_none)
{
- Move();
-
- if(keyPressed == keyInput_A)
- {
- Oyster::Math::Float3 pos = this->rigidBody->GetCenter();
- pos.x -= 0.1;
- rigidBody->SetCenter(pos);
- }
- if(keyPressed == keyInput_D)
- {
- Oyster::Math::Float3 pos = this->rigidBody->GetCenter();
- pos.x += 0.1;
- rigidBody->SetCenter(pos);
- }
+ Move(keyPressed);
}
-
}
-void Player::Move()
+void Player::Move(keyInput keyPressed)
{
- //API::Instance().Update();
- /*Oyster::Math::Float3 pos = this->rigidBody->GetCenter();
- pos.x += 0.1;
- rigidBody->SetCenter(pos);*/
- //API::Instance().SetCenter(rigidBody, pos);
+ if(keyPressed == keyInput_A)
+ {
+ Oyster::Math::Float3 pos = this->rigidBody->GetCenter();
+ pos.x -= 0.1;
+ rigidBody->SetCenter(pos);
+ }
+ if(keyPressed == keyInput_D)
+ {
+ Oyster::Math::Float3 pos = this->rigidBody->GetCenter();
+ pos.x += 0.1;
+ rigidBody->SetCenter(pos);
+ }
+ if(keyPressed == keyInput_S)
+ {
+ Oyster::Math::Float3 pos = this->rigidBody->GetCenter();
+ pos.y -= 0.1;
+ rigidBody->SetCenter(pos);
+ }
+ if(keyPressed == keyInput_W)
+ {
+ Oyster::Math::Float3 pos = this->rigidBody->GetCenter();
+ pos.y += 0.1;
+ rigidBody->SetCenter(pos);
+ }
}
void Player::Shoot()
{
diff --git a/Code/GameLogic/Player.h b/Code/GameLogic/Player.h
index 7726fed4..7c4045e3 100644
--- a/Code/GameLogic/Player.h
+++ b/Code/GameLogic/Player.h
@@ -13,27 +13,25 @@
namespace GameLogic
{
-
-
class Player : public Object
{
public:
Player(void);
~Player(void);
-
+
+ /********************************************************
+ * Update the position of the rigid body
+ * This will be done with physics later
+ ********************************************************/
void Update(keyInput keyPressed);
- void Move();
+ void Move(keyInput keyPressed);
void Shoot();
-
private:
- int life;
- Weapon *weapon;
-
-
+ int life;
+ Weapon *weapon;
};
-
}
#endif
\ No newline at end of file
diff --git a/Code/GameLogic/TestGLMain.cpp b/Code/GameLogic/TestGLMain.cpp
index 8cf34e5f..57392224 100644
--- a/Code/GameLogic/TestGLMain.cpp
+++ b/Code/GameLogic/TestGLMain.cpp
@@ -5,6 +5,12 @@
//
// Copyright (c) Stefan Petersson 2011. All rights reserved.
//--------------------------------------------------------------------------------------
+
+//////////////////////////////////////////////////////////////////////////
+// Test main function for game logic when .exe
+// Doesn't run when Game logic is compiled as a .dll
+//////////////////////////////////////////////////////////////////////////
+
#define NOMINMAX
#include
#include "Core/Core.h"
@@ -28,8 +34,8 @@
HINSTANCE g_hInst = NULL;
HWND g_hWnd = NULL;
-GameLogic::IGame* game;
-InputClass* inputObj;
+GameLogic::IGame *game;
+InputClass *inputObj;
//--------------------------------------------------------------------------------------
@@ -95,8 +101,9 @@ int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdL
__int64 prevTimeStamp = 0;
QueryPerformanceCounter((LARGE_INTEGER*)&prevTimeStamp);
- //debugwindow
+ //Init debug window
//SetStdOutToNewConsole();
+
// Main message loop
MSG msg = {0};
while(WM_QUIT != msg.message)
@@ -171,56 +178,21 @@ HRESULT InitWindow( HINSTANCE hInstance, int nCmdShow )
return S_OK;
}
-
-
//--------------------------------------------------------------------------------------
-// Create Direct3D device and swap chain
+// Create Direct3D with Oyster Graphics
//--------------------------------------------------------------------------------------
HRESULT InitDirect3D()
{
- /*HRESULT hr = S_OK;;
-
- Oyster::Graphics::Core::resolution = Oyster::Math::Float2( 1024, 768 );
-
- if(Oyster::Graphics::Core::Init::FullInit(g_hWnd,false,false)==Oyster::Graphics::Core::Init::Fail)
+ if(Oyster::Graphics::API::Init(g_hWnd, false, false, Oyster::Math::Float2( 1024, 768)) != Oyster::Graphics::API::Sucsess)
return E_FAIL;
-
-
-
- std::wstring ShaderPath = L"..\\OysterGraphics\\Shader\\HLSL\\";
- std::wstring EffectPath = L"SimpleDebug\\";
-
- Oyster::Graphics::Core::ShaderManager::Init(ShaderPath + EffectPath + L"DebugPixel.hlsl",Oyster::Graphics::Core::ShaderManager::ShaderType::Pixel,L"Debug",false);
- Oyster::Graphics::Core::ShaderManager::Init(ShaderPath + EffectPath + L"DebugVertex.hlsl",Oyster::Graphics::Core::ShaderManager::ShaderType::Vertex,L"PassThroughFloat4",false);
-
- Oyster::Graphics::Core::ShaderManager::Set::Vertex(Oyster::Graphics::Core::ShaderManager::Get::Vertex(L"PassThroughFloat4"));
- Oyster::Graphics::Core::ShaderManager::Set::Pixel(Oyster::Graphics::Core::ShaderManager::Get::Pixel(L"Debug"));
-
- D3D11_INPUT_ELEMENT_DESC inputDesc[] =
- {
- { "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }
- };
-
- ID3D11InputLayout* layout;
-
- Oyster::Graphics::Core::ShaderManager::CreateInputLayout( inputDesc, 1, Oyster::Graphics::Core::ShaderManager::Get::Vertex(L"PassThroughFloat4"), layout);
-
- Oyster::Graphics::Core::deviceContext->IASetInputLayout(layout);
- Oyster::Graphics::Core::deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
-
- Oyster::Graphics::Render::Preparations::Basic::BindBackBufferRTV();
-
- Oyster::Graphics::Render::Preparations::Basic::SetViewPort();*/
-
return S_OK;
}
+//--------------------------------------------------------------------------------------
+// Init the input and the game
+//-------------------------------------------------------------------------------------
HRESULT InitGame()
{
-
- if(Oyster::Graphics::API::Init(g_hWnd, false, false, Oyster::Math::Float2( 1024, 768)) != Oyster::Graphics::API::Sucsess)
- return E_FAIL;
-
inputObj = new InputClass;
if(!inputObj->Initialize(g_hInst, g_hWnd, 1024, 768))
{
@@ -231,10 +203,9 @@ HRESULT InitGame()
game->Init();
game->StartGame();
-
-
return S_OK;
}
+
HRESULT Update(float deltaTime)
{
inputObj->Update();
@@ -257,8 +228,17 @@ HRESULT Update(float deltaTime)
key = GameLogic::keyInput_D;
}
- game->Update(key);
-
+ float pitch = 0;
+ float yaw = 0;
+
+ // move only when mouse is pressed
+ //if(inputObj->IsMousePressed())
+ //{
+ pitch = inputObj->GetPitch();
+ yaw = inputObj->GetYaw();
+ //}
+
+ game->Update(key, pitch, yaw);
return S_OK;
}
@@ -271,18 +251,6 @@ HRESULT Render(float deltaTime)
//std::cout<<"test";
}
- // test view and projection matrix
- Oyster::Math::Float3 dir = Oyster::Math::Float3(0,0,-1);
- Oyster::Math::Float3 up =Oyster::Math::Float3(0,1,0);
- Oyster::Math::Float3 pos = Oyster::Math::Float3(0, 0, 100);
-
- Oyster::Math::Float4x4 view =Oyster::Math3D::OrientationMatrix_LookAtDirection(dir, up, pos);
- view = view.GetInverse();
-
- Oyster::Math::Float4x4 proj = Oyster::Math3D::ProjectionMatrix_Perspective(PI/2, 1024/768, 1, 1000);
-
- Oyster::Graphics::API::NewFrame(view, proj);
-
game->Render();
wchar_t title[255];
swprintf(title, sizeof(title), L"| Pressing A: %d | \n", (int)(isPressed));
@@ -295,7 +263,6 @@ HRESULT Render(float deltaTime)
HRESULT CleanUp()
{
-
SAFE_DELETE(game);
return S_OK;
}
diff --git a/Code/GamePhysics/Implementation/PhysicsAPI_Impl.cpp b/Code/GamePhysics/Implementation/PhysicsAPI_Impl.cpp
index ed8f8eed..3d3080da 100644
--- a/Code/GamePhysics/Implementation/PhysicsAPI_Impl.cpp
+++ b/Code/GamePhysics/Implementation/PhysicsAPI_Impl.cpp
@@ -11,6 +11,22 @@ using namespace ::Utility::DynamicMemory;
API_Impl API_instance;
+namespace
+{
+ void OnPossibleCollision( Octree& worldScene, unsigned int protoTempRef, unsigned int deuterTempRef )
+ { /** @todo TODO: OnPossibleCollision is a temporary solution .*/
+ auto proto = worldScene.GetCustomBody( protoTempRef );
+ auto deuter = worldScene.GetCustomBody( deuterTempRef );
+
+ float deltaWhen;
+ Float3 worldWhere;
+ if( deuter->Intersects(*deuter, 1.0f, deltaWhen, worldWhere) )
+ {
+ proto->CallSubscription( proto, deuter );
+ }
+ }
+}
+
Float4x4 & MomentOfInertia::CreateSphereMatrix( const Float mass, const Float radius)
{
return Formula::MomentOfInertia::Sphere(mass, radius);
@@ -80,8 +96,25 @@ void API_Impl::SetSubscription( API::EventAction_Destruction functionPointer )
}
void API_Impl::Update()
-{
- /** @todo TODO: Fix this function.*/
+{ /** @todo TODO: Update is a temporary solution .*/
+ ::std::vector updateList;
+ auto proto = this->worldScene.Sample( Universe(), updateList ).begin();
+ for( ; proto != updateList.end(); ++proto )
+ {
+ this->worldScene.Visit( *proto, OnPossibleCollision );
+ }
+
+ proto = updateList.begin();
+ for( ; proto != updateList.end(); ++proto )
+ {
+ switch( (*proto)->Update(this->updateFrameLength) )
+ {
+ case UpdateState_altered:
+ this->worldScene.SetAsAltered( this->worldScene.GetTemporaryReferenceOf(*proto) );
+ case UpdateState_resting: default:
+ break;
+ }
+ }
}
bool API_Impl::IsInLimbo( const ICustomBody* objRef )
diff --git a/Code/GamePhysics/Implementation/SimpleRigidBody.cpp b/Code/GamePhysics/Implementation/SimpleRigidBody.cpp
index 40a1b7ee..70bc6938 100644
--- a/Code/GamePhysics/Implementation/SimpleRigidBody.cpp
+++ b/Code/GamePhysics/Implementation/SimpleRigidBody.cpp
@@ -42,6 +42,11 @@ UniquePointer SimpleRigidBody::Clone() const
return new SimpleRigidBody( *this );
}
+void SimpleRigidBody::CallSubscription( const ICustomBody *proto, const ICustomBody *deuter )
+{
+ this->collisionAction( proto, deuter );
+}
+
bool SimpleRigidBody::IsAffectedByGravity() const
{
return !this->ignoreGravity;
diff --git a/Code/GamePhysics/Implementation/SimpleRigidBody.h b/Code/GamePhysics/Implementation/SimpleRigidBody.h
index c76f6a51..a674a20d 100644
--- a/Code/GamePhysics/Implementation/SimpleRigidBody.h
+++ b/Code/GamePhysics/Implementation/SimpleRigidBody.h
@@ -15,6 +15,7 @@ namespace Oyster { namespace Physics
::Utility::DynamicMemory::UniquePointer Clone() const;
+ void CallSubscription( const ICustomBody *proto, const ICustomBody *deuter );
bool IsAffectedByGravity() const;
bool Intersects( const ICustomBody &object, ::Oyster::Math::Float timeStepLength, ::Oyster::Math::Float &deltaWhen, ::Oyster::Math::Float3 &worldPointOfContact ) const;
bool Intersects( const ::Oyster::Collision3D::ICollideable &shape ) const;
diff --git a/Code/GamePhysics/Implementation/SphericalRigidBody.cpp b/Code/GamePhysics/Implementation/SphericalRigidBody.cpp
index 292a2dd2..c741a68a 100644
--- a/Code/GamePhysics/Implementation/SphericalRigidBody.cpp
+++ b/Code/GamePhysics/Implementation/SphericalRigidBody.cpp
@@ -44,6 +44,11 @@ UniquePointer SphericalRigidBody::Clone() const
return new SphericalRigidBody( *this );
}
+void SphericalRigidBody::CallSubscription( const ICustomBody *proto, const ICustomBody *deuter )
+{
+ this->collisionAction( proto, deuter );
+}
+
bool SphericalRigidBody::IsAffectedByGravity() const
{
return !this->ignoreGravity;
diff --git a/Code/GamePhysics/Implementation/SphericalRigidBody.h b/Code/GamePhysics/Implementation/SphericalRigidBody.h
index 61f5d604..37263e91 100644
--- a/Code/GamePhysics/Implementation/SphericalRigidBody.h
+++ b/Code/GamePhysics/Implementation/SphericalRigidBody.h
@@ -16,7 +16,7 @@ namespace Oyster { namespace Physics
::Utility::DynamicMemory::UniquePointer Clone() const;
- bool IsSubscribingCollisions() const;
+ void CallSubscription( const ICustomBody *proto, const ICustomBody *deuter );
bool IsAffectedByGravity() const;
bool Intersects( const ICustomBody &object, ::Oyster::Math::Float timeStepLength, ::Oyster::Math::Float &deltaWhen, ::Oyster::Math::Float3 &worldPointOfContact ) const;
bool Intersects( const ::Oyster::Collision3D::ICollideable &shape ) const;
diff --git a/Code/GamePhysics/PhysicsAPI.h b/Code/GamePhysics/PhysicsAPI.h
index 5d44b695..29014214 100644
--- a/Code/GamePhysics/PhysicsAPI.h
+++ b/Code/GamePhysics/PhysicsAPI.h
@@ -246,6 +246,11 @@ namespace Oyster
********************************************************/
virtual ::Utility::DynamicMemory::UniquePointer Clone() const = 0;
+ /********************************************************
+ * @todo TODO: need doc
+ ********************************************************/
+ virtual void CallSubscription( const ICustomBody *proto, const ICustomBody *deuter ) = 0;
+
/********************************************************
* @return true if Engine should apply gravity on this object.
********************************************************/
diff --git a/Code/Input/L_inputClass.cpp b/Code/Input/L_inputClass.cpp
index e644b5dc..5fd15a54 100644
--- a/Code/Input/L_inputClass.cpp
+++ b/Code/Input/L_inputClass.cpp
@@ -172,20 +172,17 @@ bool InputClass::ReadMouse()
return true;
}
-void InputClass::MouseMove(float &Pitch, float &RotateY )
+float InputClass::GetPitch( )
{
- //if left mouse button is pressed
- if (m_mouseState.rgbButtons[0])
- {
- float dx = (static_cast( m_mouseState.lX)/150);
- float dy = (static_cast( m_mouseState.lY)/150);
-
- //
- Pitch=dy;
- RotateY=dx;
-
- }
+ float dy = (static_cast( m_mouseState.lY)/5);
+ return -dy;
}
+float InputClass::GetYaw( )
+{
+ float dX = (static_cast( m_mouseState.lX)/5);
+ return -dX;
+}
+
bool InputClass::IsMousePressed()
{
if (m_mouseState.rgbButtons[0])
diff --git a/Code/Input/L_inputClass.h b/Code/Input/L_inputClass.h
index b5a08c31..129024c2 100644
--- a/Code/Input/L_inputClass.h
+++ b/Code/Input/L_inputClass.h
@@ -1,3 +1,9 @@
+//////////////////////////////////////////////////////////////////////////
+// Temp input handler, not stable!
+// When starting the program, don't click anywhere until the program starts
+// because that breaks the input..
+//////////////////////////////////////////////////////////////////////////
+
#ifndef _INPUTCLASS_H_
#define _INPUTCLASS_H_
@@ -23,7 +29,6 @@ private:
bool ReadKeyboard();
bool ReadMouse();
-
public:
@@ -39,7 +44,11 @@ public:
bool IsKeyPressed(int key);
bool IsMousePressed();
- void MouseMove(float &Pitch, float &RoateY);
+
+ // Call if mouse is pressed
+ float GetYaw();
+ float GetPitch();
+
};
#endif
\ No newline at end of file
diff --git a/Code/Misc/IQueue.h b/Code/Misc/IQueue.h
new file mode 100644
index 00000000..fc85800e
--- /dev/null
+++ b/Code/Misc/IQueue.h
@@ -0,0 +1,35 @@
+#ifndef I_QUEUE_H
+#define I_QUEUE_H
+
+/////////////////////////////////
+// Created by Sam Svensson 2013//
+/////////////////////////////////
+
+namespace Oyster
+{
+ namespace Queue
+ {
+ template
+ class IQueue
+ {
+ public:
+
+ //---------------------------------------------
+ //standard operations of the std::queue
+ //---------------------------------------------
+ virtual ~IQueue() {};
+ virtual void Push( Type item ) = 0;
+ virtual Type Pop() = 0;
+
+ virtual Type Front() = 0;
+ virtual Type Back() = 0;
+
+ virtual int Size() = 0;
+ virtual bool IsEmpty() = 0;
+
+ virtual void Swap( IQueue &queue ) = 0;
+ };
+ }
+}
+
+#endif
\ No newline at end of file
diff --git a/Code/Misc/Misc.vcxproj b/Code/Misc/Misc.vcxproj
index c41ed349..8cb234da 100644
--- a/Code/Misc/Misc.vcxproj
+++ b/Code/Misc/Misc.vcxproj
@@ -148,16 +148,18 @@
-
+
-
+
+
+
diff --git a/Code/Misc/Misc.vcxproj.filters b/Code/Misc/Misc.vcxproj.filters
index 3f2d3b40..7151e26a 100644
--- a/Code/Misc/Misc.vcxproj.filters
+++ b/Code/Misc/Misc.vcxproj.filters
@@ -39,6 +39,12 @@
Source Files
+
+ Source Files
+
+
+ Source Files
+
@@ -65,5 +71,20 @@
Header Files
+
+ Header Files
+
+
+ Header Files
+
+
+ Header Files
+
+
+ Header Files
+
+
+ Header Files
+
\ No newline at end of file
diff --git a/Code/Misc/Resource/Loaders/CustomLoader.cpp b/Code/Misc/Resource/Loaders/CustomLoader.cpp
index 1e030a6b..6b67d0bd 100644
--- a/Code/Misc/Resource/Loaders/CustomLoader.cpp
+++ b/Code/Misc/Resource/Loaders/CustomLoader.cpp
@@ -16,7 +16,7 @@ OResource* OResource::CustomLoader(const wchar_t filename[], CustomLoadFunction
memset(&data, 0, sizeof(CustomData));
fnc(filename, data);
-
+ OHRESOURCE n = (OHRESOURCE)data.loadedData;
if(!data.loadedData)
{
return 0;
diff --git a/Code/Misc/Resource/Loaders/CustomLoader.cpp.orig b/Code/Misc/Resource/Loaders/CustomLoader.cpp.orig
new file mode 100644
index 00000000..a37c0a76
--- /dev/null
+++ b/Code/Misc/Resource/Loaders/CustomLoader.cpp.orig
@@ -0,0 +1,73 @@
+/////////////////////////////////////////////////////////////////////
+// Created by [Dennis Andersen] [2013]
+/////////////////////////////////////////////////////////////////////
+
+#include "..\OResource.h"
+#include "..\..\Utilities.h"
+
+#include
+
+using namespace Oyster::Resource;
+
+
+OResource* OResource::CustomLoader(const wchar_t filename[], CustomLoadFunction fnc)
+{
+<<<<<<< HEAD
+ CustomData &data = fnc(filename);
+
+ if(!data.loadedData) return 0;
+ if(!data.resourceUnloadFnc) return 0;
+ OHRESOURCE n = (OHRESOURCE)data.loadedData;
+ OResource *resource = new OResource(n, ResourceType_UNKNOWN, 0, 0, filename);
+
+ resource->customData = new CustomResourceData();
+ resource->customData->unloadingFunction = data.resourceUnloadFnc;
+ //resource->resourceData = (OHRESOURCE)data.loadedData;
+=======
+ CustomData data;
+ memset(&data, 0, sizeof(CustomData));
+
+ fnc(filename, data);
+
+ if(!data.loadedData)
+ {
+ return 0;
+ }
+ if(!data.resourceUnloadFnc)
+ {
+ return 0;
+ }
+ /** For some wierd reason that i don't understand when trying to send data.loadedData directly as a
+ * parameter to OResource constructor, the value is changed when it arrives in the constructor.
+ * Doing it like this, storing in a temporary variable, the value stays correct. (What the fuck! I must be overloking something...)*/
+ //OHRESOURCE temp = data.loadedData;
+ OResource *resource = new OResource(data.loadedData, ResourceType_UNKNOWN, 0, 0, filename);
+
+ resource->customData = new CustomResourceData();
+ resource->customData->unloadingFunction = data.resourceUnloadFnc;
+>>>>>>> d08644e8e1ecc56f4d9dfa6a9aa33df94d9e655a
+ resource->customData->loadingFunction = fnc;
+
+ return resource;
+}
+void OResource::CustomUnloader()
+{
+ this->customData->unloadingFunction(this->resourceData);
+}
+OResource* OResource::CustomReloader()
+{
+ CustomUnloader();
+
+ CustomData data;
+ memset(&data, 0, sizeof(CustomData));
+
+ this->customData->loadingFunction(this->resourceFilename.c_str(), data);
+ this->resourceData = (OHRESOURCE)data.loadedData;
+
+ if(data.resourceUnloadFnc)
+ {
+ this->customData->unloadingFunction = data.resourceUnloadFnc;
+ }
+ return this;
+}
+
diff --git a/Code/Misc/Resource/OResource.h b/Code/Misc/Resource/OResource.h
index 3b0d0c17..a0573c92 100644
--- a/Code/Misc/Resource/OResource.h
+++ b/Code/Misc/Resource/OResource.h
@@ -61,7 +61,7 @@ namespace Oyster
static OResource* Reload (OResource* resource);
static bool Release (OResource* resource);
- Utility::DynamicMemory::RefCount resourceRef;
+ Utility::DynamicMemory::ReferenceCount resourceRef;
private:
static OResource* ByteLoader (const wchar_t filename[], ResourceType type, OResource* old = 0);
diff --git a/Code/Misc/Resource/OResourceHandler.cpp b/Code/Misc/Resource/OResourceHandler.cpp
index 36154d09..f86c434c 100644
--- a/Code/Misc/Resource/OResourceHandler.cpp
+++ b/Code/Misc/Resource/OResourceHandler.cpp
@@ -88,7 +88,10 @@ OHRESOURCE OysterResource::LoadResource(const wchar_t filename[], CustomLoadFunc
resourcePrivate.SaveResource(resourceData);
}
}
-
+ if(!resourceData)
+ {
+ return 0;
+ }
return (OHRESOURCE)resourceData->GetResourceHandle();
}
diff --git a/Code/Misc/Resource/OysterResource.h.orig b/Code/Misc/Resource/OysterResource.h.orig
new file mode 100644
index 00000000..2ec147e8
--- /dev/null
+++ b/Code/Misc/Resource/OysterResource.h.orig
@@ -0,0 +1,162 @@
+/////////////////////////////////////////////////////////////////////
+// Created by [Dennis Andersen] [2013]
+/////////////////////////////////////////////////////////////////////
+
+#ifndef MISC_OYSTER_RESOURCE_H
+#define MISC_OYSTER_RESOURCE_H
+
+
+namespace Oyster
+{
+ namespace Resource
+ {
+ struct CustomData;
+ /** A Resource handle representing various resources */
+ typedef void* OHRESOURCE;
+ /** Typedef on a fuction required for custom unloading */
+ typedef void(*CustomUnloadFunction)(void* loadedData);
+ /** Typedef on a fuction required for custom loading */
+<<<<<<< HEAD
+ typedef CustomData&(*CustomLoadFunction)(const wchar_t filename[]);
+=======
+ typedef void(*CustomLoadFunction)(const wchar_t filename[], CustomData& outData);
+>>>>>>> d08644e8e1ecc56f4d9dfa6a9aa33df94d9e655a
+
+ /** An enum class representing all avalible resources that is supported. */
+ enum ResourceType
+ {
+ //Byte
+ ResourceType_Byte_Raw, /**< Handle can be interpeted as char[] or char* */
+ ResourceType_Byte_ANSI, /**< Handle can be interpeted as char[] or char* */
+ ResourceType_Byte_UTF8, /**< Handle can be interpeted as char[] or char* */
+ ResourceType_Byte_UNICODE, /**< Handle can be interpeted as char[] or char* */
+ ResourceType_Byte_UTF16LE, /**< Handle can be interpeted as char[] or char* */
+
+ ResourceType_COUNT, /**< Not used. */
+
+ ResourceType_UNKNOWN = -1, /**< Handle can be interpeted as void* */
+ ResourceType_INVALID = -2, /**< Invalid or non existing resource */
+ };
+
+ /** A struct to fill when doing a custom resource Load. */
+ struct CustomData
+ {
+ void* loadedData; //
using namespace Oyster::Thread;
-using namespace Utility::DynamicMemory::SmartPointer;
+using namespace Utility::DynamicMemory;
#pragma region Declerations
struct ThreadData;
/** A typical Oyster thread function */
- typedef void (*ThreadFunction)(StdSmartPointer&);
+ typedef void (*ThreadFunction)(SmartPointer&);
enum OYSTER_THREAD_STATE
{
@@ -32,12 +32,13 @@ using namespace Utility::DynamicMemory::SmartPointer;
struct ThreadData
{
std::atomic state; // workerThread; // workerThread; // msec; // threadData;
+ SmartPointer threadData;
PrivateData()
:threadData(new ThreadData())
@@ -76,11 +77,11 @@ using namespace Utility::DynamicMemory::SmartPointer;
int tempId = 0;
std::vector IDS;
-static void ThreadingFunction(StdSmartPointer &origin)
+static void ThreadingFunction(SmartPointer &origin)
{
bool shouldContinue;
- StdSmartPointer w = origin;
+ SmartPointer w = origin;
theBegining:
diff --git a/Code/Misc/ThreadSafeQueue.h b/Code/Misc/ThreadSafeQueue.h
new file mode 100644
index 00000000..d0125f71
--- /dev/null
+++ b/Code/Misc/ThreadSafeQueue.h
@@ -0,0 +1,218 @@
+#ifndef THREAD_SAFE_QUEUE_H
+#define THREAD_SAFE_QUEUE_H
+
+////////////////////////////////////////////
+// Thread safe queue implemented
+// with single linked list and template.
+// uses mutex to lock the queue
+// otherwise its a standard queue
+// Created by Sam Svensson 2013
+/////////////////////////////////////////////
+
+#include "IQueue.h"
+#include "Thread/OysterMutex.h"
+
+namespace Oyster
+{
+ namespace Queue
+ {
+ template
+ class ThreadSafeQueue : public IQueue
+ {
+ public:
+ ThreadSafeQueue();
+ virtual ~ThreadSafeQueue();
+
+ virtual void Push( Type item );
+ virtual Type Pop();
+
+ virtual Type Front();
+ virtual Type Back();
+
+ virtual int Size();
+ virtual bool IsEmpty();
+ virtual void Swap( IQueue &queue );
+
+ private:
+ class Node
+ {
+ public:
+ Type item;
+ Node *next;
+ Node(Type item){ this->item = item; this->next = NULL; };
+ ~Node() {};
+ };
+
+ Node *front;
+ Node *back;
+ int nrOfNodes;
+ OysterMutex mutex;
+ };
+
+
+
+
+ //----------------------------------------------
+ //implemented template functions
+ //----------------------------------------------
+
+ template < typename Type >
+ ThreadSafeQueue::ThreadSafeQueue()
+ {
+ this->front = NULL;
+ this->back = NULL;
+ this->nrOfNodes = 0;
+
+ }
+
+ template < typename Type >
+ ThreadSafeQueue::~ThreadSafeQueue()
+ {
+ this->mutex.LockMutex();
+
+ if(this->front != NULL)
+ {
+ Node *destroyer;
+ Node *walker = this->front;
+
+ for(int i = 0; i < this->nrOfNodes; i++)
+ {
+ destroyer = walker;
+ walker = walker->next;
+
+ delete destroyer;
+ }
+
+ this->front = NULL;
+ this->back = NULL;
+ }
+
+ this->mutex.UnlockMutex();
+ }
+
+
+ template < typename Type >
+ void ThreadSafeQueue::Push(Type item)
+ {
+ Node *e = new Node(item);
+
+ mutex.LockMutex();
+ if(this->front != NULL)
+ {
+ this->back->next = e;
+ this->back = e;
+ }
+
+ else
+ {
+ this->front = e;
+ this->back = e;
+ }
+
+ this->nrOfNodes++;
+
+ mutex.UnlockMutex();
+ }
+
+ template < typename Type >
+ Type ThreadSafeQueue::Pop()
+ {
+ mutex.LockMutex();
+ if(this->front != NULL)
+ {
+ Type item = this->front->item;
+ Node *destroyer = this->front;
+ this->front = front->next;
+
+ delete destroyer;
+ this->nrOfNodes--;
+
+ if(nrOfNodes == 0)
+ {
+ this->front = NULL;
+ this->back = NULL;
+ }
+ return item;
+ }
+
+ mutex.UnlockMutex();
+
+ return NULL;
+ }
+
+ template < typename Type >
+ Type ThreadSafeQueue::Front()
+ {
+ mutex.LockMutex();
+ if(front != NULL)
+ {
+ return this->front->item;
+ }
+ mutex.UnlockMutex();
+
+ return NULL;
+ }
+
+ template < typename Type >
+ Type ThreadSafeQueue::Back()
+ {
+ mutex.LockMutex();
+ if(back != NULL)
+ {
+ return this->back->item;
+ }
+ mutex.UnlockMutex();
+
+ return NULL;
+ }
+
+ template < typename Type >
+ int ThreadSafeQueue::Size()
+ {
+ //? behövs denna låsas?
+ mutex.LockMutex();
+ return this->nrOfNodes;
+ mutex.UnlockMutex();
+ }
+
+ template < typename Type >
+ bool ThreadSafeQueue::IsEmpty()
+ {
+ mutex.LockMutex();
+ if(nrOfNodes == 0 && this->front == NULL)
+ {
+ mutex.UnlockMutex();
+ return true;
+ }
+
+ else
+ {
+ mutex.UnlockMutex();
+ }
+ return false;
+ }
+
+ template < typename Type >
+ void ThreadSafeQueue::Swap(IQueue &queue )
+ {
+ mutex.LockMutex();
+ int prevNrOfNodes = this->nrOfNodes;
+ int size = queue.Size();
+
+ for(int i = 0; i < size; i++)
+ {
+ this->Push(queue.Pop());
+ }
+
+ for(int i = 0; i < prevNrOfNodes; i++)
+ {
+ queue.Push(this->Pop());
+ }
+ mutex.UnlockMutex();
+ }
+
+
+ }
+}
+#endif
+
diff --git a/Code/Misc/Utilities-Impl.h b/Code/Misc/Utilities-Impl.h
index 655f06c5..cc82c959 100644
--- a/Code/Misc/Utilities-Impl.h
+++ b/Code/Misc/Utilities-Impl.h
@@ -35,6 +35,7 @@ namespace Utility
}
}
+#pragma region UnuiqePointer
template
UniquePointer::UniquePointer( Type *assignedInstance )
{
@@ -191,110 +192,114 @@ namespace Utility
{
return this->operator bool();
}
-
- namespace SmartPointer
+#pragma endregion
+
+#pragma region SmartPointer
+ template void SmartPointer::Destroy()
{
- template void StdSmartPointer::Destroy()
- {
- delete this->_rc;
- this->_rc = NULL;
- delete this->_ptr;
- this->_ptr = NULL;
- }
- template StdSmartPointer::StdSmartPointer()
- :_rc(0), _ptr(0)
- { }
- template StdSmartPointer::StdSmartPointer(T* p)
- :_ptr(p)
- {
- this->_rc = new ReferenceCount();
+ delete this->_rc;
+ this->_rc = NULL;
+
+ //Use default function for memory deallocation.
+ SafeDeleteInstance(this->_ptr);
+
+ this->_ptr = NULL;
+ }
+ template SmartPointer::SmartPointer()
+ :_rc(0), _ptr(0)
+ { }
+ template SmartPointer::SmartPointer(T* p)
+ :_ptr(p)
+ {
+ this->_rc = new ReferenceCount();
+ this->_rc->Incref();
+ }
+ template SmartPointer::SmartPointer(const SmartPointer& d)
+ :_ptr(d._ptr), _rc(d._rc)
+ {
+ if(this->_rc)
this->_rc->Incref();
- }
- template StdSmartPointer::StdSmartPointer(const StdSmartPointer& d)
- :_ptr(d._ptr), _rc(d._rc)
+ }
+ template SmartPointer::~SmartPointer()
+ {
+ if (this->_rc && this->_rc->Decref() == 0)
{
- if(this->_rc)
- this->_rc->Incref();
+ Destroy();
}
- template StdSmartPointer::~StdSmartPointer()
+ }
+ template SmartPointer& SmartPointer::operator= (const SmartPointer& p)
+ {
+ if (this != &p)
{
- if (this->_rc && this->_rc->Decref() == 0)
+ //Last to go?
+ if(this->_rc && this->_rc->Decref() == 0)
{
+ //Call child specific
Destroy();
}
+
+ this->_ptr = p._ptr;
+ this->_rc = p._rc;
+ this->_rc->Incref();
}
- template StdSmartPointer& StdSmartPointer::operator= (const StdSmartPointer& p)
+ return *this;
+ }
+ template SmartPointer& SmartPointer::operator= (T* p)
+ {
+ if (this->_ptr != p)
{
- if (this != &p)
+ //Last to go?
+ if(this->_rc)
{
- //Last to go?
- if(this->_rc && this->_rc->Decref() == 0)
+ if(this->_rc->Decref() == 0)
{
//Call child specific
Destroy();
- }
-
- this->_ptr = p._ptr;
- this->_rc = p._rc;
- this->_rc->Incref();
- }
- return *this;
- }
- template StdSmartPointer& StdSmartPointer::operator= (T* p)
- {
- if (this->_ptr != p)
- {
- //Last to go?
- if(this->_rc)
- {
- if(this->_rc->Decref() == 0)
- {
- //Call child specific
- Destroy();
- this->_rc = new ReferenceCount();
- }
- }
- else
this->_rc = new ReferenceCount();
-
- this->_ptr = p;
- this->_rc->Incref();
+ }
}
- return *this;
- }
- template inline bool StdSmartPointer::operator== (const StdSmartPointer& d)
- {
- return d._ptr == this->_ptr;
- }
- template inline bool StdSmartPointer::operator== (const T& p)
- {
- return &p == this->_ptr;
- }
- template inline T& StdSmartPointer::operator* ()
- {
- return *this->_ptr;
- }
- template inline T* StdSmartPointer::operator-> ()
- {
- return this->_ptr;
- }
- template inline StdSmartPointer::operator T* ()
- {
- return this->_ptr;
- }
- template inline StdSmartPointer::operator bool()
- {
- return (this->_ptr != 0);
- }
- template inline T* StdSmartPointer::Get()
- {
- return this->_ptr;
- }
- template inline bool StdSmartPointer::IsValid()
- {
- return (this->_ptr != NULL) ? true : false;
+ else
+ this->_rc = new ReferenceCount();
+
+ this->_ptr = p;
+ this->_rc->Incref();
}
+ return *this;
}
+ template inline bool SmartPointer::operator== (const SmartPointer& d)
+ {
+ return d._ptr == this->_ptr;
+ }
+ template inline bool SmartPointer::operator== (const T& p)
+ {
+ return &p == this->_ptr;
+ }
+ template inline T& SmartPointer::operator* ()
+ {
+ return *this->_ptr;
+ }
+ template inline T* SmartPointer::operator-> ()
+ {
+ return this->_ptr;
+ }
+ template inline SmartPointer::operator T* ()
+ {
+ return this->_ptr;
+ }
+ template inline SmartPointer::operator bool()
+ {
+ return (this->_ptr != 0);
+ }
+ template inline T* SmartPointer::Get()
+ {
+ return this->_ptr;
+ }
+ template inline bool SmartPointer::IsValid()
+ {
+ return (this->_ptr != NULL) ? true : false;
+ }
+#pragma endregion
+
}
}
diff --git a/Code/Misc/Utilities.h b/Code/Misc/Utilities.h
index 6f5cf3ab..ec8b0229 100644
--- a/Code/Misc/Utilities.h
+++ b/Code/Misc/Utilities.h
@@ -31,6 +31,22 @@ namespace Utility
******************************************************************/
template void SafeDeleteArray( Type dynamicArray[] );
+ //! A simple reference counter with some extra functionality
+ struct ReferenceCount
+ {
+ private:
+ int count;
+
+ public:
+ ReferenceCount() :count(0) { }
+ ReferenceCount(const ReferenceCount& o) { count = o.count; }
+ inline const ReferenceCount& operator=(const ReferenceCount& o) { count = o.count; return *this;}
+ inline void Incref() { this->count++; }
+ inline void Incref(int c) { this->count += c; }
+ inline int Decref() { return --this->count;}
+ inline void Reset() { this->count = 0; }
+ };
+
//! Wrapper to safely transfer dynamic ownership/responsibility
template struct UniquePointer
{
@@ -108,9 +124,9 @@ namespace Utility
mutable Type *ownedInstance;
};
- template
- struct UniqueArray
- { //! Wrapper to safely transfer dynamic ownership/responsibility
+ //! Wrapper to safely transfer dynamic ownership/responsibility
+ template struct UniqueArray
+ {
public:
/******************************************************************
* Assigns assignedInstance ownership to this UniquePonter, old owned array will be deleted.
@@ -177,63 +193,40 @@ namespace Utility
mutable Type *ownedArray;
};
- struct ReferenceCount
+ //! Wrapper to manage references on a pointer.
+ template struct SmartPointer
{
private:
- std::atomic count;
+ ReferenceCount *_rc;
+ T *_ptr;
+
+ /** Destroys the pointer and returns the memory allocated. */
+ void Destroy();
public:
- ReferenceCount() :count(0) { }
- ReferenceCount(const ReferenceCount& o) { count.store(o.count); }
- inline const ReferenceCount& operator=(const ReferenceCount& o) { count.store(o.count); return *this;}
- inline void Incref() { this->count++; }
- inline void Incref(int c) { this->count += c; }
- inline int Decref() { return --this->count;}
- inline void Reset() { this->count = 0; }
+ SmartPointer();
+ SmartPointer(T* p);
+ SmartPointer(const SmartPointer& d);
+ virtual~SmartPointer();
+ SmartPointer& operator= (const SmartPointer& p);
+ SmartPointer& operator= (T* p);
+ bool operator== (const SmartPointer& d);
+ bool operator== (const T& p);
+ T& operator* ();
+ T* operator-> ();
+ operator T* ();
+ operator bool();
+
+ /**
+ * Returns the connected pointer
+ */
+ T* Get();
+
+ /** Checks if the pointer is valid (not NULL)
+ * Returns true for valid, else false.
+ */
+ bool IsValid();
};
-
- namespace SmartPointer
- {
- //! Smart pointer for a regular object.
- /**
- * Regular objects, objects that is deleted normaly (ie not COM objects, or array pointers)
- * can use this class to easy the use of dynamic memory
- */
- template
- struct StdSmartPointer
- {
- private:
- ReferenceCount *_rc;
- T *_ptr;
-
- /** Destroys the pointer and returns the memory allocated. */
- void Destroy();
-
- public:
- StdSmartPointer();
- StdSmartPointer(T* p);
- StdSmartPointer(const StdSmartPointer& d);
- virtual~StdSmartPointer();
- StdSmartPointer& operator= (const StdSmartPointer& p);
- StdSmartPointer& operator= (T* p);
- bool operator== (const StdSmartPointer& d);
- bool operator== (const T& p);
- T& operator* ();
- T* operator-> ();
- operator T* ();
- operator bool();
-
- /**
- * Returns the connected pointer */
- T* Get();
-
- /** Checks if the pointer is valid (not NULL)
- Returns true for valid, else false. */
- bool IsValid();
- };
- }
-
-
}
namespace String
@@ -379,6 +372,11 @@ namespace Utility
template<> inline unsigned long long AverageWithDelta( const unsigned long long &origin, const unsigned long long &delta )
{ return origin + (delta >> 1); }
}
+
+ namespace Thread
+ {
+ //Utilities for threading
+ }
}
#include "Utilities-Impl.h"
diff --git a/Code/Network/NetworkDependencies/Connection.cpp b/Code/Network/NetworkDependencies/Connection.cpp
new file mode 100644
index 00000000..3f303542
--- /dev/null
+++ b/Code/Network/NetworkDependencies/Connection.cpp
@@ -0,0 +1,153 @@
+#include "Connection.h"
+
+#include
+#include
+#include
+#include
+
+using namespace Oyster::Network;
+
+Connection::~Connection()
+{
+ closesocket( this->socket );
+}
+
+int Connection::Connect(unsigned short port , const char serverName[])
+{
+ struct hostent *hostEnt;
+ if((hostEnt = gethostbyname(serverName)) == NULL)
+ {
+ return WSAGetLastError();
+ }
+
+ struct sockaddr_in server;
+ server.sin_family = AF_INET;
+ server.sin_port = htons(port);
+ server.sin_addr.s_addr = *(unsigned long*) hostEnt->h_addr;
+
+ if(connect(this->socket, (sockaddr*)&server, sizeof(server)) == SOCKET_ERROR)
+ {
+ return WSAGetLastError();
+ }
+
+ //connection succesfull!
+ return 0;
+}
+
+int Connection::InitiateServer(unsigned short port)
+{
+ int errorCode = 0;
+
+ if((errorCode = InitiateSocket()) != 0)
+ {
+ return errorCode;
+ }
+
+ struct sockaddr_in server;
+ server.sin_family = AF_INET;
+ server.sin_port = htons(port);
+ server.sin_addr.s_addr = INADDR_ANY;
+
+ if(bind(this->socket, (sockaddr*)&server, sizeof(server)) == SOCKET_ERROR)
+ {
+ errorCode = WSAGetLastError();
+ closesocket(this->socket);
+ return errorCode;
+ }
+
+ //not our Listen function! its trying to keep our socket open for connections
+ if(listen(this->socket, 5) == SOCKET_ERROR)
+ {
+ errorCode = WSAGetLastError();
+ closesocket(this->socket);
+ return errorCode;
+ }
+
+ //Server started!
+ return 0;
+}
+
+int Connection::InitiateClient()
+{
+ return InitiateSocket();
+}
+
+int Connection::Disconnect()
+{
+ closesocket(this->socket);
+
+ return WSAGetLastError();
+}
+
+int Connection::Send(OysterByte& bytes)
+{
+ int nBytes;
+
+ nBytes = send(this->socket, bytes, bytes.GetSize(), 0);
+ if(nBytes == SOCKET_ERROR)
+ {
+ return WSAGetLastError();
+ }
+
+ return 0;
+}
+
+int Connection::Recieve(OysterByte& bytes)
+{
+ int nBytes;
+
+ bytes.Clear(1000);
+ nBytes = recv(this->socket, bytes, 500, 0);
+ if(nBytes == SOCKET_ERROR)
+ {
+ return WSAGetLastError();
+ }
+ else
+ {
+ bytes.SetSize(nBytes);
+ }
+
+ std::cout << "Size of the recieved data: " << nBytes << " bytes" << std::endl;
+
+ //bytes.byteArray[nBytes] = '\0';
+
+ return 0;
+}
+
+int Connection::Listen()
+{
+ int clientSocket;
+ if((clientSocket = accept(this->socket, NULL, NULL)) == INVALID_SOCKET)
+ {
+ return WSAGetLastError();
+ }
+
+ return clientSocket;
+}
+
+///////////////////////////////////////
+//Private functions
+///////////////////////////////////////
+int Connection::InitiateSocket()
+{
+ this->socket = ::socket(AF_INET, SOCK_STREAM, 0);
+ if(this->socket == SOCKET_ERROR)
+ {
+ return WSAGetLastError();
+ }
+
+ return 0;
+}
+
+void Connection::SetBlockingMode(bool blocking)
+{
+ //TODO: Implement this function. Setting the socket to blocking or non-blocking.
+ if(blocking)
+ {
+ //fcntl(this->socket, F_SETFL, O_NONBLOCK);
+ }
+ else
+ {
+
+ }
+}
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/Connection.h b/Code/Network/NetworkDependencies/Connection.h
new file mode 100644
index 00000000..b46ccb02
--- /dev/null
+++ b/Code/Network/NetworkDependencies/Connection.h
@@ -0,0 +1,45 @@
+#ifndef NETWORK_DEPENDENCIES_CONNECTION_H
+#define NETWORK_DEPENDENCIES_CONNECTION_H
+
+//////////////////////////////////
+// Created by Sam Svensson 2013 //
+//////////////////////////////////
+
+#include "IConnection.h"
+#include "../NetworkDependencies/OysterByte.h"
+
+namespace Oyster
+{
+ namespace Network
+ {
+ class Connection : public IConnection
+ {
+
+ public:
+ Connection() { this->socket = 0; };
+ Connection( int socket ) { this->socket = socket; };
+ virtual ~Connection();
+
+
+ virtual int InitiateServer( unsigned short port );
+ virtual int InitiateClient();
+
+ virtual int Send( OysterByte& bytes );
+ virtual int Recieve( OysterByte& bytes );
+
+ virtual int Disconnect();
+ virtual int Connect( unsigned short port , const char serverName[] );
+
+ virtual int Listen();
+
+ private:
+ int InitiateSocket();
+ void SetBlockingMode( bool blocking );
+
+ int socket;
+
+ };
+ }
+}
+
+#endif
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/Event.cpp b/Code/Network/NetworkDependencies/Event.cpp
deleted file mode 100644
index 33e92bbf..00000000
--- a/Code/Network/NetworkDependencies/Event.cpp
+++ /dev/null
@@ -1,262 +0,0 @@
-#include "Event.h"
-using namespace Event;
-
-
-//----------------------------
-// BulletCreated class definitions
-BulletCreated::BulletCreated(int ownerID, Float3 position, Float3 direction)
- :
- GameEvent()
-{
- data.owner=ownerID;
- data.head=direction;
-}
-void BulletCreated::LoadRawData(char* d)
-{
- memcpy(&data, d, GetSize());
- /*int offset=0;
- memcpy(&data.position, data, sizeof(Float3));
- offset+=sizeof(Float3);
-
- memcpy(&data.head, d+offset, sizeof(Float3));
- offset+=sizeof(Float3);
- memcpy(&data.owner, d+offset, sizeof(int));*/
-}
-void BulletCreated::SaveRawData(char* d)
-{
- memcpy(d, &data, GetSize());
-}
-
-//----------------------------
-// BulletHit class definitions
-BulletHit::BulletHit(int attacker, int hitPlayer)
- :
- GameEvent()
-{
- data.hitTarget=hitPlayer;
- data.attackingTarget=attacker;
- //this->hpLeft=hl;
- //this->shieldLeft=sl;
-}
-void BulletHit::LoadRawData(char* d)
-{
- memcpy(&data, d, GetSize());
-}
-void BulletHit::SaveRawData(char* d)
-{
- memcpy(d, &data, GetSize());
-}
-
-ScoreUpdate::ScoreUpdate(Score* scores)
-{
- for (int i=0; iGetSize());
- /*int offset=0;
- memcpy(&data.position, data, sizeof(Float3));
- offset+=sizeof(Float3);
-
- memcpy(&playerID, data+offset, sizeof(int));*/
-}
-void ShipSpawned::SaveRawData(char* d)
-{
- memcpy(d, &data, GetSize());
-}
-
-
-//----------------------------
-// GameEnded class definitions
-GameEnded::GameEnded()
- :
- GameEvent()
-{
-}
-GameEnded::GameEnded(int winner)
- :
- GameEvent()
-{
- data.winningTeam=winner;
-}
-void GameEnded::LoadRawData(char* d)
-{
- memcpy(&data, d, GetSize());
- /*int offset=0;
- memcpy(&eventPosition, data, sizeof(Float3));
- offset+=sizeof(Float3);
-
- memcpy(&winningTeam, data+offset, sizeof(int));
- offset+=sizeof(int);
-
- for (int i=0; i
+ class IPostBox
+ {
+ public:
+ virtual ~IPostBox() {}
+ virtual void PostMessage(T& message) = 0;
+ virtual void FetchMessage(T& message) = 0;
+ virtual bool IsFull() = 0;
+
+ };
+ }
+}
+
+#endif
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/ITranslate.h b/Code/Network/NetworkDependencies/ITranslate.h
new file mode 100644
index 00000000..80edc8b1
--- /dev/null
+++ b/Code/Network/NetworkDependencies/ITranslate.h
@@ -0,0 +1,24 @@
+#ifndef NETWORK_DEPENDENCIES_I_TRANSLATE
+#define NETWORK_DEPENDENCIES_I_TRANSLATE
+
+//////////////////////////////////
+// Created by Sam Svensson 2013 //
+//////////////////////////////////
+
+namespace Oyster
+{
+ namespace Network
+ {
+ class OysterByte;
+ class ITranslate
+ {
+
+ public:
+ //packs and unpacks packages for sending or recieving over the connection
+ virtual void Pack (Protocols::ProtocolHeader &header, OysterByte& bytes) = 0;
+ virtual void Unpack (Protocols::ProtocolSet* set, OysterByte& bytes ) = 0;
+
+ };
+ }
+}
+#endif
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/Listener.cpp b/Code/Network/NetworkDependencies/Listener.cpp
new file mode 100644
index 00000000..c441d045
--- /dev/null
+++ b/Code/Network/NetworkDependencies/Listener.cpp
@@ -0,0 +1,69 @@
+#include "Listener.h"
+
+using namespace Oyster::Network::Server;
+
+Listener::Listener()
+{
+ connection = NULL;
+}
+
+Listener::~Listener()
+{
+ if(connection)
+ {
+ delete connection;
+ }
+}
+
+bool Listener::Init(unsigned int port)
+{
+ connection = new Connection();
+
+ connection->InitiateServer(port);
+
+ thread.Create(this, true);
+
+ return true;
+}
+
+void Listener::Shutdown()
+{
+ thread.Terminate();
+}
+
+void Listener::SetPostBox(Oyster::Network::IPostBox* postBox)
+{
+ mutex.LockMutex();
+ this->postBox = postBox;
+ mutex.UnlockMutex();
+}
+
+int Listener::Accept()
+{
+ int clientSocket = 0;
+ clientSocket = connection->Listen();
+
+ mutex.LockMutex();
+ postBox->PostMessage(clientSocket);
+ mutex.UnlockMutex();
+
+ return clientSocket;
+}
+
+bool Listener::DoWork()
+{
+ Accept();
+
+ return true;
+}
+
+#include
+void Listener::ThreadEntry()
+{
+ std::cout << "Thread started" << std::endl;
+}
+
+void Listener::ThreadExit()
+{
+ std::cout << "Thread stopped" << std::endl;
+}
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/Listener.h b/Code/Network/NetworkDependencies/Listener.h
new file mode 100644
index 00000000..8bb16a0f
--- /dev/null
+++ b/Code/Network/NetworkDependencies/Listener.h
@@ -0,0 +1,54 @@
+#ifndef NETWORK_SERVER_LISTENER_H
+#define NETWORK_SERVER_LISTENER_H
+
+/////////////////////////////////////
+// Created by Pontus Fransson 2013 //
+/////////////////////////////////////
+
+#include "IListener.h"
+#include "../NetworkDependencies/Connection.h"
+#include "../../Misc/Thread/OysterThread.h"
+#include "../../Misc/Thread/OysterMutex.h"
+#include "IPostBox.h"
+
+namespace Oyster
+{
+ namespace Network
+ {
+ namespace Server
+ {
+ class Listener : public ::Oyster::Thread::IThreadObject
+ {
+ public:
+ Listener();
+ ~Listener();
+
+ bool Init(unsigned int port);
+ void Shutdown();
+
+ void SetPostBox(IPostBox* postBox);
+
+ //Thread functions
+ bool DoWork();
+ void ThreadEntry();
+ void ThreadExit();
+
+ private:
+ //Function that runs in the thread.
+ int Accept();
+
+
+ private:
+ ::Oyster::Network::Connection* connection;
+
+ ::Oyster::Thread::OysterThread thread;
+ OysterMutex mutex;
+
+ IPostBox* postBox;
+
+ };
+ }
+ }
+}
+
+#endif
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/Messages/MessageHeader.cpp b/Code/Network/NetworkDependencies/Messages/MessageHeader.cpp
new file mode 100644
index 00000000..97acf526
--- /dev/null
+++ b/Code/Network/NetworkDependencies/Messages/MessageHeader.cpp
@@ -0,0 +1,254 @@
+#include "MessageHeader.h"
+#include "../Packing.h"
+#include
+using namespace std;
+
+using namespace Oyster::Network;
+using namespace Oyster::Network::Messages;
+using namespace Oyster::Network::Protocols;
+
+MessageHeader::MessageHeader()
+{
+ size = 0;
+}
+
+MessageHeader::~MessageHeader()
+{
+}
+
+void MessageHeader::Pack(ProtocolHeader& header, OysterByte& bytes)
+{
+ size = 0;
+
+ PackInt(header.size, bytes);
+ PackInt(header.packageType, bytes);
+ PackInt(header.clientID, bytes);
+ SetSize(bytes);
+}
+
+void MessageHeader::Unpack(OysterByte& bytes, ProtocolHeader& header)
+{
+ size = 0;
+
+ header.size = UnpackInt(bytes);
+ header.packageType = UnpackInt(bytes);
+ header.clientID = UnpackInt(bytes);
+}
+
+/**************************
+ Pack
+**************************/
+
+void MessageHeader::PackBool(bool i, OysterByte& bytes)
+{
+ bytes.AddSize(1);
+ Packing::Pack(&bytes.GetByteArray()[size], i);
+ size += 1;
+}
+
+void MessageHeader::PackChar(char i, OysterByte& bytes)
+{
+ bytes.AddSize(1);
+ Packing::Pack(&bytes.GetByteArray()[size], i);
+ size += 1;
+}
+
+void MessageHeader::PackUnsignedChar(unsigned char i, OysterByte& bytes)
+{
+ bytes.AddSize(1);
+ Packing::Pack(&bytes.GetByteArray()[size], i);
+ size += 1;
+}
+
+void MessageHeader::PackShort(short i, OysterByte& bytes)
+{
+ bytes.AddSize(2);
+ Packing::Pack(&bytes.GetByteArray()[size], i);
+ size += 2;
+}
+
+void MessageHeader::PackUnsignedShort(unsigned short i, OysterByte& bytes)
+{
+ bytes.AddSize(2);
+ Packing::Pack(&bytes.GetByteArray()[size], i);
+ size += 2;
+}
+
+void MessageHeader::PackInt(int i, OysterByte& bytes)
+{
+ bytes.AddSize(4);
+ Packing::Pack(&bytes.GetByteArray()[size], i);
+ size += 4;
+}
+
+void MessageHeader::PackUnsignedInt(unsigned int i, OysterByte& bytes)
+{
+ bytes.AddSize(4);
+ Packing::Pack(&bytes.GetByteArray()[size], i);
+ size += 4;
+}
+
+void MessageHeader::PackInt64(__int64 i, OysterByte& bytes)
+{
+ bytes.AddSize(8);
+ Packing::Pack(&bytes.GetByteArray()[size], i);
+ size += 8;
+}
+
+void MessageHeader::PackUnsignedInt64(unsigned __int64 i, OysterByte& bytes)
+{
+ bytes.AddSize(8);
+ Packing::Pack(&bytes.GetByteArray()[size], i);
+ size += 8;
+}
+
+void MessageHeader::PackFloat(float i, OysterByte& bytes)
+{
+ bytes.AddSize(4);
+ Packing::Pack(&bytes.GetByteArray()[size], i);
+ size += 4;
+}
+
+void MessageHeader::PackFloat(float i[], unsigned int elementCount, OysterByte& bytes)
+{
+ bytes.AddSize(4);
+ //Pack number of elements
+ PackUnsignedInt(elementCount, bytes);
+
+ //Pack all elements
+ for(int j = 0; j < (int)elementCount; j++)
+ {
+ PackFloat(i[j], bytes);
+ }
+}
+
+void MessageHeader::PackDouble(double i, OysterByte& bytes)
+{
+ bytes.AddSize(8);
+ Packing::Pack(&bytes.GetByteArray()[size], i);
+ size += 8;
+}
+
+void MessageHeader::PackStr(char str[], OysterByte& bytes)
+{
+ int totalSize = 2 + strlen(str);
+ bytes.AddSize(totalSize);
+ Packing::Pack(&bytes.GetByteArray()[size], str);
+ size += totalSize;
+}
+
+void MessageHeader::PackStr(std::string str, OysterByte& bytes)
+{
+ int totalSize = 2 + str.length();
+ bytes.AddSize(totalSize);
+ Packing::Pack(&bytes.GetByteArray()[size], str);
+ size += totalSize;
+}
+
+/**************************
+ Unpack
+**************************/
+
+bool MessageHeader::UnpackBool(OysterByte& bytes)
+{
+ bool i = Packing::Unpackb(&bytes.GetByteArray()[size]);
+ size += 1;
+ return i;
+}
+
+char MessageHeader::UnpackChar(OysterByte& bytes)
+{
+ char i = Packing::Unpackc(&bytes.GetByteArray()[size]);
+ size += 1;
+ return i;
+}
+
+unsigned char MessageHeader::UnpackUnsignedChar(OysterByte& bytes)
+{
+ unsigned char i = Packing::UnpackC(&bytes.GetByteArray()[size]);
+ size += 1;
+ return i;
+}
+
+short MessageHeader::UnpackShort(OysterByte& bytes)
+{
+ short i = Packing::Unpacks(&bytes.GetByteArray()[size]);
+ size += 2;
+ return i;
+}
+
+unsigned short MessageHeader::UnpackUnsignedShort(OysterByte& bytes)
+{
+ unsigned short i = Packing::UnpackS(&bytes.GetByteArray()[size]);
+ size += 2;
+ return i;
+}
+
+int MessageHeader::UnpackInt(OysterByte& bytes)
+{
+ int i = Packing::Unpacki(&bytes.GetByteArray()[size]);
+ size += 4;
+ return i;
+}
+
+unsigned int MessageHeader::UnpackUnsignedInt(OysterByte& bytes)
+{
+ unsigned int i = Packing::UnpackI(&bytes.GetByteArray()[size]);
+ size += 4;
+ return i;
+}
+
+__int64 MessageHeader::UnpackInt64(OysterByte& bytes)
+{
+ __int64 i = Packing::Unpacki64(&bytes.GetByteArray()[size]);
+ size += 8;
+ return i;
+}
+
+unsigned __int64 MessageHeader::UnpackUnsignedInt64(OysterByte& bytes)
+{
+ unsigned __int64 i = Packing::UnpackI64(&bytes.GetByteArray()[size]);
+ size += 8;
+ return i;
+}
+
+float MessageHeader::UnpackFloat(OysterByte& bytes)
+{
+ float i = Packing::Unpackf(&bytes.GetByteArray()[size]);
+ size += 4;
+ return i;
+}
+
+float* MessageHeader::UnpackFloat(unsigned int& elementCount, OysterByte& bytes)
+{
+ float* i;
+
+ elementCount = UnpackUnsignedInt(bytes);
+
+ i = new float[elementCount];
+ for(int j = 0; j < (int)elementCount; j++)
+ {
+ i[j] = UnpackFloat(bytes);
+ }
+
+ return i;
+}
+
+double MessageHeader::UnpackDouble(OysterByte& bytes)
+{
+ double i = Packing::Unpackd(&bytes.GetByteArray()[size]);
+ size += 8;
+ return i;
+}
+
+std::string MessageHeader::UnpackStr(OysterByte& bytes)
+{
+ std::string str = Packing::UnpackStr(&bytes.GetByteArray()[size]);
+ size += 2 + str.length();
+ return str;
+}
+
+void MessageHeader::SetSize(OysterByte& bytes)
+{
+ Packing::Pack(bytes, size);
+}
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/Messages/MessageHeader.h b/Code/Network/NetworkDependencies/Messages/MessageHeader.h
new file mode 100644
index 00000000..095ebc1e
--- /dev/null
+++ b/Code/Network/NetworkDependencies/Messages/MessageHeader.h
@@ -0,0 +1,88 @@
+#ifndef NETWORK_DEPENDENCIES_MESSAGE_HEADER_H
+#define NETWORK_DEPENDENCIES_MESSAGE_HEADER_H
+
+/////////////////////////////////////
+// Created by Pontus Fransson 2013 //
+/////////////////////////////////////
+
+#include
+#include "../Protocols.h"
+#include "../OysterByte.h"
+
+namespace Oyster
+{
+ namespace Network
+ {
+ namespace Messages
+ {
+ class MessageHeader
+ {
+ public:
+ MessageHeader();
+ virtual ~MessageHeader();
+
+ virtual void Pack(Protocols::ProtocolHeader& header, OysterByte& bytes );
+ virtual void Unpack(OysterByte& bytes, Protocols::ProtocolHeader& header);
+
+ protected:
+ //Pack variables to messages
+ void PackBool(bool i, OysterByte& bytes);
+
+ void PackChar(char i, OysterByte& bytes);
+ void PackUnsignedChar(unsigned char i, OysterByte& bytes);
+
+ void PackShort(short i, OysterByte& bytes);
+ void PackUnsignedShort(unsigned short i, OysterByte& bytes);
+
+ void PackInt(int i, OysterByte& bytes);
+ void PackUnsignedInt(unsigned int i, OysterByte& bytes);
+
+ void PackInt64(__int64 i, OysterByte& bytes);
+ void PackUnsignedInt64(unsigned __int64 i, OysterByte& bytes);
+
+ void PackFloat(float i, OysterByte& bytes);
+ void PackFloat(float i[], unsigned int elementCount, OysterByte& bytes);
+ void PackDouble(double i, OysterByte& bytes);
+
+ void PackStr(char str[], OysterByte& bytes);
+ void PackStr(std::string str, OysterByte& bytes);
+
+ //TODO: Add Pack functions for Vec2, 3, 4 and maybe Matrix. Etc.
+
+
+ //Unpack variables from message
+ bool UnpackBool(OysterByte& bytes);
+
+ char UnpackChar(OysterByte& bytes);
+ unsigned char UnpackUnsignedChar(OysterByte& bytes);
+
+ short UnpackShort(OysterByte& bytes);
+ unsigned short UnpackUnsignedShort(OysterByte& bytes);
+
+ int UnpackInt(OysterByte& bytes);
+ unsigned int UnpackUnsignedInt(OysterByte& bytes);
+
+ __int64 UnpackInt64(OysterByte& bytes);
+ unsigned __int64 UnpackUnsignedInt64(OysterByte& bytes);
+
+ float UnpackFloat(OysterByte& bytes);
+ float* UnpackFloat(unsigned int& elementCount, OysterByte& bytes);
+ double UnpackDouble(OysterByte& bytes);
+
+ std::string UnpackStr(OysterByte& bytes);
+
+ //TODO: Add Unpack functions for Vec2, 3, 4 and maybe Matrix. Etc.
+
+
+ //Sets the this->size to the first position in msg
+ void SetSize(OysterByte& bytes);
+
+ private:
+ unsigned int size;
+
+ };
+ }
+ }
+}
+
+#endif
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/Messages/MessageTest.cpp b/Code/Network/NetworkDependencies/Messages/MessageTest.cpp
new file mode 100644
index 00000000..7fcb1a71
--- /dev/null
+++ b/Code/Network/NetworkDependencies/Messages/MessageTest.cpp
@@ -0,0 +1,30 @@
+#include "MessageTest.h"
+
+using namespace Oyster::Network;
+using namespace Oyster::Network::Messages;
+using namespace Oyster::Network::Protocols;
+
+MessageTest::MessageTest()
+{
+}
+
+MessageTest::~MessageTest()
+{
+}
+
+void MessageTest::Pack(ProtocolHeader& header, OysterByte& bytes)
+{
+ MessageHeader::Pack(header, bytes);
+
+ PackStr(static_cast(&header)->textMessage, bytes);
+ PackFloat(static_cast(&header)->f, static_cast(&header)->numOfFloats, bytes);
+ SetSize(bytes);
+}
+
+void MessageTest::Unpack(OysterByte& bytes, ProtocolHeader& header)
+{
+ MessageHeader::Unpack(bytes, header);
+
+ static_cast(&header)->textMessage = UnpackStr(bytes);
+ static_cast(&header)->f = UnpackFloat(static_cast(&header)->numOfFloats, bytes);
+}
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/Messages/MessageTest.h b/Code/Network/NetworkDependencies/Messages/MessageTest.h
new file mode 100644
index 00000000..ff636e56
--- /dev/null
+++ b/Code/Network/NetworkDependencies/Messages/MessageTest.h
@@ -0,0 +1,31 @@
+#ifndef NETWORK_DEPENDENCIES_MESSAGE_TEST_H
+#define NETWORK_DEPENDENCIES_MESSAGE_TEST_H
+
+/////////////////////////////////////
+// Created by Pontus Fransson 2013 //
+/////////////////////////////////////
+
+#include "MessageHeader.h"
+
+namespace Oyster
+{
+ namespace Network
+ {
+ namespace Messages
+ {
+ class MessageTest : public MessageHeader
+ {
+ public:
+ MessageTest();
+ virtual ~MessageTest();
+
+ virtual void Pack(Protocols::ProtocolHeader& header, OysterByte& bytes);
+ virtual void Unpack(OysterByte& bytes, Protocols::ProtocolHeader& header);
+
+ private:
+ };
+ }
+ }
+}
+
+#endif
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/Messages/MessagesInclude.h b/Code/Network/NetworkDependencies/Messages/MessagesInclude.h
new file mode 100644
index 00000000..8f4d41e3
--- /dev/null
+++ b/Code/Network/NetworkDependencies/Messages/MessagesInclude.h
@@ -0,0 +1,11 @@
+#ifndef NETWORK_DEPENDENCIES_MESSAGES_INCLUDE_H
+#define NETWORK_DEPENDENCIES_MESSAGES_INCLUDE_H
+
+/////////////////////////////////////
+// Created by Pontus Fransson 2013 //
+/////////////////////////////////////
+
+#include "MessageHeader.h"
+#include "MessageTest.h"
+
+#endif
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/Network.h b/Code/Network/NetworkDependencies/Network.h
deleted file mode 100644
index 2aa95b45..00000000
--- a/Code/Network/NetworkDependencies/Network.h
+++ /dev/null
@@ -1,11 +0,0 @@
-#ifndef NETWORK_H
-#define NETWORK_H
-#include "NetworkIncludes.h"
-#include "EventStructs.h"
-#include "NetworkUpdateStructs.h"
-#include "NetworkInitStructs.h"
-#include "EventStructs.h"
-#include "Event.h"
-#include "NetworkMiscFunctions.h"
-#include "NetworkTimer.h"
-#endif
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/NetworkConstants.h b/Code/Network/NetworkDependencies/NetworkConstants.h
deleted file mode 100644
index c0b23037..00000000
--- a/Code/Network/NetworkDependencies/NetworkConstants.h
+++ /dev/null
@@ -1,11 +0,0 @@
-#pragma once
-#ifndef NET_CONST_H
-#define NET_CONST_H
-//const int PLAYER_WAIT_COUNT = 1;
-const int PLAYER_MAX_COUNT = 8;
-const float LOBBY_WAIT_TIME = 4;
-/*namespace Network
-{
- void LoadData(){}
-}*/
-#endif
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/NetworkDependencies.vcxproj b/Code/Network/NetworkDependencies/NetworkDependencies.vcxproj
index d75cedab..dfabbcba 100644
--- a/Code/Network/NetworkDependencies/NetworkDependencies.vcxproj
+++ b/Code/Network/NetworkDependencies/NetworkDependencies.vcxproj
@@ -27,7 +27,7 @@
StaticLibrary
true
v110
- MultiByte
+ Unicode
StaticLibrary
@@ -69,28 +69,36 @@
$(SolutionDir)..\External\Lib\$(ProjectName)\
$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\
$(ProjectName)_$(PlatformShortName)D
+ C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)
+ C:\Program Files (x86)\Visual Leak Detector\lib\Win32;$(LibraryPath)
$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\
$(SolutionDir)..\External\Lib\$(ProjectName)\
$(ProjectName)_$(PlatformShortName)D
+ C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)
+ C:\Program Files (x86)\Visual Leak Detector\lib\Win64;$(LibraryPath)
$(SolutionDir)..\External\Lib\$(ProjectName)\
$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\
$(ProjectName)_$(PlatformShortName)
+ C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)
+ C:\Program Files (x86)\Visual Leak Detector\lib\Win32;$(LibraryPath)
$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\
$(SolutionDir)..\External\Lib\$(ProjectName)\
$(ProjectName)_$(PlatformShortName)
+ C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)
+ C:\Program Files (x86)\Visual Leak Detector\lib\Win64;$(LibraryPath)
Level3
Disabled
true
- ..\..\Misc;..\..\OysterMath;%(AdditionalIncludeDirectories)
+ %(AdditionalIncludeDirectories)
true
@@ -101,7 +109,7 @@
Level3
Disabled
true
- ..\..\Misc;..\..\OysterMath;%(AdditionalIncludeDirectories)
+ %(AdditionalIncludeDirectories)
true
@@ -114,7 +122,7 @@
true
true
true
- ..\..\Misc;..\..\OysterMath;%(AdditionalIncludeDirectories)
+ %(AdditionalIncludeDirectories)
true
@@ -129,7 +137,7 @@
true
true
true
- ..\..\Misc;..\..\OysterMath;%(AdditionalIncludeDirectories)
+ %(AdditionalIncludeDirectories)
true
@@ -137,35 +145,38 @@
true
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
{2ec4dded-8f75-4c86-a10b-e1e8eb29f3ee}
-
- {f10cbc03-9809-4cba-95d8-327c287b18ee}
- true
- true
- true
- false
- false
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Code/Network/NetworkDependencies/NetworkDependencies.vcxproj.filters b/Code/Network/NetworkDependencies/NetworkDependencies.vcxproj.filters
index 55401224..74cb9a56 100644
--- a/Code/Network/NetworkDependencies/NetworkDependencies.vcxproj.filters
+++ b/Code/Network/NetworkDependencies/NetworkDependencies.vcxproj.filters
@@ -1,60 +1,31 @@

-
- {4FC737F1-C7A5-4376-A066-2A32D752A2FF}
- cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx
-
-
- {93995380-89BD-4b04-88EB-625FBE52EBFB}
- h;hpp;hxx;hm;inl;inc;xsd
-
-
- {67DA6AB6-F800-4c08-8B7A-83BB121AAD01}
- rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms
-
+
+
+
+
+
+
+
+
+
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/NetworkIncludes.h b/Code/Network/NetworkDependencies/NetworkIncludes.h
deleted file mode 100644
index 89902672..00000000
--- a/Code/Network/NetworkDependencies/NetworkIncludes.h
+++ /dev/null
@@ -1,23 +0,0 @@
-#ifndef NET_INCL_H
-#define NET_INCL_H
-#ifndef UNICODE
-#define UNICODE
-#endif
-
-#define WIN32_LEAN_AND_MEAN
-#define NOMINMAX
-#include
-#include
-#include
-#include
-#include
-#include
-#include
-#include
-
-#include "OysterMath.h"
-using namespace Oyster::Math;
-
-//ws2_32.lib is a lib file the linker requires for winsock compilation
-#pragma comment(lib, "Ws2_32.lib")
-#endif
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/NetworkInitStructs.h b/Code/Network/NetworkDependencies/NetworkInitStructs.h
deleted file mode 100644
index 7ef04ed1..00000000
--- a/Code/Network/NetworkDependencies/NetworkInitStructs.h
+++ /dev/null
@@ -1,70 +0,0 @@
-#ifndef NET_INIT_STRUCTS_H
-#define NET_INIT_STRUCTS_H
-#include "NetworkIncludes.h"
-#include "NetworkConstants.h"
-struct PlayerInitStruct
-{
- INT8 pid;
- int teamid;
- Oyster::Math::Float4x4 position;
- PlayerInitStruct()
- {
- pid=0;
- //position=Oyster::Math::Float4x4::identity;
- }
-};
-
-struct GameInitData
-{
- INT8 pid;
- //std::string playerNames[PLAYER_MAX_COUNT];
- PlayerInitStruct player[PLAYER_MAX_COUNT];
-};
-
-struct LobbyUserStruct
-{
- INT8 pid;
- INT8 shipID;
- char usrName[15];
- LobbyUserStruct()
- {
- pid=0;
- shipID=0;
- usrName[0]='\0';
- }
- void setName(const char* n)
- {
- strcpy_s(usrName, n);
- }
- int size()
- {
- int sz=sizeof(pid);
- sz+=sizeof(shipID);
- int tmp=(int)strlen(usrName);
- sz+=(int)strlen(usrName);
- return sz;
- }
-};
-struct LobbyInitData
-{
- INT8 pid;
- INT8 playerCount;
- int timer;
- LobbyUserStruct players[PLAYER_MAX_COUNT];
- LobbyInitData()
- {
- pid=0;
- for (int i=0; i splitString(const char* p_inStr, char p_delim)
-{
- std::stringstream ss(p_inStr);
- std::vector elems;
- std::string item;
- while(std::getline(ss, item, p_delim))
- {
- elems.push_back(item);
- }
- return elems;
-}
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/NetworkMiscFunctions.h b/Code/Network/NetworkDependencies/NetworkMiscFunctions.h
deleted file mode 100644
index a6959020..00000000
--- a/Code/Network/NetworkDependencies/NetworkMiscFunctions.h
+++ /dev/null
@@ -1,9 +0,0 @@
-#ifndef NET_MISC_FNC_H
-#define NET_MISC_FNC_H
-#include
-#include
-#include
-std::vector splitString(const char* p_inStr, char p_delim);
-#define SSTR( x ) dynamic_cast< std::ostringstream & >( \
- ( std::ostringstream() << std::dec << x ) ).str()
-#endif
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/NetworkTimer.cpp b/Code/Network/NetworkDependencies/NetworkTimer.cpp
deleted file mode 100644
index 42b8a143..00000000
--- a/Code/Network/NetworkDependencies/NetworkTimer.cpp
+++ /dev/null
@@ -1,85 +0,0 @@
-#include "NetworkTimer.h"
-NetworkTimer::NetworkTimer()
- :
- c_SecondsPerCount(0.0),
- c_DeltaTime(-1.0),
- c_BaseTime(0),
- c_PausedTime(0),
- c_PrevTime(0),
- c_CurrTime(0),
- c_Stopped(false)
-{
- __int64 countsPerSec;
- QueryPerformanceFrequency((LARGE_INTEGER*)&countsPerSec);
- c_SecondsPerCount =1.0 / (double)countsPerSec;
-
- QueryPerformanceCounter((LARGE_INTEGER*)&c_PrevTime);
-}
-
-void NetworkTimer::start()
-{
- __int64 p_StartTime;
- QueryPerformanceCounter((LARGE_INTEGER*)&p_StartTime);
- if(c_Stopped)
- {
- c_PausedTime += (p_StartTime-c_StopTime);
- c_PrevTime = p_StartTime;
- c_StopTime = 0;
- c_Stopped = false;
- }
-}
-__int64 NetworkTimer::getTime()
-{
- __int64 testInt;
- return QueryPerformanceCounter((LARGE_INTEGER*)&testInt);
- return testInt;
-}
-
-void NetworkTimer::stop()
-{
- if(!c_Stopped)
- {
- __int64 p_CurrTime;
- QueryPerformanceCounter((LARGE_INTEGER*)&p_CurrTime);
- c_StopTime = p_CurrTime;
- c_Stopped = true;
- }
-}
-void NetworkTimer::reset()
-{
- __int64 p_CurrTime;
- QueryPerformanceCounter((LARGE_INTEGER*)&p_CurrTime);
- c_BaseTime = p_CurrTime;
- c_PrevTime = p_CurrTime;
- c_StopTime = 0;
- c_Stopped = false;
-}
-void NetworkTimer::tick()
-{
- if (c_Stopped)
- {
- c_DeltaTime= 0.0;
- return;
- }
- __int64 p_CurrTime;
- QueryPerformanceCounter((LARGE_INTEGER*)&p_CurrTime);
- c_CurrTime=p_CurrTime;
-
- c_DeltaTime=(c_CurrTime-c_PrevTime)*c_SecondsPerCount;
- c_PrevTime=c_CurrTime;
- if(c_DeltaTime<0.0) c_DeltaTime=0.0;
-}
-float NetworkTimer::getGameTime() const
-{
- if(c_Stopped)
- {
- return (float)((c_StopTime-c_BaseTime)*c_SecondsPerCount);
- } else
- {
- return (float)(((c_CurrTime-c_PausedTime)-c_BaseTime)*c_SecondsPerCount);
- }
-}
-float NetworkTimer::getDeltaTime() const
-{
- return (float)c_DeltaTime;
-}
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/NetworkTimer.h b/Code/Network/NetworkDependencies/NetworkTimer.h
deleted file mode 100644
index c4581c50..00000000
--- a/Code/Network/NetworkDependencies/NetworkTimer.h
+++ /dev/null
@@ -1,25 +0,0 @@
-#include "NetworkIncludes.h"
-#ifndef _NET_TIMER_H
-#define _NET_TIMER_H
-class NetworkTimer
-{
-private:
- double c_SecondsPerCount;
- double c_DeltaTime;
- __int64 c_BaseTime;
- __int64 c_PausedTime;
- __int64 c_StopTime;
- __int64 c_PrevTime;
- __int64 c_CurrTime;
- bool c_Stopped;
-public:
- NetworkTimer();
- __int64 getTime();
- void start();
- void stop();
- void reset();
- void tick();
- float getGameTime() const;
- float getDeltaTime() const;
-};
-#endif
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/NetworkUpdateStructs.h b/Code/Network/NetworkDependencies/NetworkUpdateStructs.h
deleted file mode 100644
index 97f2037d..00000000
--- a/Code/Network/NetworkDependencies/NetworkUpdateStructs.h
+++ /dev/null
@@ -1,62 +0,0 @@
-#ifndef NET_UPD_STRUCTS_H
-#define NET_UPD_STRUCTS_H
-#include "NetworkIncludes.h"
-namespace Network
-{
- struct EffectData
- {
- int identifier;
- Float3 head;
- Float3 tail;
- };
- struct ServerToClientUpdateData
- {
- int pid;
- Oyster::Math::Float4x4 position;
- float dirVecLen;
- int hp;
- int shield;
- long updateCount;
- ServerToClientUpdateData()
- {
- pid=0;
- updateCount=0;
- hp=0;
- shield=0;
- }
- };
- const int SERVER_PLAYER_DATA_SIZE = 84;
- struct ClientToServerUpdateData
- {
- __int8 pid;
- //Oyster::Math::Float4x4 position;
- __int8 forward;
- __int8 roll;
- __int8 straferight;
- __int8 strafeup;
- bool firePrim;
- bool fireSecond;
- bool fireSpecial;
- long updateCount;
- bool braking;
- float TurnHor;
- float TurnVer;
- ClientToServerUpdateData()
- {
- pid=0;
- forward=0;
- roll=0;
- straferight=0;
- strafeup=0;
- firePrim=false;
- fireSecond=false;
- fireSpecial=false;
- updateCount=0;
- braking=false;
- TurnHor= 0.0f;
- TurnVer= 0.0f;
- }
- };
- const int CLIENT_PLAYER_DATA_SIZE = sizeof(ClientToServerUpdateData);
-}
-#endif
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/OysterByte.cpp b/Code/Network/NetworkDependencies/OysterByte.cpp
new file mode 100644
index 00000000..ef7aa434
--- /dev/null
+++ b/Code/Network/NetworkDependencies/OysterByte.cpp
@@ -0,0 +1,94 @@
+#include "OysterByte.h"
+
+using namespace Oyster::Network;
+
+OysterByte::OysterByte()
+{
+ size = 0;
+ capacity = 10;
+ byteArray = new unsigned char[capacity];
+}
+
+OysterByte::OysterByte(int cap)
+{
+ size = 0;
+ capacity = cap;
+ byteArray = new unsigned char[capacity];
+}
+
+OysterByte::~OysterByte()
+{
+ delete[] byteArray;
+}
+
+void OysterByte::Clear(unsigned int cap)
+{
+ delete[] byteArray;
+ byteArray = new unsigned char[cap];
+ size = 0;
+}
+
+int OysterByte::GetSize()
+{
+ return size;
+}
+
+unsigned char* OysterByte::GetByteArray()
+{
+ return byteArray;
+}
+
+void OysterByte::AddSize(unsigned int size)
+{
+ int oldSize = this->size;
+ this->size += size;
+
+ if(this->size >= capacity)
+ {
+ IncreaseCapacity(oldSize);
+ }
+}
+
+void OysterByte::SetBytes(unsigned char* bytes)
+{
+ delete[] byteArray;
+ byteArray = bytes;
+}
+
+void OysterByte::SetSize(unsigned int size)
+{
+ this->size = size;
+}
+
+OysterByte::operator char*()
+{
+ return (char*)byteArray;
+}
+
+OysterByte::operator const char*()
+{
+ return (const char*)byteArray;
+}
+
+OysterByte::operator unsigned char*()
+{
+ return byteArray;
+}
+
+/////////////
+// Private //
+/////////////
+
+void OysterByte::IncreaseCapacity(unsigned int oldSize)
+{
+ capacity = size * 2;
+ unsigned char* temp = new unsigned char[capacity];
+
+ for(int i = 0; i < (int)oldSize; i++)
+ {
+ temp[i] = byteArray[i];
+ }
+
+ delete[] byteArray;
+ byteArray = temp;
+}
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/OysterByte.h b/Code/Network/NetworkDependencies/OysterByte.h
new file mode 100644
index 00000000..87a0103c
--- /dev/null
+++ b/Code/Network/NetworkDependencies/OysterByte.h
@@ -0,0 +1,47 @@
+#ifndef NETWORK_DEPENDENCIES_OYSTER_BYTE_H
+#define NETWORK_DEPENDENCIES_OYSTER_BYTE_H
+
+/////////////////////////////////////
+// Created by Pontus Fransson 2013 //
+/////////////////////////////////////
+
+#include
+
+namespace Oyster
+{
+ namespace Network
+ {
+ class OysterByte
+ {
+ public:
+ OysterByte();
+ OysterByte(int cap);
+ virtual ~OysterByte();
+
+ void Clear(unsigned int cap);
+
+ int GetSize();
+ unsigned char* GetByteArray();
+
+ void AddSize(unsigned int size);
+ void SetBytes(unsigned char* bytes);
+ void SetSize(unsigned int size); //Only sets the private variable 'size'
+
+ operator char*();
+ operator const char*();
+ operator unsigned char*();
+
+ private:
+ void IncreaseCapacity(unsigned int cap); //Expands the byteArray
+
+
+ private:
+ unsigned char* byteArray;
+ unsigned int size;
+ unsigned int capacity;
+
+ };
+ }
+}
+
+#endif
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/Packing.cpp b/Code/Network/NetworkDependencies/Packing.cpp
new file mode 100644
index 00000000..7adc395c
--- /dev/null
+++ b/Code/Network/NetworkDependencies/Packing.cpp
@@ -0,0 +1,470 @@
+#include "Packing.h"
+
+/***************************
+ Packing
+***************************/
+
+#include
+
+namespace Oyster
+{
+ namespace Network
+ {
+ namespace Packing
+ {
+ //bool (1-bit)
+ void Pack(unsigned char buffer[], bool i)
+ {
+ *buffer++ = i;
+ }
+
+ //char (8-bit)
+ void Pack(unsigned char buffer[], char i)
+ {
+ *buffer++ = i;
+ }
+
+ void Pack(unsigned char buffer[], unsigned char i)
+ {
+ *buffer++ = i;
+ }
+
+ //short (16-bit)
+ void Pack(unsigned char buffer[], short i)
+ {
+ *buffer++ = i >> 8;
+ *buffer++ = (char)i;
+ }
+
+ void Pack(unsigned char buffer[], unsigned short i)
+ {
+ *buffer++ = i >> 8;
+ *buffer++ = (char)i;
+ }
+
+ //int (32-bit)
+ void Pack(unsigned char buffer[], int i)
+ {
+ *buffer++ = i >> 24;
+ *buffer++ = i >> 16;
+ *buffer++ = i >> 8;
+ *buffer++ = i;
+ }
+
+ void Pack(unsigned char buffer[], unsigned int i)
+ {
+ *buffer++ = i >> 24;
+ *buffer++ = i >> 16;
+ *buffer++ = i >> 8;
+ *buffer++ = i;
+ }
+
+ //__int64 (64-bit)
+ void Pack(unsigned char buffer[], __int64 i)
+ {
+ *buffer++ = (char)(i >> 56);
+ *buffer++ = (char)(i >> 48);
+ *buffer++ = (char)(i >> 40);
+ *buffer++ = (char)(i >> 32);
+ *buffer++ = (char)(i >> 24);
+ *buffer++ = (char)(i >> 16);
+ *buffer++ = (char)(i >> 8);
+ *buffer++ = (char)i;
+ }
+
+ void Pack(unsigned char buffer[], unsigned __int64 i)
+ {
+ *buffer++ = (char)(i >> 56);
+ *buffer++ = (char)(i >> 48);
+ *buffer++ = (char)(i >> 40);
+ *buffer++ = (char)(i >> 32);
+ *buffer++ = (char)(i >> 24);
+ *buffer++ = (char)(i >> 16);
+ *buffer++ = (char)(i >> 8);
+ *buffer++ = (char)i;
+ }
+
+ //floating point (32, 64-bit)
+ void Pack(unsigned char buffer[], float i)
+ {
+ int tempFloat = Pack754(i, 32, 8);
+ Pack(buffer, tempFloat);
+ }
+
+ void Pack(unsigned char buffer[], double i)
+ {
+ __int64 tempDouble = Pack754(i, 64, 11);
+ Pack(buffer, tempDouble);
+ }
+
+ //string
+ void Pack(unsigned char buffer[], char str[])
+ {
+ short len = strlen(str);
+ Pack(buffer, len);
+ buffer += 2;
+ memcpy(buffer, str, len);
+ }
+
+ void Pack(unsigned char buffer[], std::string& str)
+ {
+ short len = str.length();
+ Pack(buffer, len);
+ buffer += 2;
+ memcpy(buffer, str.c_str(), len);
+ }
+
+ unsigned __int64 Pack754(long double f, unsigned bits, unsigned expbits)
+ {
+ long double fnorm;
+ int shift;
+ long long sign, exp, significand;
+ unsigned significandbits = bits - expbits - 1; // -1 for sign bit
+
+ if (f == 0.0)
+ return 0; // get this special case out of the way
+
+ // check sign and begin normalization
+ if (f < 0)
+ {
+ sign = 1;
+ fnorm = -f;
+ }
+ else
+ {
+ sign = 0;
+ fnorm = f;
+ }
+
+ // get the normalized form of f and track the exponent
+ shift = 0;
+ while(fnorm >= 2.0)
+ {
+ fnorm /= 2.0;
+ shift++;
+ }
+
+ while(fnorm < 1.0)
+ {
+ fnorm *= 2.0;
+ shift--;
+ }
+
+ fnorm = fnorm - 1.0;
+
+ // calculate the binary form (non-float) of the significand data
+ significand = fnorm * ((1LL << significandbits) + 0.5f);
+
+ // get the biased exponent
+ exp = shift + ((1 << (expbits - 1)) - 1); // shift + bias
+
+ // return the final answer
+ return (sign << (bits - 1)) | (exp << (bits - expbits - 1)) | significand;
+ }
+
+ /******************************
+ Unpacking
+ ******************************/
+
+ //bool (1-bit)
+ bool Unpackb(unsigned char buffer[])
+ {
+ return (bool)buffer;
+ }
+
+ //char (8-bit)
+ char Unpackc(unsigned char buffer[])
+ {
+ if(*buffer <= 0x7f)
+ {
+ return *buffer;
+ }
+ else
+ {
+ return (-1 - (unsigned char)(0xffu - *buffer));
+ }
+ }
+
+ unsigned char UnpackC(unsigned char buffer[])
+ {
+ return *buffer;
+ }
+
+ //short (16-bit)
+ short Unpacks(unsigned char buffer[])
+ {
+ short i = ((short)buffer[0] << 8) | buffer[1];
+
+ if(i > 0x7fffu)
+ {
+ i = -1 - (unsigned short)(0xffffu - i);
+ }
+
+ return i;
+ }
+
+ unsigned short UnpackS(unsigned char buffer[])
+ {
+ return ((unsigned int)buffer[0] << 8) | buffer[1];
+ }
+
+ //int (32-bit)
+ int Unpacki(unsigned char buffer[])
+ {
+ int i = ((int)buffer[0] << 24) |
+ ((int)buffer[1] << 16) |
+ ((int)buffer[2] << 8) |
+ ((int)buffer[3]);
+
+ if(i > 0x7fffffffu)
+ {
+ i = -1 - (int)(0xffffffffu - i);
+ }
+
+ return i;
+ }
+
+ unsigned int UnpackI(unsigned char buffer[])
+ {
+ return ((unsigned int)buffer[0] << 24) |
+ ((unsigned int)buffer[1] << 16) |
+ ((unsigned int)buffer[2] << 8) |
+ ((unsigned int)buffer[3]);
+ }
+
+ //__int64 (64-bit)
+ __int64 Unpacki64(unsigned char buffer[])
+ {
+ __int64 i = ((__int64)buffer[0] << 56) |
+ ((__int64)buffer[1] << 48) |
+ ((__int64)buffer[2] << 40) |
+ ((__int64)buffer[3] << 32) |
+ ((__int64)buffer[4] << 24) |
+ ((__int64)buffer[5] << 16) |
+ ((__int64)buffer[6] << 8) |
+ (buffer[7]);
+
+ if(i > 0x7fffffffffffffffu)
+ {
+ i = -1 - (__int64)(0xffffffffffffffffu - i);
+ }
+
+ return i;
+ }
+
+ unsigned __int64 UnpackI64(unsigned char buffer[])
+ {
+
+ return ((__int64)buffer[0] << 56) |
+ ((__int64)buffer[1] << 48) |
+ ((__int64)buffer[2] << 40) |
+ ((__int64)buffer[3] << 32) |
+ ((__int64)buffer[4] << 24) |
+ ((__int64)buffer[5] << 16) |
+ ((__int64)buffer[6] << 8) |
+ ((__int64)buffer[7]);
+ }
+
+ //floating point (32, 64-bit)
+ float Unpackf(unsigned char buffer[])
+ {
+ int tempFloat = Unpacki(buffer);
+ return (float)Unpack754(tempFloat, 32, 8);
+ }
+
+ double Unpackd(unsigned char buffer[])
+ {
+ __int64 tempDouble = Unpacki64(buffer);
+ return Unpack754(tempDouble, 64, 11);
+ }
+
+ //string
+ std::string UnpackStr(unsigned char buffer[])
+ {
+ short len = UnpackS(buffer);
+ std::string temp;
+ temp.resize(len);
+
+ buffer += 2;
+ for(int i = 0; i < len; i++)
+ {
+ temp[i] = buffer[i];
+ }
+
+ return temp;
+ }
+
+ long double Unpack754(unsigned __int64 i, unsigned bits, unsigned expbits)
+ {
+ long double result;
+ long long shift;
+ unsigned bias;
+ unsigned significandbits = bits - expbits - 1; // -1 for sign bit
+
+ if (i == 0)
+ return 0.0;
+
+ // pull the significand
+ result = (i&((1LL << significandbits) - 1)); // mask
+ result /= (1LL << significandbits); // convert back to float
+ result += 1.0f; // add the one back on
+
+ // deal with the exponent
+ bias = (1 << (expbits - 1)) - 1;
+ shift = ((i >> significandbits) & ((1LL << expbits) - 1)) - bias;
+ while(shift > 0)
+ {
+ result *= 2.0;
+ shift--;
+ }
+ while(shift < 0)
+ {
+ result /= 2.0;
+ shift++;
+ }
+
+ // sign it
+ result *= (i >> (bits - 1)) & 1 ? -1.0 : 1.0;
+
+ return result;
+ }
+ }
+ }
+}
+
+/*
+int32_t pack(unsigned char* buffer, char* format, ...)
+{
+ va_list ap;
+ int16_t h;
+ int32_t l;
+ int8_t c;
+ float f;
+ double d;
+ char* s;
+ int32_t size = 0, len;
+
+ va_start(ap, format);
+
+ for(; *format != '\0'; format++)
+ {
+ switch(*format)
+ {
+ case 'h': // 16-bit
+ size += 2;
+ h = (int16_t)va_arg(ap, int);
+ packi16(buffer, h);
+ buffer += 2;
+ break;
+ case 'l': // 32-bit
+ size += 4;
+ l = va_arg(ap, int32_t);
+ packi32(buffer, l);
+ buffer += 4;
+ break;
+ case 'c': // 8-bit
+ size += 1;
+ c = (int8_t)va_arg(ap, int);
+ *buffer++ = (c >> 0)&0xff;
+ break;
+ case 'f': // float (32-bit)
+ size += 4;
+ f = (float)va_arg(ap, double);
+ //l = pack754(f, 32, 8);
+ packi32(buffer, l);
+ buffer += 4;
+ break;
+ case 'd': // double (64-bit)
+ size += 8;
+ d = (float)va_arg(ap, double);
+ //l = pack754(f, 64, 11);
+ packi32(buffer, l);
+ buffer += 4;
+ break;
+ case 's': // string
+ s = va_arg(ap, char*);
+ len = strlen(s);
+ size += len + 2;
+ packi16(buffer, len);
+ buffer += 2;
+ memcpy(buffer, s, len);
+ buffer += len;
+ break;
+ }
+ }
+
+ va_end(ap);
+
+ return size;
+}
+*/
+
+/*
+void unpack(unsigned char* buffer, char* format, ...)
+{
+ va_list ap;
+ int16_t* h;
+ int32_t* l;
+ int32_t pf;
+ int64_t pd;
+ int8_t* c;
+ float* f;
+ double* d;
+ char* s;
+ int32_t len, count, maxstrlen = 0;
+
+ va_start(ap, format);
+
+ for(; *format != '\0'; format++)
+ {
+ switch(*format)
+ {
+ case 'h': // 16-bit
+ h = va_arg(ap, int16_t*);
+ *h = unpacki16(buffer);
+ buffer += 2;
+ break;
+ case 'l': // 32-bit
+ l = va_arg(ap, int32_t*);
+ *l = unpacki32(buffer);
+ buffer += 4;
+ break;
+ case 'c': // 8-bit
+ c = va_arg(ap, int8_t*);
+ *c = *buffer++;
+ break;
+ case 'f': // float
+ f = va_arg(ap, float*);
+ pf = unpacki32(buffer);
+ buffer += 4;
+ //*f = unpack754(pf, 32, 8);
+ break;
+ case 'd': // double (64-bit)
+ d = va_arg(ap, double*);
+ pd = unpacki64(buffer);
+ buffer += 8;
+ //*d = unpack754(pf, 64, 11);
+ break;
+ case 's': // string
+ s = va_arg(ap, char*);
+ len = unpacki16(buffer);
+ buffer += 2;
+ if (maxstrlen > 0 && len > maxstrlen) count = maxstrlen - 1;
+ else count = len;
+ memcpy(s, buffer, count);
+ s[count] = '\0';
+ buffer += len;
+ break;
+ default:
+ if (isdigit(*format)) // track max str len
+ {
+ maxstrlen = maxstrlen * 10 + (*format-'0');
+ }
+ }
+
+ if(!isdigit(*format))
+ maxstrlen = 0;
+ }
+
+ va_end(ap);
+}*/
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/Packing.h b/Code/Network/NetworkDependencies/Packing.h
new file mode 100644
index 00000000..7a52c644
--- /dev/null
+++ b/Code/Network/NetworkDependencies/Packing.h
@@ -0,0 +1,106 @@
+#ifndef PACKING_H
+#define PACKING_H
+
+/////////////////////////////////////
+// Created by Pontus Fransson 2013 //
+/////////////////////////////////////
+
+#include
+
+/******************************
+ Packing
+******************************/
+namespace Oyster
+{
+ namespace Network
+ {
+ namespace Packing
+ {
+ //bool (1-bit)
+ void Pack(unsigned char buffer[], bool i);
+
+ //char (8-bit)
+ void Pack(unsigned char buffer[], char i);
+ void Pack(unsigned char buffer[], unsigned char i); // unsigned
+
+ //short (16-bit)
+ void Pack(unsigned char buffer[], short i);
+ void Pack(unsigned char buffer[], unsigned short i); // unsigned
+
+ //int (32-bit)
+ void Pack(unsigned char buffer[], int i);
+ void Pack(unsigned char buffer[], unsigned int i); // unsigned
+
+ //__int64 (64-bit)
+ void Pack(unsigned char buffer[], __int64 i);
+ void Pack(unsigned char buffer[], unsigned __int64 i); // unsigned
+
+ //floating point (32, 64-bit)
+ void Pack(unsigned char buffer[], float i);
+ void Pack(unsigned char buffer[], double i);
+
+ //string
+ void Pack(unsigned char buffer[], char str[]);
+ void Pack(unsigned char buffer[], std::string& str);
+
+ unsigned __int64 Pack754(long double f, unsigned bits, unsigned expbits);
+
+ /******************************
+ Unpacking
+ ******************************/
+
+ //bool (1-bit)
+ bool Unpackb(unsigned char buffer[]);
+
+ //char (8-bit)
+ char Unpackc(unsigned char buffer[]);
+ unsigned char UnpackC(unsigned char buffer[]); // unsigned
+
+ //short (16-bit)
+ short Unpacks(unsigned char buffer[]);
+ unsigned short UnpackS(unsigned char buffer[]); // unsigned
+
+ //int (32-bit)
+ int Unpacki(unsigned char buffer[]);
+ unsigned int UnpackI(unsigned char buffer[]); // unsigned
+
+ //__int64 (64-bit)
+ __int64 Unpacki64(unsigned char buffer[]);
+ unsigned __int64 UnpackI64(unsigned char buffer[]); // unsigned
+
+ //floating point (32, 64-bit)
+ float Unpackf(unsigned char buffer[]);
+ double Unpackd(unsigned char buffer[]);
+
+ //string
+ std::string UnpackStr(unsigned char buffer[]);
+
+ long double Unpack754(unsigned __int64 i, unsigned bits, unsigned expbits);
+ }
+ }
+}
+
+
+//int32_t pack(unsigned char* buffer, char* format, ...);
+
+//void unpack(unsigned char* buffer, char* format, ...);
+
+
+/***********************************************
+* This table is used for naming pack/unpack functions.
+* It's also used to identify types in the 'format' string in function pack()/unpack()
+*
+* bits |signed unsigned float string
+* -----+----------------------------------
+* 1 | b
+* 8 | c C
+* 16 | s S f
+* 32 | i I d
+* 64 | q Q g
+* - | str
+*
+* (16-bit unsigned length is automatically added in front of strings)
+*
+*/
+
+#endif
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/PostBox.h b/Code/Network/NetworkDependencies/PostBox.h
new file mode 100644
index 00000000..b2e553f8
--- /dev/null
+++ b/Code/Network/NetworkDependencies/PostBox.h
@@ -0,0 +1,69 @@
+#ifndef NETWORK_DEPENDENCIES_POST_BOX_H
+#define NETWORK_DEPENDENCIES_POST_BOX_H
+
+/////////////////////////////////////
+// Created by Pontus Fransson 2013 //
+/////////////////////////////////////
+
+#include "IPostBox.h"
+#include "../../Misc/Thread/OysterMutex.h"
+#include "../../Misc/ThreadSafeQueue.h"
+
+namespace Oyster
+{
+ namespace Network
+ {
+ //With this class you can post items to it and then fetch them somewhere else.
+ //It is thread safe beacause of the ThreadSafeQueue.
+ template
+ class PostBox : public IPostBox
+ {
+ public:
+ PostBox();
+ virtual ~PostBox();
+
+ virtual void PostMessage(T& message);
+ virtual void FetchMessage(T& message);
+ virtual bool IsFull();
+
+ private:
+ Oyster::Queue::ThreadSafeQueue messages;
+
+ };
+
+ //Implementation of PostBox
+ template
+ PostBox::PostBox()
+ {
+ }
+
+ template
+ PostBox::~PostBox()
+ {
+ }
+
+ template
+ void PostBox::PostMessage(T& message)
+ {
+ messages.Push(message);
+ }
+
+ template
+ void PostBox::FetchMessage(T& message)
+ {
+ if(IsFull())
+ {
+ message = messages.Front();
+ messages.Pop();
+ }
+ }
+
+ template
+ bool PostBox::IsFull()
+ {
+ return !messages.IsEmpty();
+ }
+ }
+}
+
+#endif
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/Protocols.h b/Code/Network/NetworkDependencies/Protocols.h
new file mode 100644
index 00000000..8defcfb3
--- /dev/null
+++ b/Code/Network/NetworkDependencies/Protocols.h
@@ -0,0 +1,85 @@
+#ifndef NETWORK_DEPENDENCIES_PROTOCOLS_H
+#define NETWORK_DEPENDENCIES_PROTOCOLS_H
+
+//////////////////////////////////////
+// Created by Sam Svensson 2013
+// Holder structs for our protocols
+// with the use of union.
+// each packagetyp
+// is linked to a protocol
+//////////////////////////////////////
+
+#include
+
+namespace Oyster
+{
+ namespace Network
+ {
+ namespace Protocols
+ {
+ enum PackageType
+ {
+ PackageType_header,
+ PackageType_test,
+ PackageType_input,
+ PackageType_update_position
+ };
+
+ struct ProtocolHeader
+ {
+ int size;
+ int packageType;
+ int clientID;
+
+ ProtocolHeader() { this->packageType = PackageType_header; }
+ virtual ~ProtocolHeader() { }
+ };
+
+ struct ProtocolTest : public ProtocolHeader
+ {
+ std::string textMessage;
+ unsigned int numOfFloats;
+ float *f;
+
+ ProtocolTest() { this->packageType = PackageType_test; }
+ virtual ~ProtocolTest() { delete[] f; }
+ };
+
+
+ //Holding every protocol in an union.
+ //Used because we now don't have to type case our protocol when we recieve them.
+ class ProtocolSet
+ {
+ public:
+ PackageType type;
+ union
+ {
+ ProtocolHeader* pHeader;
+ ProtocolTest *pTest;
+
+ }Protocol;
+
+ void Release()
+ {
+ switch(type)
+ {
+ case PackageType_header:
+ if(Protocol.pHeader)
+ {
+ delete Protocol.pHeader;
+ }
+ break;
+ case PackageType_test:
+ if(Protocol.pTest)
+ {
+ delete Protocol.pTest;
+ }
+ break;
+ }
+ }
+ };
+ }
+ }
+}
+
+#endif
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/Translator.cpp b/Code/Network/NetworkDependencies/Translator.cpp
new file mode 100644
index 00000000..4bb739ca
--- /dev/null
+++ b/Code/Network/NetworkDependencies/Translator.cpp
@@ -0,0 +1,64 @@
+#include "Translator.h"
+
+using namespace Oyster::Network;
+using namespace ::Protocols;
+using namespace ::Messages;
+
+void Translator::Pack( ProtocolHeader &header, OysterByte& bytes )
+{
+ MessageHeader *message = NULL;
+
+ switch(header.packageType)
+ {
+ case PackageType_header:
+ message = new MessageHeader();
+ break;
+
+ case PackageType_test:
+ message = new MessageTest();
+ break;
+ }
+
+ if(message != NULL)
+ {
+ message->Pack(header, bytes);
+
+ delete message;
+ message = NULL;
+ }
+}
+
+void Translator::Unpack(ProtocolSet* set, OysterByte& bytes )
+{
+ ProtocolHeader *header = new ProtocolHeader();
+ MessageHeader *message = new MessageHeader();
+
+ message->Unpack(bytes, *header);
+ delete message;
+ message = NULL;
+
+ //Switch to the correct package.
+ set->type = (PackageType)header->packageType;
+ switch(set->type)
+ {
+ case PackageType_header:
+ message = new MessageHeader();
+ set->Protocol.pHeader = new ProtocolHeader;
+ message->Unpack(bytes, *set->Protocol.pHeader);
+ break;
+
+ case PackageType_test:
+ message = new MessageTest();
+ set->Protocol.pTest = new ProtocolTest;
+ message->Unpack(bytes, *set->Protocol.pTest);
+ break;
+ }
+
+ if(message)
+ {
+ delete message;
+ }
+ delete header;
+
+ //return set;
+}
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/Translator.h b/Code/Network/NetworkDependencies/Translator.h
new file mode 100644
index 00000000..56459f72
--- /dev/null
+++ b/Code/Network/NetworkDependencies/Translator.h
@@ -0,0 +1,32 @@
+#ifndef NETWORK_DEPENDENCIES_TRANSLATOR_H
+#define NETWORK_DEPENDENCIES_TRANSLATOR_H
+
+//////////////////////////////////
+// Created by Sam Svensson 2013 //
+//////////////////////////////////
+
+#include "Messages/MessagesInclude.h"
+#include "Protocols.h"
+#include "ITranslate.h"
+#include "OysterByte.h"
+
+namespace Oyster
+{
+ namespace Network
+ {
+ class Translator : public ITranslate
+ {
+ public:
+ Translator () { };
+ ~Translator() { };
+
+ void Pack (Protocols::ProtocolHeader &header, OysterByte& bytes );
+ void Unpack (Protocols::ProtocolSet* set, OysterByte& bytes );
+
+ private:
+
+ };
+ }
+}
+
+#endif
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/UpdateStructs.cpp b/Code/Network/NetworkDependencies/UpdateStructs.cpp
deleted file mode 100644
index 05209a9c..00000000
--- a/Code/Network/NetworkDependencies/UpdateStructs.cpp
+++ /dev/null
@@ -1 +0,0 @@
-#include "NetworkUpdateStructs.h"
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/WinsockFunctions.cpp b/Code/Network/NetworkDependencies/WinsockFunctions.cpp
new file mode 100644
index 00000000..ea3c3b00
--- /dev/null
+++ b/Code/Network/NetworkDependencies/WinsockFunctions.cpp
@@ -0,0 +1,39 @@
+#include "WinsockFunctions.h"
+#include
+
+bool InitWinSock()
+{
+ WSADATA wsaData;
+ return WSAStartup(MAKEWORD(2, 2), &wsaData) == NO_ERROR;
+}
+
+void ShutdownWinSock()
+{
+ WSACleanup();
+}
+
+std::wstring GetErrorMessage(int errorCode)
+{
+ LPWSTR lpMessage;
+ std::wstring retVal(L"Succesful");
+
+ DWORD bufLen = FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS ,
+ NULL,
+ errorCode ,
+ MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT) ,
+ (LPWSTR)&lpMessage,
+ 0 ,
+ NULL );
+
+ if(bufLen)
+ {
+ retVal = lpMessage;
+
+ LocalFree(lpMessage);
+
+ return retVal;
+ }
+
+ //Added this if bufLen is 0
+ return retVal;
+}
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/WinsockFunctions.h b/Code/Network/NetworkDependencies/WinsockFunctions.h
new file mode 100644
index 00000000..a4edf38d
--- /dev/null
+++ b/Code/Network/NetworkDependencies/WinsockFunctions.h
@@ -0,0 +1,15 @@
+#ifndef NETWORK_DEPENDENCIES_WINSOCK_FUNCTIONS_H
+#define NETWORK_DEPENDENCIES_WINSOCK_FUNCTIONS_H
+
+/////////////////////////////////////
+// Created by Pontus Fransson 2013 //
+/////////////////////////////////////
+
+#include
+
+void ShutdownWinSock();
+bool InitWinSock();
+
+std::wstring GetErrorMessage(int errorCode);
+
+#endif
\ No newline at end of file
diff --git a/Code/Network/NetworkDependencies/main.cpp b/Code/Network/NetworkDependencies/main.cpp
new file mode 100644
index 00000000..e69de29b
diff --git a/Code/Network/OysterNetworkClient/Client.cpp b/Code/Network/OysterNetworkClient/Client.cpp
new file mode 100644
index 00000000..daffe9b6
--- /dev/null
+++ b/Code/Network/OysterNetworkClient/Client.cpp
@@ -0,0 +1,41 @@
+#include "Client.h"
+
+using namespace Oyster::Network::Client;
+
+Client::Client()
+{
+ connection = new Connection();
+}
+
+Client::~Client()
+{
+ delete this->connection;
+ connection = 0;
+}
+
+int Client::Connect(unsigned int port, char filename[])
+{
+ int errorCode;
+
+ if((errorCode = connection->InitiateClient()) != 0)
+ {
+ return errorCode;
+ }
+
+ if((errorCode = connection->Connect(port, filename)) != 0)
+ {
+ return errorCode;
+ }
+
+ return 0;
+}
+
+void Client::Send(Oyster::Network::OysterByte& bytes)
+{
+ connection->Send(bytes);
+}
+
+void Client::Recv(Oyster::Network::OysterByte& bytes)
+{
+ connection->Recieve(bytes);
+}
\ No newline at end of file
diff --git a/Code/Network/OysterNetworkClient/Client.h b/Code/Network/OysterNetworkClient/Client.h
new file mode 100644
index 00000000..6e69e657
--- /dev/null
+++ b/Code/Network/OysterNetworkClient/Client.h
@@ -0,0 +1,35 @@
+#ifndef NETWORK_CLIENT_CLIENT_H
+#define NETWORK_CLIENT_CLIENT_H
+
+/////////////////////////////////////
+// Created by Pontus Fransson 2013 //
+/////////////////////////////////////
+
+#include "../NetworkDependencies/Connection.h"
+#include "../NetworkDependencies/OysterByte.h"
+
+namespace Oyster
+{
+ namespace Network
+ {
+ namespace Client
+ {
+ class Client
+ {
+ public:
+ Client();
+ ~Client();
+
+ int Connect(unsigned int port, char filename[]);
+
+ void Send(OysterByte& bytes);
+ void Recv(OysterByte& bytes);
+
+ private:
+ ::Oyster::Network::Connection* connection;
+ };
+ }
+ }
+}
+
+#endif
\ No newline at end of file
diff --git a/Code/Network/OysterNetworkClient/ClientDataHandler.cpp b/Code/Network/OysterNetworkClient/ClientDataHandler.cpp
deleted file mode 100644
index 52d0f2ff..00000000
--- a/Code/Network/OysterNetworkClient/ClientDataHandler.cpp
+++ /dev/null
@@ -1,112 +0,0 @@
-#include "SocketClient.h"
-
-#pragma once
-#ifndef SOCKET_DATA_CPP
-#define SOCKET_DATA_CPP
-
-/*std::vector splitString(char* p_inStr, char p_delim)
-{
-std::stringstream ss(p_inStr);
-std::vector elems;
-std::string item;
-while(std::getline(ss, item, p_delim))
-{
-elems.push_back(item);
-}
-return elems;
-}*/
-
-void SocketClient::parseReceivedData(/*char* data, int size*/)
-{
- switch (recvBuffer[0]) // TODO: runtime error occured here when shutting down client. recvBuffer invalid pointer. ~Dan 2013-05-14
- {
- case 1://It's data
- parseData();
- break;
- case 2://For the moment, this is only for init data
- parseGameInitData();
- break;
- case 3://It's a chat message
- parseMessage();
- break;
- case 4://It's a server message
- parseServermessage();
- break;
- case 5://Player has been connected to a game lobby
- parseLobbyInitData();
- break;
- case 6://It's an event
- parseReceivedEvent();
- break;
- case 7:
- parseReceivedEffect();
- break;
- case 8:
- parseRenderData();
- break;
- default:
- int a=0;
-
- }
-}
-void SocketClient::parseRenderData()
-{
- receiveRenderData(recvBuffer+1, recvBufLen-1);
-}
-void SocketClient::parseReceivedEffect()
-{
- receiveEffectData(recvBuffer+1, recvBufLen-1);
-}
-void SocketClient::parseReceivedEvent()
-{
- receiveEvent(recvBuffer+1);
-}
-void SocketClient::parseGameInitData()
-{
- receiveGameInitData(recvBuffer+1);
- connectStatus=true;
-}
-
-void SocketClient::parseLobbyInitData()
-{
- receiveLobbyInitData(recvBuffer+1, recvBufLen-1);
- connectStatus=true;
-}
-
-void SocketClient::parseServermessage()
-{
- recvBuffer[recvBufLen]='\0';
- if(!strcmp(recvBuffer+1, "connected"))
- {
- connectStatus=true;
- connStatus=ONLINE_MAINMENU;
- receiveConnStatus(ONLINE_MAINMENU);
- }
- else if(!strcmp(recvBuffer+1, "qst"))
- {
- connStatus=ONLINE_QUEUEING;
- receiveConnStatus(ONLINE_QUEUEING);
- }
- else if(!strcmp(recvBuffer+1, "qed"))
- {
- connStatus=ONLINE_MAINMENU;
- receiveConnStatus(ONLINE_MAINMENU);
- }
- //Server message of some sort
-}
-
-void SocketClient::parseData()
-{
- //memcpy(&tmpPlayer,buffer+1,playerDataSize);
- //playerContPtr->setPlayerStruct(tmpPlayer);
- receivePlayerUpdate(recvBuffer+1, recvBufLen-1);
-}
-
-void SocketClient::parseMessage()
-{
- //std::string message;
- //message="[Chat] "+users[pid].getUsername()+": "+(buffer+1);
- printf("%s\n",recvBuffer+1);
-}
-
-#endif
diff --git a/Code/Network/OysterNetworkClient/ClientInitFunctions.cpp b/Code/Network/OysterNetworkClient/ClientInitFunctions.cpp
deleted file mode 100644
index e2c4b920..00000000
--- a/Code/Network/OysterNetworkClient/ClientInitFunctions.cpp
+++ /dev/null
@@ -1,79 +0,0 @@
-#include "SocketClient.h"
-
-#pragma once
-#ifndef SOCKET_INIT_CPP
-#define SOCKET_INIT_CPP
-
-bool SocketClient::startReceiveThread()
-{
- threadhandle[0]=CreateThread(
- NULL,
- 0,
- (LPTHREAD_START_ROUTINE)&receiveDataThreadV,
- (LPVOID) this,
- 0,
- NULL);
- return true;
-}
-
-bool SocketClient::startSendDataThread()
-{
- threadhandle[1]=CreateThread(
- NULL,
- 0,
- (LPTHREAD_START_ROUTINE)&receiveDataThreadV,
- (LPVOID) this,
- 0,
- NULL);
- return true;
-}
-bool SocketClient::init(int listenPort)
-{
- return initUDPSocket(listenPort);
-}
-bool SocketClient::connectToIP(const char* ip, int listenPort, char* initData, int initDataSize)
-{
- init(listenPort);
- //---------------------------------------------
- // Set up the port and IP of the server
- //Port starts up as a different one from when connected, it changes once the server has exchanged some info with the client
-
- UDPsendAddr.sin_family = AF_INET;
- UDPsendAddr.sin_port = htons(UDPSendPort);
- UDPsendAddr.sin_addr.s_addr = inet_addr(ip);
-
- TCPsendAddr.sin_family = AF_INET;
- TCPsendAddr.sin_port = htons(TCPSendPort);
- TCPsendAddr.sin_addr.s_addr = inet_addr(ip);
- /*iResult=connect(connTCP, (SOCKADDR *) &TCPsendAddr, addrSize);
- if (iResult == SOCKET_ERROR) {
- int test=WSAGetLastError();
- wprintf(L"connect failed with error: %d\n", WSAGetLastError());
- //closesocket(connTCP);
- //WSACleanup();
- return false;
- }/*
- iResult=send(connTCP, initData, initDataSize, 0);
- if (iResult == SOCKET_ERROR) {
- int test=WSAGetLastError();
- wprintf(L"connect failed with error: %d\n", WSAGetLastError());
- //closesocket(connTCP);
- //WSACleanup();
- return false;
- }*/
-
- iResult = sendto(connUDP,
- initData, initDataSize, 0, (SOCKADDR *) & UDPsendAddr, addrSize);
- if (iResult == SOCKET_ERROR) {
- wprintf(L"Client UDP sendto failed with error: %d\n", WSAGetLastError());
- //closesocket(connUDP);
- //WSACleanup();
- return false;
- }
- //connectStatus=true;
- connectStatus=false;
- return true;
-}
-
-
-#endif
diff --git a/Code/Network/OysterNetworkClient/ClientMain.cpp b/Code/Network/OysterNetworkClient/ClientMain.cpp
index 5c297686..b8f1057f 100644
--- a/Code/Network/OysterNetworkClient/ClientMain.cpp
+++ b/Code/Network/OysterNetworkClient/ClientMain.cpp
@@ -1,79 +1,121 @@
-#include "SocketClient.h"
-const int maxThreadCount=2;
-bool validateIpAddress(const std::string ipAddress)
-{
- struct sockaddr_in sa;
- int result = inet_pton(AF_INET, ipAddress.c_str(), &(sa.sin_addr));
- return result != 0;
-}
-/*int main(int argc, char *argv[])
-{
- std::string tst;
- bool test=true;
- //Multithreading variables
- //int nThreads = 0;
- //DWORD dwThreadId[maxThreadCount];
- //HANDLE threadhandle;
+#include
+#include
+#include
+#include "../NetworkDependencies/WinsockFunctions.h"
+#include "..\NetworkDependencies\Translator.h"
+#include "..\NetworkDependencies\Protocols.h"
+#include "../NetworkDependencies/OysterByte.h"
+#include "../../Misc/ThreadSafeQueue.h"
+#include "Client.h"
- GameClass game;
- SocketClient client;
- //Sets up the link to the GameClass class.
- client.setPlayerContPtr(&game);
- //This is the loop which makes the user enter the server address.
- while (!client.isReady());
- do
- {
- if (!test)
- {
- printf("Could not connect to server. Try another IP.\n");
- }
- else
- {
- printf("Enter the server ip. \n");
- }
- getline(std::cin, tst);
- if (tst.length()==0)
- {
- tst="127.0.0.1";
- }
- if (validateIpAddress(tst))
- {
- //Tmp init connection message: set username
- char* tmp=new char[30];
- printf("What is your desired username?\n");
- std::cin.getline(tmp,30);
- if (strlen(tmp)==0)
- {
- tmp="Anonymous";
- }
- printf("Username set to %s\n", tmp);
+#pragma comment(lib, "ws2_32.lib")
- test=client.connectToIP(tst.c_str(), tmp, strlen(tmp));
- }
- else
- {
- printf("Invalid IPaddress. Please enter a new IPaddress.\n");
- test=false;
- }
- } while (!test);
- while (!client.isConnected());
- Sleep(1000);
- //Starts the receive loop
- //threadhandle=CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)&client.receiveDataThreadV,(LPVOID) &client,0,&dwThreadId[0]);
- client.startReceiveThread();
- //GetExitCodeThread(threadhandle, eCode);
- //This is just a loop to receive user input which creates a natural delay for sendUserData.
- printf("Write what you want to send\n");
- tst="tmp init message";
- while (tst.length()>0)
+using namespace std;
+using namespace Oyster::Network::Protocols;
+using namespace Oyster::Network::Client;
+
+void chat(Client &client);
+
+int main()
+{
+ int errorCode;
+
+ char msgRecv[255] = "\0";
+
+ InitWinSock();
+
+ cout << "Client" << endl;
+
+ //Create Client
+ Client client;
+
+ //Connect to server
+ errorCode = client.Connect(9876, "localhost");
+
+ if(errorCode != 0)
{
- client.sendMessage(tst);
- client.sendUserData();
- getline(std::cin, tst);
+ wstring errorTest = GetErrorMessage(errorCode);
+ wcout << "errorMessage: " << errorTest << endl;
}
- //Kills off the thread and connection
- //DWORD eCode=0;
- //TerminateThread(threadhandle, eCode);
- client.closeConnection();
+
+ chat(client);
+
+ ShutdownWinSock();
+
+ system("pause");
return 0;
-}*/
\ No newline at end of file
+}
+
+void chat(Client &client)
+{
+ Oyster::Network::Translator *t = new Oyster::Network::Translator();
+
+ Oyster::Network::OysterByte msgRecv;
+ string msgSend = "";
+
+ ProtocolSet* set = new ProtocolSet;
+ ProtocolTest test;
+ test.numOfFloats = 5;
+ test.f = new float[test.numOfFloats];
+ float temp = 12345.5654f;
+ for(int i = 0; i < 5; i++)
+ {
+ test.f[i] = temp;
+ temp++;
+ }
+
+ bool chatDone = false;
+
+ while(!chatDone)
+ {
+ client.Recv(msgRecv);
+
+ t->Unpack(set, msgRecv);
+
+ switch(set->type)
+ {
+ case PackageType_header:
+ break;
+ case PackageType_test:
+ cout <<"Client 2: " << set->Protocol.pTest->textMessage <Protocol.pTest->numOfFloats; i++)
+ {
+ cout << set->Protocol.pTest->f[i] << ' ' ;
+ }
+ cout << endl;
+ break;
+ }
+
+ set->Release();
+ msgRecv.Clear(1000);
+
+ /*std::getline(std::cin, msgSend);
+
+
+
+ if( msgSend != "exit")
+ {
+ if(msgSend.length() < 1)
+ {
+ msgSend = "ERROR!";
+ }
+
+ test.textMessage = msgSend;
+
+ t->Pack(test, msgRecv);
+
+ client.Send(msgRecv);
+ }
+
+ else
+ {
+ chatDone = true;
+ }
+
+ cin.clear();*/
+
+ }
+
+ delete t;
+ delete set;
+}
\ No newline at end of file
diff --git a/Code/Network/OysterNetworkClient/ClientTCPSpecific.cpp b/Code/Network/OysterNetworkClient/ClientTCPSpecific.cpp
deleted file mode 100644
index 1e8b7216..00000000
--- a/Code/Network/OysterNetworkClient/ClientTCPSpecific.cpp
+++ /dev/null
@@ -1,39 +0,0 @@
-#include "SocketClient.h"
-
-bool SocketClient::initTCPSocket(int listenPort)
-{
- TCPrecvAddr.sin_family = AF_INET;
- TCPrecvAddr.sin_addr.s_addr = htonl(INADDR_ANY);
- TCPrecvAddr.sin_port = htons(/*TCPRecvPort*/listenPort);
-
- connTCP = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
- if (connTCP == INVALID_SOCKET)
- {
- wprintf(L"socket function failed with error: %ld\n", WSAGetLastError());
- WSACleanup();
- return false;
- }
-
- iResult = bind(connTCP, (SOCKADDR *) & TCPrecvAddr, addrSize);
- if (iResult == SOCKET_ERROR)
- {
- int tst=WSAGetLastError();
- wprintf(L"bind function failed with error %d\n", WSAGetLastError());
- iResult = closesocket(connTCP);
- if (iResult == SOCKET_ERROR)
- wprintf(L"closesocket function failed with error %d\n", WSAGetLastError());
- //WSACleanup();
- return false;
- }
- return true;
-}
-bool SocketClient::sendDataTCP(const char* data, int size)
-{
- iResult = sendto(connTCP,
- data, size, 0, (SOCKADDR *) & TCPsendAddr, addrSize);
- if (iResult == SOCKET_ERROR) {
- wprintf(L"TCP sendto failed with error: %d\n", WSAGetLastError());
- return false;
- }
- return true;
-}
\ No newline at end of file
diff --git a/Code/Network/OysterNetworkClient/ClientUDPSpecific.cpp b/Code/Network/OysterNetworkClient/ClientUDPSpecific.cpp
deleted file mode 100644
index 9cab63ae..00000000
--- a/Code/Network/OysterNetworkClient/ClientUDPSpecific.cpp
+++ /dev/null
@@ -1,39 +0,0 @@
-#include "SocketClient.h"
-bool SocketClient::initUDPSocket(int listenPort)
-{
- UDPrecvAddr.sin_family = AF_INET;
- UDPrecvAddr.sin_addr.s_addr = htonl(INADDR_ANY);
- UDPrecvAddr.sin_port = htons(listenPort);
- //---------------------------------------------
- // Create a socket for sending data
- connUDP = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
- if (connUDP == INVALID_SOCKET)
- {
- wprintf(L"socket failed with error: %ld\n", WSAGetLastError());
- WSACleanup();
- return false;
- }
- iResult = bind(connUDP, (SOCKADDR *) & UDPrecvAddr, addrSize);
- if (iResult == SOCKET_ERROR)
- {
- wprintf(L"bind function failed with error %d\n", WSAGetLastError());
- iResult = closesocket(connUDP);
- if (iResult == SOCKET_ERROR)
- wprintf(L"closesocket function failed with error %d\n", WSAGetLastError());
- WSACleanup();
- return false;
- }
- return true;
-}
-bool SocketClient::sendDataUDP(const char* data, int size)
-{
- iResult = sendto(connUDP,
- data, size, 0, (SOCKADDR *) & UDPsendAddr, addrSize);
- if (iResult == SOCKET_ERROR) {
- wprintf(L"sendto failed with error: %d\n", WSAGetLastError());
- //closesocket(connUDP);
- //WSACleanup();
- return false;
- }
- return true;
-}
\ No newline at end of file
diff --git a/Code/Network/OysterNetworkClient/OysterNetworkClient.vcxproj b/Code/Network/OysterNetworkClient/OysterNetworkClient.vcxproj
index e51f38e2..f4e13099 100644
--- a/Code/Network/OysterNetworkClient/OysterNetworkClient.vcxproj
+++ b/Code/Network/OysterNetworkClient/OysterNetworkClient.vcxproj
@@ -24,26 +24,26 @@
- StaticLibrary
+ Application
true
v110
MultiByte
- StaticLibrary
+ Application
true
v110
MultiByte
- StaticLibrary
+ Application
false
v110
true
MultiByte
- StaticLibrary
+ Application
false
v110
true
@@ -69,28 +69,36 @@
$(SolutionDir)..\External\Lib\$(ProjectName)\
$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\
$(ProjectName)_$(PlatformShortName)D
+ C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)
+ C:\Program Files (x86)\Visual Leak Detector\lib\Win32;$(LibraryPath)
$(SolutionDir)..\External\Lib\$(ProjectName)\
$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\
$(ProjectName)_$(PlatformShortName)
+ C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)
+ C:\Program Files (x86)\Visual Leak Detector\lib\Win32;$(LibraryPath)
$(SolutionDir)..\External\Lib\$(ProjectName)\
$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\
$(ProjectName)_$(PlatformShortName)D
+ C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)
+ C:\Program Files (x86)\Visual Leak Detector\lib\Win64;$(LibraryPath)
$(SolutionDir)..\External\Lib\$(ProjectName)\
$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\
$(ProjectName)_$(PlatformShortName)
+ C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)
+ C:\Program Files (x86)\Visual Leak Detector\lib\Win64;$(LibraryPath)
Level3
Disabled
true
- ..\..\Misc;..\..\OysterMath;..\NetworkDependencies;%(AdditionalIncludeDirectories)
+ %(AdditionalIncludeDirectories)
true
@@ -101,7 +109,7 @@
Level3
Disabled
true
- ..\..\Misc;..\..\OysterMath;..\NetworkDependencies;%(AdditionalIncludeDirectories)
+ %(AdditionalIncludeDirectories)
true
@@ -114,7 +122,7 @@
true
true
true
- ..\..\Misc;..\..\OysterMath;..\NetworkDependencies;%(AdditionalIncludeDirectories)
+ %(AdditionalIncludeDirectories)
true
@@ -129,7 +137,7 @@
true
true
true
- ..\..\Misc;..\..\OysterMath;..\NetworkDependencies;%(AdditionalIncludeDirectories)
+ %(AdditionalIncludeDirectories)
true
@@ -137,28 +145,21 @@
true
-
-
-
-
-
-
-
-
-
-
-
{2ec4dded-8f75-4c86-a10b-e1e8eb29f3ee}
-
- {f10cbc03-9809-4cba-95d8-327c287b18ee}
-
{c5aa09d0-6594-4cd3-bd92-1d380c7b3b50}
+
+
+
+
+
+
+
diff --git a/Code/Network/OysterNetworkClient/OysterNetworkClient.vcxproj.filters b/Code/Network/OysterNetworkClient/OysterNetworkClient.vcxproj.filters
index 4327b3ae..2e5e9ef6 100644
--- a/Code/Network/OysterNetworkClient/OysterNetworkClient.vcxproj.filters
+++ b/Code/Network/OysterNetworkClient/OysterNetworkClient.vcxproj.filters
@@ -15,27 +15,15 @@
-
- Source Files
-
-
- Source Files
-
Source Files
-
- Source Files
-
-
- Source Files
-
-
+
Source Files
-
+
Header Files
diff --git a/Code/Network/OysterNetworkClient/SocketClient.cpp b/Code/Network/OysterNetworkClient/SocketClient.cpp
deleted file mode 100644
index cde039cf..00000000
--- a/Code/Network/OysterNetworkClient/SocketClient.cpp
+++ /dev/null
@@ -1,133 +0,0 @@
-#include "SocketClient.h"
-#pragma once
-#ifndef SOCKET_CLIENT_CPP
-#define SOCKET_CLIENT_CPP
-
-SocketClient::SocketClient()
-{
- playerDataSize=Network::CLIENT_PLAYER_DATA_SIZE;
- sendDelayMS=10;
- connUDP = INVALID_SOCKET;
- connTCP = INVALID_SOCKET;
- //sendBuffer=new char[BUFFER_MAX_SIZE];
- //sendBufLen=BUFFER_MAX_SIZE;
- //ZeroMemory(sendBuffer,sendBufLen);
- recvBuffer=new char[BUFFER_MAX_SIZE];
- recvBufLen=BUFFER_MAX_SIZE;
- ZeroMemory(recvBuffer,recvBufLen);
-
- dataBuf=new char[playerDataSize+1];
- dataBuf[0]=1;
- //ZeroMemory(b,sizeof(buffer));
- //----------------------
- // Initialize Winsock
- iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
- if (iResult != NO_ERROR) {
- printf("WSAStartup failed with error: %d\n", iResult);
- }
-
-
-
- addrSize=sizeof(sockaddr_in);
- connectStatus=false;
-}
-
-
-
-bool SocketClient::sendUserData()
-{
- //memcpy(dataBuf+1,&playerContPtr->getPlayerData(),playerDataSize);
- //return sendData(dataBuf, playerDataSize+1);
- printf("NOT YET IMPLEMENTED");
- return false;
-}
-
-bool SocketClient::sendUserData(char* data, int size)
-{
- memcpy(dataBuf+1,data,size);
- return sendDataUDP(dataBuf, size+1);
-}
-
-bool SocketClient::sendMessage(std::string msg)
-{
- if (msg[0]=='/')
- {
- //Server command
- msg[0]=2;
-
- }
- else
- {
- //Chat message
- msg='1'+msg;
- msg[0]=3;
- }
- return sendDataUDP(msg.c_str(), (int)msg.size());
-}
-
-bool SocketClient::closeConnection()
-{
- connectStatus=false;
- Sleep(5);
- //Give the threads 5 ms to quit themselves before terminating them
- DWORD eCode=0;
- TerminateThread(threadhandle[0], eCode);
- TerminateThread(threadhandle[1], eCode);
- //---------------------------------------------
- // When the application is finished sending, close the socket.
- setupStatus=false;
- printf("Finished sending. Closing socket.\n");
- iResult = closesocket(connUDP);
- if (iResult == SOCKET_ERROR)
- {
- wprintf(L"closesocket failed with error: %d\n", WSAGetLastError());
- WSACleanup();
- return false;
- }
- //---------------------------------------------
- // Clean up and quit.
- printf("Exiting.\n");
- WSACleanup();
- return true;
-}
-
-void SocketClient::receiveDataThreadV(SocketClient* ptr)
-{
- while(true)
- {
- ptr->recvBufLen=recvfrom(ptr->connUDP, ptr->recvBuffer, BUFFER_MAX_SIZE, 0, (SOCKADDR *) & ptr->UDPsendAddr, &ptr->addrSize);
- if (ptr->recvBufLen == SOCKET_ERROR)
- {
- wprintf(L"recv failed with error %d\n", WSAGetLastError());
- }
- //ptr->buffer[ptr->iResult]='\0';
- else
- ptr->parseReceivedData();
- }
-}
-
-
-void SocketClient::receiveDataWaitOnResponse()
-{
- recvBufLen=recvfrom(connUDP, recvBuffer, BUFFER_MAX_SIZE, 0, (SOCKADDR *) & UDPsendAddr, &addrSize);
- if (recvBufLen == SOCKET_ERROR)
- {
- wprintf(L"recv failed with error %d\n", WSAGetLastError());
- }
- //buffer[iResult]='\0';
- else
- parseReceivedData();
-}
-
-void SocketClient::sendDataThreadV(SocketClient* ptr)
-{
- printf("NOT YET IMPLEMENTED");
- /*while(ptr->connectStatus)
- {
- memcpy(ptr->dataBuf+1,&ptr->playerContPtr->getPlayerData(),playerDataSize);
- ptr->sendData(ptr->dataBuf, playerDataSize+1);
- Sleep(ptr->sendDelayMS);
- }*/
-}
-
-#endif
\ No newline at end of file
diff --git a/Code/Network/OysterNetworkClient/SocketClient.h b/Code/Network/OysterNetworkClient/SocketClient.h
deleted file mode 100644
index 46c57d8d..00000000
--- a/Code/Network/OysterNetworkClient/SocketClient.h
+++ /dev/null
@@ -1,147 +0,0 @@
-#pragma once
-//Start by defining unicode
-//#ifndef UNICODE
-//#define UNICODE
-//#endif
-//defining WIN32_LEAN_AND_MEAN this early is REQUIRED if you want to avoid a certain winsock error.
-//#define WIN32_LEAN_AND_MEAN
-//#define NOMINMAX
-//#include
-//#include "GameClassExample.h"
-//These includes are required for winsock
-#include "Network.h"
-//#include
-//#include
-//#include
-//#include
-//#include "OysterMath.h"
-//These are optional includes for various useful features
-#include
-#include
-#include
-#include
-
-//ws2_32.lib is a lib file the linker requires for winsock compilation
-#pragma comment(lib, "Ws2_32.lib")
-
-//constants used by the socket client to avoid hard coding and/or mass variable declaration
-const short TCPSendPort = 11110;
-const short TCPRecvPort = 11111;
-const short UDPSendPort = 11000;
-const short UDPRecvPort = 11001;
-const int BUFFER_MAX_SIZE = 4096;
-
-enum ConnectionStatus
-{
- OFFLINE,
- ONLINE_MAINMENU,
- ONLINE_QUEUEING,
- ONLINE_INLOBBY,
- ONLINE_INGAME
-};
-class SocketClient
-{
-private:
- HANDLE threadhandle[2];
- int sendDelayMS;
-
- //2 bools used to verify the activation of the client so threads can't start too early
- ConnectionStatus connStatus;
- bool setupStatus;
- bool connectStatus;
-
- //iResult is used to check error codes
- int iResult;
- //wsaData records error messages and errors which winsock might encounter
- WSADATA wsaData;
-
- //Main socket
- SOCKET connUDP;
- SOCKET connTCP;
-
- //Addresses used for data transfer
- sockaddr_in TCPrecvAddr;
- sockaddr_in TCPsendAddr;
- //UDPrecvAddr marks the port and IP adress the server is supposed to return data to.
- sockaddr_in UDPrecvAddr;
- //UDPsendAddr marks which IP and port the client is supposed to send data to.
- sockaddr_in UDPsendAddr;
- //size of a sockaddr_in. This might as well be a constant, but i'm keeping it in the class for performance reasons.
- int addrSize;
-
- //buffer which is filled when data receive happens.
- char* recvBuffer;
- //this variable tracks the buffer length.
- int recvBufLen;
-
- //dataBuf is a buffer solely for sending your own user data. It never changes size in order to increase performance.
- //char* sendBuffer;
- //int sendBufLen;
- //PlayerStruct tmpPlayer;
- char* dataBuf;
- int playerDataSize;
-public:
- void setPlayerDataSize(int pds){playerDataSize=pds;}
- //Constructor
- SocketClient();
-
- //Initiation for sockets.
- bool init(int listenPort);
- bool initTCPSocket(int listenPort);
- bool initUDPSocket(int listenPort);
- //Connects to a server of a user-defined IP. Can only be called after an initXSocket has gone through.
- //The 2 remaining variables are init data and size of said data. Currently username.
- bool connectToIP(const char* ip, int listenPort, char* initData, int initDataSize);
- //sends an undefined data type of (variable#2) size to the server.
- bool sendDataUDP(const char*, int);
- bool sendDataTCP(const char*, int);
- //sends a text string to the server.
- bool sendMessage(std::string str);
- bool sendServerMessage(std::string str);
- //sends user data to the server
- bool sendUserData();
- bool sendUserData(char* data, int size);
-
- //Closes connection, kills off the socket.
- bool closeConnection();
-
- //Simple ifBoolIsTrue checks
- bool isReady() const {return setupStatus;}
- bool isConnected() const {return connectStatus;}
- void receiveDataWaitOnResponse();
- //Sends data periodically
- static void sendDataThreadV(SocketClient* ptr);
- //Receive loop. This is event-based and is on its own thread.
- static void receiveDataThreadV(SocketClient* ptr);
- //Once data is received, it calls on the parseReceivedData function.
- void parseReceivedData();
- //void parseReceivedKeyframe();
- //If an event is called from the server, this function will be called.
- void parseReceivedEvent();
- void parseReceivedEffect();
- //It is then sent to one of the following functions based on the first byte of the buffer.
-
- //Servermessage
- void parseServermessage();
- //single user data
- void parseData();
- //string (character data)
- void parseMessage();
- //init data which sets the start position etc of all characters.
- void parseLobbyInitData();
- void parseGameInitData();
- void parseRenderData();
-
- bool startReceiveThread();
- bool startSendDataThread();
- void setSendDelay(int ms){sendDelayMS=ms;}
-
- //virtual functions
- virtual void receiveGameInitData(char*)=0;
- virtual void receiveLobbyInitData(char*, int)=0;
- virtual void receivePlayerUpdate(char*, int)=0;
- virtual void receiveRenderData(char*, int)=0;
- virtual void receiveEffectData(char*, int)=0;
- virtual void receiveConnStatus(ConnectionStatus)=0;
- virtual void receiveEvent(char*)=0;
-};
\ No newline at end of file
diff --git a/Code/Network/OysterNetworkServer/Client.cpp b/Code/Network/OysterNetworkServer/Client.cpp
new file mode 100644
index 00000000..5cc15eec
--- /dev/null
+++ b/Code/Network/OysterNetworkServer/Client.cpp
@@ -0,0 +1,24 @@
+#include "Client.h"
+
+using namespace Oyster::Network;
+using namespace Oyster::Network::Server;
+
+Client::Client(unsigned int socket)
+{
+ connection = new Connection(socket);
+}
+
+Client::~Client()
+{
+ delete connection;
+}
+
+void Client::Send(OysterByte& bytes)
+{
+ connection->Send(bytes);
+}
+
+void Client::Recv(OysterByte& bytes)
+{
+ connection->Recieve(bytes);
+}
\ No newline at end of file
diff --git a/Code/Network/OysterNetworkServer/Client.h b/Code/Network/OysterNetworkServer/Client.h
new file mode 100644
index 00000000..2c5ba35f
--- /dev/null
+++ b/Code/Network/OysterNetworkServer/Client.h
@@ -0,0 +1,34 @@
+#ifndef NETWORK_SERVER_CLIENT_H
+#define NETWORK_SERVER_CLIENT_H
+
+/////////////////////////////////////
+// Created by Pontus Fransson 2013 //
+/////////////////////////////////////
+
+#include "../NetworkDependencies/Connection.h"
+#include "../NetworkDependencies/OysterByte.h"
+
+namespace Oyster
+{
+ namespace Network
+ {
+ namespace Server
+ {
+ class Client
+ {
+ public:
+ Client(unsigned int socket);
+ ~Client();
+
+ void Send(OysterByte& bytes);
+ void Recv(OysterByte& bytes);
+
+ private:
+ ::Oyster::Network::Connection* connection;
+
+ };
+ }
+ }
+};
+
+#endif
\ No newline at end of file
diff --git a/Code/Network/OysterNetworkServer/Game.cpp b/Code/Network/OysterNetworkServer/Game.cpp
deleted file mode 100644
index 7948603d..00000000
--- a/Code/Network/OysterNetworkServer/Game.cpp
+++ /dev/null
@@ -1,113 +0,0 @@
-#include "Game.h"
-Game::Game()
-{
- playerCount=0;
- started=false;
- for (int i=0; i usr, int nrOfPlayers)
-{
- /*for (int i=0; isetGame(2);
- //init.players[i]=players[i];
- }
- return init;
-}
-void Game::addUser(int uid)
-{
- userID[playerCount++]=uid;
-}
-bool Game::startGame()
-{
- started=true;
- return started;
-}
-void Game::update(float dt)
-{
-
-}
\ No newline at end of file
diff --git a/Code/Network/OysterNetworkServer/Game.h b/Code/Network/OysterNetworkServer/Game.h
deleted file mode 100644
index d162a322..00000000
--- a/Code/Network/OysterNetworkServer/Game.h
+++ /dev/null
@@ -1,51 +0,0 @@
-#pragma once
-#ifndef GAME_H
-#define GAME_H
-#include "User.h"
-#include "ServerInclude.h"
-const int MUTEX_COUNT =2;
-//Mutex #0=playerPos setGet
-//Mutex #1=
-
-//#include "Session.h"
-
-class Game
-{
-private:
- bool started;
- //ClientToServerUpdateData players[PLAYER_MAX_COUNT];
- User* users[PLAYER_MAX_COUNT];
- int userID[PLAYER_MAX_COUNT];
- bool ready[PLAYER_MAX_COUNT];
- int playerCount;
-
- //Tracks which ship each user has
- int shipID[PLAYER_MAX_COUNT];
- HANDLE mutex[MUTEX_COUNT];
- //::Game::Session *session;
- int sessionID;
-public:
- //Will reset all data
- //playerIDs is an array of int which points toward each users connection.
- void setReady(int pid, bool rdy){ready[pid]=rdy;}
- bool allReady(){for (int i=0; i players, int nrOfPlayers);
- GameInitData getInitData();
- bool startGame();
- bool isStarted(){return started;}
- Game();
- //Float4x4 getPlayerPos(int id);
- //void setPlayerPos(int id, Float4x4 pos);
- //bool checkMoveValidity(ClientToServerUpdateData plr);
- //ClientToServerUpdateData getPlayerData(int id);
- //void setPlayerData(int id, ClientToServerUpdateData ps);
-
- int getPlayerCount() {return playerCount;}
- int getUserID(int i) {return userID[i];}
-
- void initLUA(char* file);
- void update(float dt);
- void addUser(int uid);
- void removeUser(int uid){playerCount--;}
-};
-#endif
\ No newline at end of file
diff --git a/Code/Network/OysterNetworkServer/Lobby.cpp b/Code/Network/OysterNetworkServer/Lobby.cpp
deleted file mode 100644
index ade4b120..00000000
--- a/Code/Network/OysterNetworkServer/Lobby.cpp
+++ /dev/null
@@ -1,73 +0,0 @@
-#include "Lobby.h"
-
-Lobby::Lobby()
-{
- timerStarted=false;
- nrUsers=0;
- timerMutex = CreateMutex(
- NULL, // default security attributes
- FALSE, // initially not owned
- NULL); // unnamed mutex
-
- if (timerMutex == NULL)
- {
- printf("CreateMutex error: %d\n", GetLastError());
- }
- for(int i=0; i0)
- return timeLeft;
- else
- return 0;
- }
- ReleaseMutex(timerMutex);
-}
\ No newline at end of file
diff --git a/Code/Network/OysterNetworkServer/Lobby.h b/Code/Network/OysterNetworkServer/Lobby.h
deleted file mode 100644
index a17e771c..00000000
--- a/Code/Network/OysterNetworkServer/Lobby.h
+++ /dev/null
@@ -1,27 +0,0 @@
-#include "ServerInclude.h"
-#include "User.h"
-#ifndef LOBBY_H
-#define LOBBY_H
-class Lobby
-{
-private:
- int nrUsers;
- int userID[PLAYER_MAX_COUNT];
- ServerTimer countdownTimer;
- float countdownLimit;
- LobbyUserStruct userData[PLAYER_MAX_COUNT];
- bool timerStarted;
- HANDLE timerMutex;
-public:
- Lobby();
- void addUser(User usr, int i);
- int getUserID(int i) const {return userID[i];}
- int getNrPlayers() const {return nrUsers;}
- void removeUser();
- void updateUserData(LobbyUserStruct);
- LobbyInitData getLobbyInitData();
- void startLobbyCountdown(float seconds);
- float timeLeft();
-
-};
-#endif
\ No newline at end of file
diff --git a/Code/Network/OysterNetworkServer/OysterNetworkServer.vcxproj b/Code/Network/OysterNetworkServer/OysterNetworkServer.vcxproj
index 6be7bc04..65136729 100644
--- a/Code/Network/OysterNetworkServer/OysterNetworkServer.vcxproj
+++ b/Code/Network/OysterNetworkServer/OysterNetworkServer.vcxproj
@@ -24,26 +24,26 @@
- StaticLibrary
+ Application
true
v110
MultiByte
- StaticLibrary
+ Application
true
v110
MultiByte
- StaticLibrary
+ Application
false
v110
true
MultiByte
- StaticLibrary
+ Application
false
v110
true
@@ -69,28 +69,36 @@
$(SolutionDir)..\External\Lib\$(ProjectName)\
$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\
$(ProjectName)_$(PlatformShortName)D
+ C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)
+ C:\Program Files (x86)\Visual Leak Detector\lib\Win32;$(LibraryPath)
$(SolutionDir)..\External\Lib\$(ProjectName)\
$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\
$(ProjectName)_$(PlatformShortName)
+ C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)
+ C:\Program Files (x86)\Visual Leak Detector\lib\Win32;$(LibraryPath)
$(SolutionDir)..\External\Lib\$(ProjectName)\
$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\
$(ProjectName)_$(PlatformShortName)D
+ C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)
+ C:\Program Files (x86)\Visual Leak Detector\lib\Win64;$(LibraryPath)
$(SolutionDir)..\External\Lib\$(ProjectName)\
$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\
$(ProjectName)_$(PlatformShortName)
+ C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)
+ C:\Program Files (x86)\Visual Leak Detector\lib\Win64;$(LibraryPath)
Level3
Disabled
true
- ..\..\Misc;..\..\OysterMath;..\NetworkDependencies;%(AdditionalIncludeDirectories)
+ %(AdditionalIncludeDirectories)
true
@@ -101,7 +109,7 @@
Level3
Disabled
true
- ..\..\Misc;..\..\OysterMath;..\NetworkDependencies;%(AdditionalIncludeDirectories)
+ %(AdditionalIncludeDirectories)
true
@@ -114,7 +122,7 @@
true
true
true
- ..\..\Misc;..\..\OysterMath;..\NetworkDependencies;%(AdditionalIncludeDirectories)
+ %(AdditionalIncludeDirectories)
true
@@ -129,7 +137,7 @@
true
true
true
- ..\..\Misc;..\..\OysterMath;..\NetworkDependencies;%(AdditionalIncludeDirectories)
+ %(AdditionalIncludeDirectories)
true
@@ -137,37 +145,21 @@
true
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
{2ec4dded-8f75-4c86-a10b-e1e8eb29f3ee}
-
- {f10cbc03-9809-4cba-95d8-327c287b18ee}
-
{c5aa09d0-6594-4cd3-bd92-1d380c7b3b50}
+
+
+
+
+
+
+
diff --git a/Code/Network/OysterNetworkServer/OysterNetworkServer.vcxproj.filters b/Code/Network/OysterNetworkServer/OysterNetworkServer.vcxproj.filters
index 15a52647..3cb5827c 100644
--- a/Code/Network/OysterNetworkServer/OysterNetworkServer.vcxproj.filters
+++ b/Code/Network/OysterNetworkServer/OysterNetworkServer.vcxproj.filters
@@ -15,54 +15,15 @@
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
Source Files
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
- Source Files
-
-
+
Source Files
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
-
+
Header Files
diff --git a/Code/Network/OysterNetworkServer/ServerDataHandler.cpp b/Code/Network/OysterNetworkServer/ServerDataHandler.cpp
deleted file mode 100644
index 55c36a02..00000000
--- a/Code/Network/OysterNetworkServer/ServerDataHandler.cpp
+++ /dev/null
@@ -1,219 +0,0 @@
-#include "SocketServer.h"
-
-
-
-void SocketServer::parseReceivedData(int threadID/*char* data, int size*/)
-{
- bool test=false;
- for(unsigned int i=0; isrcAddr);
- data->buffer[data->dataSize]='\0';
- usr.setUsername(data->buffer);
- users.push_back(usr);
- sendData(((int)users.size())-1, "\4connected",10);
- std::string asd=users[users.size()-1].getUsername();
- printf("Username:%s, IP:%s\n",users[users.size()-1].getUsername().c_str(), inet_ntoa(users[users.size()-1].getAddr().sin_addr));
-}
-void SocketServer::removeUser(int id)
-{
- games[users[id].getGame()].removeUser(id);
- users.erase(users.begin()+id);
-}
-void SocketServer::parseServercommand(int pid, int threadID)
-{
- connData[threadID].buffer[connData[threadID].dataSize]='\0';
- wprintf(L"User %d sent a server command.\n", pid);
- printf("The command is the following:%s.\n", connData[threadID].buffer+1);
- std::vector list=splitString(connData[threadID].buffer+1, ' ');
- bool validcommand=false;
- if(list.size()==0)
- {
- //Ignore case 1, to avoid vector subscript out of range errors
- }
- //First variable: Command
- else if(!list[0].compare(" "))
- {
- //Add rest ignore cases here
- }
- else if(!list[0].compare("help"))
- {
- validcommand=true;
- }
- //else if(!list[0].compare("startgame"))
- //{
- //validcommand=true;
- //Do more than just sending init data here
- //sendInitData();
- //}
- else if (!list[0].compare("exit"))
- {
- validcommand=true;
- //User #pid needs to be removed here, and data needs to be sorted accordingly.
- }
- else if (!list[0].compare("qst"))
- {
- validcommand=true;
- if (users[pid].getState()==ONLINE)
- {
- sendData(pid, "\4qst",4);
- users[pid].setState(ONLINE_QUEUEING);
- }
- }
- else if (!list[0].compare("qed"))
- {
- validcommand=true;
- if (users[pid].getState()==ONLINE_QUEUEING)
- {
- sendData(pid, "\4qed",4);
- users[pid].setState(ONLINE);
- }
- }
- else if (!list[0].compare("rdy"))
- {
- if (users[pid].getState()==ONLINE_INGAME)
- {
- games[users[pid].getGame()].setReady(pid, true);
- }
- }
- else if (!list[0].compare("dc"))
- {
- validcommand=true;
- printf("User %s (ID:%d) has disconnected.",users[pid].getUsername().c_str(), pid);
- users[pid].setState(OFFLINE);
- removeUser(pid);
- //Tell games that he might be in here taht he's down
- //users.erase(users.begin()
- }
- else if((!list[0].compare("w")||!list[0].compare("whisper")||!list[0].compare("msg")) && list.size()>2)
- {
- validcommand=true;
- for(unsigned int i=0; i1)
- {
- users[pid].setUsername(list[1]);
- //list[1]="\3Your username has been changed to "+list[1];
- //sendData(pid,list[1].c_str(), list[1].length());
- validcommand=true;
- }
- }
- if(!validcommand)
- {
- int a=0;
- //sendData(pid, "\3Invalid server command.", 24);
- //Tell user that the server command was invalid
- }
-}
-void SocketServer::parseData(int pid, int gid, int threadID)
-{
- memcpy(&connData[threadID].tmpdata,connData[threadID].buffer+1,CLIENT_PLAYER_DATA_SIZE);
- //No old packets
- if (users[pid].getLastUpdate()accessPlayer(pid),connData[threadID].tmpdata);
- }
-}
-void SocketServer::parseMessage(int pid, int threadID)
-{
- std::string message;
- message="\3[Chat] "+users[pid].getUsername()+": "+(connData[threadID].buffer+1);
- sendData(-1,message.c_str(), (int)message.length());
-}
-void SocketServer::sendInitData(int gid)
-{
- GameInitData init=games[gid].getInitData();
- //int test=session->getNumPlayers(); // getNumPlayers is removed
- for (int i=0; iaccessPlayer(i).getOrientation();
- }
- char* gd=new char[sizeof(init)+1];
- gd[0]=2;
- for (int i=0; i
-#define DEBUG_NEW new(_NORMAL_BLOCK ,__FILE__, __LINE__)
-#else
-#define DEBUG_NEW new
-#endif
-
-#include
-#include
-#include
-#include
-#include "OysterMath.h"
-//#include "Session.h"
-#include "ServerTimer.h"
-using namespace Network;
-
-const float GAME_UPDATEDELAY=1.0f/120.0f;
diff --git a/Code/Network/OysterNetworkServer/ServerMain.cpp b/Code/Network/OysterNetworkServer/ServerMain.cpp
index 6c3d7f56..9dd0a0c1 100644
--- a/Code/Network/OysterNetworkServer/ServerMain.cpp
+++ b/Code/Network/OysterNetworkServer/ServerMain.cpp
@@ -1,47 +1,128 @@
-#include
-#include "SocketServer.h"
-#include "ServerTimer.h"
#include
-#include
-#include
-//#ifdef WINDOWS
-#include
-#include "ServerInclude.h"
-#define GetCurrentDir _getcwd
-//#else
- //For other OS than windows; can't be found on
- //all windows setups so it's commented for now
- //#include
- //#define GetCurrentDir getcwd
- //#endif
+#include
+#include
+#include
+#include "../NetworkDependencies/WinsockFunctions.h"
+#include "../NetworkDependencies/Listener.h"
+#include "../NetworkDependencies/Translator.h"
+#include "Client.h"
+#include "../NetworkDependencies/OysterByte.h"
+#include "../NetworkDependencies/PostBox.h"
+#include "../../Misc/WinTimer.h"
-char* getCurDir()
-{
- char* cCurrentPath;
- cCurrentPath=new char[FILENAME_MAX];
- int test=sizeof(cCurrentPath);
- if (!GetCurrentDir(cCurrentPath, FILENAME_MAX))
- {
- return "ERROR";
- }
- cCurrentPath[FILENAME_MAX - 1] = '\0';
- return cCurrentPath;
-}
-int main(int argc, char *argv[])
-{
- srand((unsigned int)time(0));
- ::Oyster::Game::MoveAble::setDiscreteTimeSlice( GAME_UPDATEDELAY );
+#pragma comment(lib, "ws2_32.lib")
- SocketServer server;
- server.loadMapList("..\\Content\\Maplist.txt");
- while (!server.isReady());
- server.startThreads();
- GameLogic::Object::init("NOT_IMPLEMENTED");
- server.startGameCreateLoop(50);
- while(true)
+using namespace std;
+using namespace Oyster::Network::Server;
+using namespace Oyster::Network;
+using namespace ::Protocols;
+using namespace Utility;
+
+int main()
+{
+ OysterByte recvBuffer;
+ IPostBox* postBox = new PostBox();
+
+ cout << "Server" << endl;
+ Translator t;
+ int errorCode;
+
+ if(!InitWinSock())
{
- server.updateServers();
+ cout << "errorMessage: unable to start winsock" << endl;
}
- server.closeConnection();
+
+ //Create socket
+ Listener listener;
+ listener.Init(9876);
+ listener.SetPostBox(postBox);
+ Sleep(1000);
+
+ //Start listening
+ //Accept a client
+ ProtocolTest test;
+ test.clientID = 0;
+ test.size = 2;
+ test.textMessage = "hej";
+ test.numOfFloats = 0;
+ test.f = new float[test.numOfFloats];
+ float temp = 395.456f;
+ for(int i = 0; i < (int)test.numOfFloats; i++)
+ {
+ test.f[i] = temp;
+ temp--;
+ }
+
+ t.Pack(test, recvBuffer);
+
+ WinTimer timer;
+
+ vector clients;
+ int client = -1;
+ while(1)
+ {
+ client = -1;
+ postBox->FetchMessage(client);
+ if(client != -1)
+ {
+ cout << "Client connected: " << client << endl;
+ clients.push_back(new Client(client));
+
+ clients.at(clients.size()-1)->Send(recvBuffer);
+ }
+
+ //Send a message every 1 secounds to all clients.
+ if(timer.getElapsedSeconds() > 1)
+ {
+ cout << "Sending to " << clients.size() << " clients." << endl;
+ timer.reset();
+ for(int i = 0; i < (int)clients.size(); i++)
+ {
+ clients.at(i)->Send(recvBuffer);
+ }
+ }
+ Sleep(100);
+ }
+ listener.Shutdown();
+
+ /*
+ ProtocolSet* set = new ProtocolSet;
+
+ client1.Send(recvBuffer);
+
+ while(1)
+ {
+ client1.Recv(recvBuffer);
+
+ t.Unpack(set, recvBuffer);
+ cout << set->Protocol.pTest->clientID << ' ' << set->Protocol.pTest->packageType << ' ' << set->Protocol.pTest->size << endl;
+ cout << "Client1: " << set->Protocol.pTest->textMessage << endl;
+ for(int i = 0; i < (int)set->Protocol.pTest->numOfFloats; i++)
+ {
+ cout << set->Protocol.pTest->f[i] << ' ';
+ }
+ cout << endl;
+ set->Release();
+ client2.Send(recvBuffer);
+
+ client2.Recv(recvBuffer);
+
+ t.Unpack(set, recvBuffer);
+ cout << set->Protocol.pTest->clientID << ' ' << set->Protocol.pTest->packageType << ' ' << set->Protocol.pTest->size << endl;
+ cout << "Client2: " << set->Protocol.pTest->textMessage << endl;
+ for(int i = 0; i < (int)set->Protocol.pTest->numOfFloats; i++)
+ {
+ cout << set->Protocol.pTest->f[i] << ' ';
+ }
+ cout << endl;
+ set->Release();
+ client1.Send(recvBuffer);
+ }
+
+
+ ShutdownWinSock();
+ delete set;
+ */
+ system("pause");
return 0;
-}
\ No newline at end of file
+}
diff --git a/Code/Network/OysterNetworkServer/ServerTCPSpecific.cpp b/Code/Network/OysterNetworkServer/ServerTCPSpecific.cpp
deleted file mode 100644
index eb6987c9..00000000
--- a/Code/Network/OysterNetworkServer/ServerTCPSpecific.cpp
+++ /dev/null
@@ -1,66 +0,0 @@
-#include "SocketServer.h"
-bool SocketServer::initTCPSocket()
-{
- //----------------------
- // Create a SOCKET for listening for incoming connection requests.
- TCPSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
- if (TCPSocket == INVALID_SOCKET) {
- wprintf(L"TCP socket function failed with error: %ld\n", WSAGetLastError());
- WSACleanup();
- return false;
- }
-
- iResult = bind(TCPSocket, (SOCKADDR *) & TCPRecvAddr, addrSize);
- if (iResult == SOCKET_ERROR) {
- wprintf(L"TCP bind function failed with error %d\n", WSAGetLastError());
- iResult = closesocket(TCPSocket);
- if (iResult == SOCKET_ERROR)
- wprintf(L"TCP closesocket function failed with error %d\n", WSAGetLastError());
- WSACleanup();
- return false;
- }
- return true;
-}
-DWORD SocketServer::activateTCPConnectLoop(ThreadArguments* tra)
-{
- while (true)
- {
- (tra->ptr)->receiveConnection(tra->threadID);
- }
-}
-void SocketServer::receiveConnection(int threadID)
-{
- User tmp;
- //----------------------
- // Listen for incoming connection requests
- // on the created socket
- if (listen(TCPSocket, SOMAXCONN) == SOCKET_ERROR)
- {
- wprintf(L"listen function failed with error: %d\n", WSAGetLastError());
- return;
- }
-
- printf("Starting TCP connection loop.\n");
- int a=0;
- while(a==0)
- {
- a=1;
- tmp.connection=accept(TCPSocket, (struct sockaddr*)&TCPRecvAddr, &addrSize);
- printf("Accepted a TCP connection from IP %s.\n", inet_ntoa(TCPRecvAddr.sin_addr));
- tcpData[threadID].dataSize=recv(
- tmp.connection,
- tcpData[threadID].buffer,
- tcpData[threadID].bufLen,
- 0);
- connData[threadID].buffer[connData[threadID].dataSize]='\0';
- tmp.setUsername(tcpData[threadID].buffer);
- if (tcpData[threadID].dataSize == SOCKET_ERROR)
- {
- wprintf(L"TCP recv failed with error %d\n", WSAGetLastError());
- }
- printf("TCP Thread #%d received connData from %s\n", threadID, inet_ntoa(tcpData[threadID].srcAddr.sin_addr));
- //connData[threadID].buffer[connData[threadID].dataSize]='\0';
- //AddUser(&tcpData[threadID]);
- //parseReceivedData(threadID);
- }
-}
\ No newline at end of file
diff --git a/Code/Network/OysterNetworkServer/ServerTimer.cpp b/Code/Network/OysterNetworkServer/ServerTimer.cpp
deleted file mode 100644
index 4dc3d286..00000000
--- a/Code/Network/OysterNetworkServer/ServerTimer.cpp
+++ /dev/null
@@ -1,85 +0,0 @@
-#include "ServerTimer.h"
-ServerTimer::ServerTimer()
- :
- c_SecondsPerCount(0.0),
- c_DeltaTime(-1.0),
- c_BaseTime(0),
- c_PausedTime(0),
- c_PrevTime(0),
- c_CurrTime(0),
- c_Stopped(false)
-{
- __int64 countsPerSec;
- QueryPerformanceFrequency((LARGE_INTEGER*)&countsPerSec);
- c_SecondsPerCount =1.0 / (double)countsPerSec;
-
- QueryPerformanceCounter((LARGE_INTEGER*)&c_PrevTime);
-}
-
-void ServerTimer::start()
-{
- __int64 p_StartTime;
- QueryPerformanceCounter((LARGE_INTEGER*)&p_StartTime);
- if(c_Stopped)
- {
- c_PausedTime += (p_StartTime-c_StopTime);
- c_PrevTime = p_StartTime;
- c_StopTime = 0;
- c_Stopped = false;
- }
-}
-__int64 ServerTimer::getTime()
-{
- __int64 testInt;
- return QueryPerformanceCounter((LARGE_INTEGER*)&testInt);
- return testInt;
-}
-
-void ServerTimer::stop()
-{
- if(!c_Stopped)
- {
- __int64 p_CurrTime;
- QueryPerformanceCounter((LARGE_INTEGER*)&p_CurrTime);
- c_StopTime = p_CurrTime;
- c_Stopped = true;
- }
-}
-void ServerTimer::reset()
-{
- __int64 p_CurrTime;
- QueryPerformanceCounter((LARGE_INTEGER*)&p_CurrTime);
- c_BaseTime = p_CurrTime;
- c_PrevTime = p_CurrTime;
- c_StopTime = 0;
- c_Stopped = false;
-}
-void ServerTimer::tick()
-{
- if (c_Stopped)
- {
- c_DeltaTime= 0.0;
- return;
- }
- __int64 p_CurrTime;
- QueryPerformanceCounter((LARGE_INTEGER*)&p_CurrTime);
- c_CurrTime=p_CurrTime;
-
- c_DeltaTime=(c_CurrTime-c_PrevTime)*c_SecondsPerCount;
- c_PrevTime=c_CurrTime;
- if(c_DeltaTime<0.0) c_DeltaTime=0.0;
-}
-float ServerTimer::getGameTime() const
-{
- if(c_Stopped)
- {
- return (float)((c_StopTime-c_BaseTime)*c_SecondsPerCount);
- } else
- {
- return (float)(((c_CurrTime-c_PausedTime)-c_BaseTime)*c_SecondsPerCount);
- }
-}
-float ServerTimer::getDeltaTime() const
-{
- return (float)c_DeltaTime;
-}
\ No newline at end of file
diff --git a/Code/Network/OysterNetworkServer/ServerTimer.h b/Code/Network/OysterNetworkServer/ServerTimer.h
deleted file mode 100644
index 660c1799..00000000
--- a/Code/Network/OysterNetworkServer/ServerTimer.h
+++ /dev/null
@@ -1,25 +0,0 @@
-#include "ServerInclude.h"
-#ifndef _GAME_TIMER_H
-#define _GAME_TIMER_H
-class ServerTimer
-{
-private:
- double c_SecondsPerCount;
- double c_DeltaTime;
- __int64 c_BaseTime;
- __int64 c_PausedTime;
- __int64 c_StopTime;
- __int64 c_PrevTime;
- __int64 c_CurrTime;
- bool c_Stopped;
-public:
- ServerTimer();
- __int64 getTime();
- void start();
- void stop();
- void reset();
- void tick();
- float getGameTime() const;
- float getDeltaTime() const;
-};
-#endif
\ No newline at end of file
diff --git a/Code/Network/OysterNetworkServer/ServerUDPSpecific.cpp b/Code/Network/OysterNetworkServer/ServerUDPSpecific.cpp
deleted file mode 100644
index 1ffdf624..00000000
--- a/Code/Network/OysterNetworkServer/ServerUDPSpecific.cpp
+++ /dev/null
@@ -1,55 +0,0 @@
-#include "SocketServer.h"
-bool SocketServer::initUDPSocket()
-{
- //---------------------------------------------
- // Create a socket for sending data
- UDPSocket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
- if (UDPSocket == INVALID_SOCKET) {
- wprintf(L"UDP socket failed with error: %ld\n", WSAGetLastError());
- WSACleanup();
- return false;
- }
- //---------------------------------------------
- // Bind socket to IP
- iResult = bind(UDPSocket, (SOCKADDR *) & UDPRecvAddr, addrSize);
- if (iResult == SOCKET_ERROR) {
- wprintf(L"UDP bind failed with error: %d\n", WSAGetLastError());
- closesocket(UDPSocket);
- WSACleanup();
- return false;
- }
- return true;
-}
-DWORD SocketServer::activateUDPReceiveLoop(ThreadArguments* tra)
-{
- (tra->ptr)->serverUDPReceiveLoopActive=true;//weird crash //PAR
- (tra->ptr)->receiveDataUDP(tra->threadID);
- return 0;
-}
-void SocketServer::stopUDPReceiveLoops()
-{
- serverUDPReceiveLoopActive=false;
- WaitForMultipleObjects(NR_CONNECTTHREADS, udpDataHandle, true, INFINITE);
- printf("All UDP data recv threads stopped.\n");
-}
-void SocketServer::receiveDataUDP(int threadID)
-{
- while(serverUDPReceiveLoopActive)
- {
- connData[threadID].dataSize=recvfrom(
- UDPSocket,
- connData[threadID].buffer,
- connData[threadID].bufLen,
- 0,
- (SOCKADDR *)&connData[threadID].srcAddr,
- &addrSize);
- if (connData[threadID].dataSize == SOCKET_ERROR)
- {
- wprintf(L"recvfrom failed with error %d\n", WSAGetLastError());
- }
- //printf("Thread #%d received data from %s\n", threadID, inet_ntoa(connData[threadID].srcAddr.sin_addr));
- //connData[threadID].buffer[connData[threadID].dataSize]='\0';
- else
- parseReceivedData(threadID);
- }
-}
\ No newline at end of file
diff --git a/Code/Network/OysterNetworkServer/Servercore.cpp b/Code/Network/OysterNetworkServer/Servercore.cpp
deleted file mode 100644
index 6dd855fd..00000000
--- a/Code/Network/OysterNetworkServer/Servercore.cpp
+++ /dev/null
@@ -1,420 +0,0 @@
-#include "SocketServer.h"
-#include
-bool SocketServer::loadMapList(char* maploc)
-{
- ::std::string workDir;
- ::Utility::String::extractDirPath( workDir, maploc, '\\' );
-
- //maploc is the filename of the list which contains all maps
- //load all map file names into the server, but don't load the maps themselves.
- std::ifstream file;
- file.open(maploc);
- if (!file.is_open())
- return false;
- ::std::string str;
- while(!file.eof())
- {
- ::std::getline( file, str );
- maps.push_back( workDir + str );
- }
-
- /*
- maps.push_back("map1test.map");
- maps.push_back("map2 test.map");
- */
- return true;
-}
-bool SocketServer::LoadInitData(char* maploc)
-{
- std::vector cont;
- char* in=new char[100];
- std::ifstream ifs;
- ifs.open(maploc);
- if(!ifs.is_open())
- {
- return false;
- }
- while(!ifs.eof())
- {
- ifs.getline(in, 100);
- cont=splitString(in, '=');
- if (cont.size()==2)
- {
- if(!strcmp("nr_players_per_session", cont[0].c_str()))
- {
- playersPerSessionCount=atoi(cont[1].c_str());
- }
- else if(!strcmp("nr_kills_to_win", cont[0].c_str()))
- {
- killsRequiredPerSession=atoi(cont[1].c_str());
- }
- else if(!strcmp("match_type", cont[0].c_str()))
- {
- //Isn't used
- }
- }
-
- }
- ifs.close();
-}
-SocketServer::~SocketServer()
-{
- serverTCPConnectionLoopActive=false;
- serverUDPReceiveLoopActive=false;
- serverTCPReceiveLoopActive=false;
- for (int i=0; iptr)->serverGameCreationLoop(tra->threadID);
- return 0;
-}
-bool SocketServer::serverGameCreationLoop(int delay)
-{ // TODO: Mem access Violoation Crash 0xfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff ... delay = -858993460
- //Mem access violation in a thread can also be caused by failure from something else instead of it,
- //it still breaks at header even if, for example, server->load or lobby.startLobbyCountdown breaks it
- //If you get an error here, make sure that isn't the problem.
- int count;
- while(serverGameCreationActive)
- {
- if (nrActiveSessions==0)
- {
- count=0;
- for (unsigned int i=0; i=playersPerSessionCount)
- {
- games.resize(1);
- //lobby.resize(games.size()+1);
- session =new GameLogic::Session();
- lobby = Lobby();
- timer.resize(1);
- timeTillUpdate.resize(1);
- timeTillUpdate[0]=GAME_UPDATEDELAY;
- updateCount.resize(1);
- updateCount[0]=0;
- int curID=(int)games.size()-1;
- int mapid=rand()%maps.size();
- session->setNrPlayers(playersPerSessionCount);
- session->setKillsRequired(killsRequiredPerSession);
- session->load(maps[mapid]);
- printf("Map nr %d loaded, name %s.\n",mapid, maps[mapid].c_str());
- count=0;
- for (unsigned int i=0; countaccessPlayer(i).spawn();
- count++;
- }
- }
- lobbyActive=true;
- sendLobbyInitData(curID);
- lobby.startLobbyCountdown(LOBBY_WAIT_TIME);
- sendRenderData(curID);
- //return true;
- }
- if(lobbyActive)
- {
- for (int i=0; i<1; i++)
- {
- float ttimer=lobby.timeLeft();
- if (ttimer==0)
- {
- printf("Starting game.\n");
- games[i].initGame(users,playersPerSessionCount);
- sendInitData(i);
- nrActiveSessions++;
- lobbyActive=false;
- //serverGameCreationActive=false;
- }
- }
- }
- }
- Sleep(delay);
- }
- printf("Maximum server count reached, shutting down the sever creation thread.\n");
- return false;
-}
-SocketServer::SocketServer()
-{
- UDPSocket = INVALID_SOCKET;
- nrActiveSessions=0;
- serverGameCreationActive=false;
- serverTCPConnectionLoopActive=false;
- serverTCPReceiveLoopActive=false;
- serverUDPReceiveLoopActive=false;
- killsRequiredPerSession=10;
- playersPerSessionCount=1;
- LoadInitData("../ServerData.dat");
- //---------------------------------------------
- // Set up the port and IP of the server
- //Port starts up as a different one from when UDPSocketected, it changes once the server has exchanged some info with the client
- UDPRecvAddr.sin_family = AF_INET;
- UDPRecvAddr.sin_port = htons(UDPRecvPort);
- UDPRecvAddr.sin_addr.s_addr = htonl(INADDR_ANY);
-
- sessionEvents=std::vector(0);
- sessionEffects=std::vector(0);
- TCPRecvAddr.sin_family = AF_INET;
- TCPRecvAddr.sin_port = htons(TCPRecvPort);
- TCPRecvAddr.sin_addr.s_addr = htonl(INADDR_ANY);
-
- addrSize=sizeof(sockaddr_in);
- for (int i=0; i=users.size())
- {
- //User doesn't exist
- printf("UDP sendData(%d) sendto failed because the specified user does not exist\n", uid);
- }
- else
- {
- iResult = sendto(UDPSocket, data, size, 0, (SOCKADDR *) & users[uid].getAddr(), addrSize);
- if (iResult == SOCKET_ERROR)
- {
- wprintf(L"UDP sendData(%d) sendto failed with error: %d\n", uid, WSAGetLastError());
- closesocket(UDPSocket);
- WSACleanup();
- return false;
- }
- }
- }
- return true;
-}
-bool SocketServer::sendKeyFrameData(int size, const char* data)
-{
- for (int i=0; i
-#include
-namespace Benchmark
-{
- struct
- {
- double averageTime, totalTime, minTime, maxTime; unsigned int numSamples;
- } timerData[10] = { 0.0f, 0.0f, ::std::numeric_limits::max(), -::std::numeric_limits::max(), 0 };
-
- void sampleTime( const ::Utility::WinTimer &timer, unsigned char ref )
- {
- double elapsedTime = timer.getElapsedSeconds();
- timerData[ref].totalTime += elapsedTime;
- timerData[ref].minTime = ::Utility::Value::min( timerData[ref].minTime, elapsedTime );
- timerData[ref].maxTime = ::Utility::Value::max( timerData[ref].maxTime, elapsedTime );
- ++timerData[ref].numSamples;
- timerData[ref].averageTime = timerData[ref].totalTime / (double) timerData[ref].numSamples;
- }
-
- void print( )
- {
- ::std::ofstream file;
- file.open( "BenchMarkData.txt", ::std::ios_base::app | ::std::ios_base::out );
-
- if( file.is_open() )
- {
- file << "minTime\t\t: maxTime\t: averageTime\t\ttotalTime\tnumSamples\n";
- for( unsigned char i = 0; i < 1; ++i )
- file << timerData[i].minTime << (timerData[i].minTime == 0.0f ? "\t\t: " : "\t: ") << timerData[i].maxTime << "\t: " << timerData[i].averageTime << "\t\t" << timerData[i].totalTime << '\t' << timerData[i].numSamples <<'\n';
- file << ::std::endl;
- file.close();
- ::std::cout << "Benchmark data saved." << ::std::endl;
- }
- }
-}
-// END BENCHMARK BLOCK/**/
-
-void SocketServer::updateServers()
-{
- for(int i=0; iupdate( timer[i].getDeltaTime() ) )
- {
- case ::GameLogic::Session::Updated:
- // BENCHMARK BLOCK
- //processTimer.reset();
- // END BENCHMARK BLOCK
-
- processSessionPlayerData(i);
- processAllSessionEvents(i);
- processAllSessionEffects(i);
-
- // BENCHMARK BLOCK
- //Benchmark::sampleTime( processTimer, 0 );
- // END BENCHMARK BLOCK
-
- DEBUGCTR=0;
- updateCount[i]++;
- default:
- break;
- case ::GameLogic::Session::Over:
- processAllSessionEvents(i);
- nrActiveSessions=0;
- if(users.size()==0)
- {
- printf("Game with id %d done, shutting down the game.\n", 0);
- Sleep(10);
-
- }
- break;
- }
-
- // BENCHMARK BLOCK
- //if( Benchmark::timerData[0].numSamples % 1000 == 1 )
- // Benchmark::print();
- // END BENCHMARK BLOCK
- }
- }
- if(nrActiveSessions==0)
- {
- Sleep(50);
- }
-}
-void SocketServer::processSessionPlayerData(int serverID)
-{
- sendGameDataStruct.updateCount=updateCount[serverID];
- int offset=1;
- for (int i=0; iaccessPlayer(i).getOrientation();
- sendGameDataStruct.hp=session->accessPlayer(i).getHullPoints();
- sendGameDataStruct.shield=session->accessPlayer(i).getShieldPoints();
- sendGameDataStruct.dirVecLen=session->accessPlayer(i).getMovement().length();
- sendGameDataStruct.pid=i;
- memcpy(sendGameDataBuffer+offset, &sendGameDataStruct, SERVER_PLAYER_DATA_SIZE);
- offset+=SERVER_PLAYER_DATA_SIZE;
- }
- sendData(-1,sendGameDataBuffer, sendGameDataBufferSize);
-}
-void SocketServer::processAllSessionEvents(int serverID)
-{
- session->fetchEvents(sessionEvents);
- for (int i=0; i<(int)sessionEvents.size(); i++)
- {
- sendEventData(serverID, i);
- delete sessionEvents[i];
- }
- sessionEvents.resize(0);
-}
-bool SocketServer::sendGameData(int serverID)
-{
- //data[0]=1;
- for (int i=0; iGetSize();
- int size1=sizeof(Event::BulletCreated);
- int tst=sizeof(Event::Type);
- char* ed=new char[size+1+tst];
- ed[0]=6;
- sessionEvents[sid]->SaveRawData(ed+(1+tst));
-
- Event::Type eTest=Event::getEventType(sessionEvents[sid]);
- memcpy(ed+1, &eTest, sizeof(Event::Type));
-
- sendData(-1, ed, size+1+tst);
- delete ed;
-}
-void SocketServer::sendRenderData(int gid)
-{
- Protocol::RenderData data;
- session->writeToRenderResourceData(data);
- int size=data.getRequiredBufferSize()+1;
- char* sendChar=new char[size];
- data.fillBuffer(sendChar+1);
- sendChar[0]=8;
- sendData(-1, sendChar, size);
- delete sendChar;
-}
-void SocketServer::processAllSessionEffects(int gid)
-{
- session->fetchEffectData(sessionEffects);
-
- if (sessionEffects.size()>0)
- {
- int size=(int)sessionEffects.size()*sizeof(Network::EffectData) + 1;
- delete sendEffectDataBuffer;
- sendEffectDataBuffer=new char[size];
- for (size_t i=0; i0)
- p.thrustForward();
- if(update.forward<0)
- p.thrustBackward();
-
- if(update.straferight>0)
- p.strafeRight();
- if(update.straferight<0)
- p.strafeLeft();
-
- if(update.strafeup>0)
- p.climb();
- if(update.strafeup<0)
- p.dive();
-
- if(update.roll>0)
- {
- ::Oyster::Math::Float baseAcceleration = p.rotationProperty.acceleration.roll;
- p.rotationProperty.acceleration.roll /= ::Oyster::Game::MoveAble::getDiscreteTimeSlice();
-
- p.rollLeft();
- p.rotationProperty.acceleration.roll = baseAcceleration;
- }
- if(update.roll<0)
- {
- ::Oyster::Math::Float baseAcceleration = p.rotationProperty.acceleration.roll;
- p.rotationProperty.acceleration.roll /= ::Oyster::Game::MoveAble::getDiscreteTimeSlice();
- p.rollRight();
- p.rotationProperty.acceleration.roll = baseAcceleration;
- }
- if(update.roll==0)
- {
- p.stopRotation();
- }
-
- if(update.TurnVer!=0.0f)
- {
- ::Oyster::Math::Float baseAcceleration = p.rotationProperty.acceleration.pitch;
- p.rotationProperty.acceleration.pitch *= -update.TurnVer / ::Oyster::Game::MoveAble::getDiscreteTimeSlice();
- p.pitchUp( );
- p.disableRotationReduction();
- p.rotationProperty.acceleration.pitch = baseAcceleration;
- }
-
- if(update.TurnHor!=0.0f)
- {
- ::Oyster::Math::Float baseAcceleration = p.rotationProperty.acceleration.yaw;
- p.rotationProperty.acceleration.yaw *= -update.TurnHor / ::Oyster::Game::MoveAble::getDiscreteTimeSlice();
- p.yawLeft( );
- p.disableRotationReduction();
- p.rotationProperty.acceleration.yaw = baseAcceleration;
- }
- if(update.firePrim)
- p.firePrimaryWeapon();
-}
-
diff --git a/Code/Network/OysterNetworkServer/SocketServer.h b/Code/Network/OysterNetworkServer/SocketServer.h
deleted file mode 100644
index 67eac381..00000000
--- a/Code/Network/OysterNetworkServer/SocketServer.h
+++ /dev/null
@@ -1,126 +0,0 @@
-#include "Game.h"
-#include "Lobby.h"
-//void ControlPlayer( GameLogic::Player& p,const ClientToServerUpdateData &update);
-const int NR_CONNECTTHREADS=1;
-const int NR_SIMULTCPCONNECTS=1;
-//threads can only take 1 argument
-struct ThreadArguments;
-struct ConnThreadData
-{
- sockaddr_in srcAddr;
-
- ClientToServerUpdateData tmpdata;
- char* buffer;
- int bufLen;
- int dataSize;
-};
-// Link with ws2_32.lib
-#pragma comment(lib, "Ws2_32.lib")
-const short TCPSendPort = 11111;
-const short TCPRecvPort = 11110;
-const short UDPSendPort = 11001;
-const short UDPRecvPort = 11000;
-
-class SocketServer
-{
-private:
- bool serverGameCreationActive;
- HANDLE gameCreateHandle;
- bool serverTCPConnectionLoopActive;
- bool serverUDPReceiveLoopActive;
- bool serverTCPReceiveLoopActive;
- bool setupStatus;
- int iResult;
- WSADATA wsaData;
-
- SOCKET UDPSocket;
- SOCKET TCPSocket;
-
- sockaddr_in TCPRecvAddr;
- sockaddr_in UDPRecvAddr;
-
- int addrSize;
-
- HANDLE tcpDataHandle[NR_SIMULTCPCONNECTS];
- ConnThreadData tcpData[NR_SIMULTCPCONNECTS];
-
- HANDLE udpDataHandle[NR_CONNECTTHREADS];
- ConnThreadData connData[NR_CONNECTTHREADS];
-
- int dataSize;
-
-
- char* sendEffectDataBuffer;
- char* sendGameDataBuffer;
- int sendGameDataBufferSize;
- ServerToClientUpdateData sendGameDataStruct;
- std::vector users;
- std::vector games;
- Lobby lobby;
- int nrActiveSessions;
- std::vector sessionEvents;
- std::vector sessionEffects;
- //GameLogic::Session* session;
- std::vector timer;
- int DEBUGCTR;
- std::vector updateCount;
- std::vector timeTillUpdate;
- std::vector<::std::string> maps;
- std::string text;
- int playersPerSessionCount;
- int killsRequiredPerSession;
- bool lobbyActive;
-public:
- virtual ~SocketServer();
- //Debug force modify functions
- void processAllSessionEvents(int serverID);
- void processAllSessionEffects(int gid);
- void processSessionPlayerData(int serverID);
- //End of debug items
- void updateServers();
- SocketServer();
- bool checkConnection(int userID);
- bool initUDPSocket();
- bool initTCPSocket();
- //void firstTimeConnect();
- bool loadMapList(char* map);
- bool serverGameCreationLoop(int delay);
- bool startThreads();
- static DWORD activateUDPReceiveLoop(ThreadArguments* tra);
- void stopUDPReceiveLoops();
- //TCP functions
- static DWORD activateTCPConnectLoop(ThreadArguments* tra);
- void receiveConnection(int threadID);
- //End of TCP functions
- bool sendData(int uid, const char*, int);
- bool sendGameData(int serverID);
- bool sendKeyFrameData(int size, const char* data);
- void sendInitData(int gid);
- void sendRenderData(int gid);
- void sendEventData(int gid, int size);
- void sendLobbyInitData(int lid);
- bool closeConnection();
- void receiveDataUDP(int threadID);
-
- static DWORD activateServerGameLoop(ThreadArguments* tra);
- void startGameCreateLoop(int delay);
- void stopGameCreateLoop();
- void parseReceivedData(int threadID/*char*, int*/);//char and int required if i don't want to use the class buffer
- void ParseReceivedData(ConnThreadData* data);
-
- void parseServercommand(int pid, int threadID);
- void parseData(int pid, int gid, int threadID);
- void parseMessage(int pid, int threadID);
-
- void addUser(int threadID);
- void AddUser(ConnThreadData* data);
- void removeUser(int id);
-
- bool isReady() const {return setupStatus;}
- bool LoadInitData(char* maploc);
-};
-struct ThreadArguments
-{
- SocketServer* ptr;
- int threadID;
-};
\ No newline at end of file
diff --git a/Code/Network/OysterNetworkServer/User.cpp b/Code/Network/OysterNetworkServer/User.cpp
deleted file mode 100644
index 5dcbdf8d..00000000
--- a/Code/Network/OysterNetworkServer/User.cpp
+++ /dev/null
@@ -1,50 +0,0 @@
-#include "User.h"
-User::User(int i, sockaddr_in add, std::string usr)
-{
- addr=add;
- username=usr;
- curGame=-1;
- connection=NULL;
- state=ONLINE;
- lastUpdate=-1;
- updMutex = CreateMutex(
- NULL, // default security attributes
- FALSE, // initially not owned
- NULL); // unnamed mutex
-
- if (updMutex == NULL)
- {
- printf("CreateMutex error: %d\n", GetLastError());
- }
-}
-User::User()
-{
- username="";
- curGame=-1;
- connection=NULL;
- state=ONLINE;
- lastUpdate=-1;
- updMutex = CreateMutex(
- NULL, // default security attributes
- FALSE, // initially not owned
- NULL); // unnamed mutex
-
- if (updMutex == NULL)
- {
- printf("CreateMutex error: %d\n", GetLastError());
- }
- lastUpdateData.pid=-1;
-}
-void User::setLastUpdateData(Network::ClientToServerUpdateData data)
-{
- WaitForSingleObject(updMutex, INFINITE);
- lastUpdateData=data;
- ReleaseMutex(updMutex);
-}
-Network::ClientToServerUpdateData User::getLastUpdateData()
-{
- WaitForSingleObject(updMutex, INFINITE);
- Network::ClientToServerUpdateData data=lastUpdateData;
- ReleaseMutex(updMutex);
- return data;
-}
\ No newline at end of file
diff --git a/Code/Network/OysterNetworkServer/User.h b/Code/Network/OysterNetworkServer/User.h
deleted file mode 100644
index 1a68b950..00000000
--- a/Code/Network/OysterNetworkServer/User.h
+++ /dev/null
@@ -1,42 +0,0 @@
-#include "ServerInclude.h"
-#ifndef USER_H
-#define USER_H
-enum UserState
-{
- OFFLINE,
- OFFLINE_INGAME,
- ONLINE,
- ONLINE_QUEUEING,
- ONLINE_INLOBBY,
- ONLINE_INGAME
-};
-class User
-{
-private:
- std::string username;
- int curGame;
- sockaddr_in addr;
- UserState state;
- long lastUpdate;
- HANDLE updMutex;
- Network::ClientToServerUpdateData lastUpdateData;
-public:
- void setLastUpdateData(Network::ClientToServerUpdateData data);
- Network::ClientToServerUpdateData getLastUpdateData();
- void setLastUpdate(long upd){lastUpdate=upd;}
- long getLastUpdate() {return lastUpdate;}
- HANDLE threadHandle;
- SOCKET connection;
- User();
- User(int id, sockaddr_in addr, std::string usr="Unknown");
- //SOCKET getTCPSocket() const {return connection;}
- sockaddr_in getAddr() const {return addr;}
- std::string getUsername() const {return username;}
- void setUsername(std::string usr){username=usr;}
- void setState(UserState st){state=st;}
- UserState getState(){return state;}
- void setGame(int gid){curGame=gid;}
- bool isIngame() {return state==ONLINE_INGAME;}
- int getGame(){return curGame;}
-};
-#endif
\ No newline at end of file
diff --git a/Code/OysterGraphics/Core/Core.cpp b/Code/OysterGraphics/Core/Core.cpp
index a425ae57..6ecc4326 100644
--- a/Code/OysterGraphics/Core/Core.cpp
+++ b/Code/OysterGraphics/Core/Core.cpp
@@ -1,4 +1,5 @@
#include "Core.h"
+#include
using namespace Oyster::Graphics;
using std::string;
diff --git a/Code/OysterGraphics/Core/Core.h b/Code/OysterGraphics/Core/Core.h
index 4efb5b8d..42343c11 100644
--- a/Code/OysterGraphics/Core/Core.h
+++ b/Code/OysterGraphics/Core/Core.h
@@ -158,12 +158,18 @@ namespace Oyster
Pixel,
Compute
};
+ struct ShaderData
+ {
+ size_t size;
+ char* data;
+ };
static void SetShaderEffect(ShaderEffect);
static void CreateInputLayout(const D3D11_INPUT_ELEMENT_DESC *desc, int ElementCount,int VertexIndex,ID3D11InputLayout *&Layout);
- static bool Init(std::wstring filename, ShaderType type, std::wstring name, bool Precompiled = true);
+ static bool Init(std::wstring filename, ShaderType type, std::wstring name);
+ static void* CreateShader(ShaderData data, ShaderType type);
struct Get
{
@@ -184,6 +190,8 @@ namespace Oyster
static void Hull(int Index);
static void Domain(int Index);
};
+
+ static void Clean();
};
//Set resulotion Before Calling Full Init
diff --git a/Code/OysterGraphics/Core/Init.cpp b/Code/OysterGraphics/Core/Init.cpp
index 48abd444..c69b80b4 100644
--- a/Code/OysterGraphics/Core/Init.cpp
+++ b/Code/OysterGraphics/Core/Init.cpp
@@ -175,7 +175,7 @@ namespace Oyster
D3D11_TEXTURE2D_DESC desc;
desc.MipLevels=1;
desc.ArraySize=1;
- desc.Format = DXGI_FORMAT_D32_FLOAT;
+ desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
desc.CPUAccessFlags=0;
diff --git a/Code/OysterGraphics/Core/ShaderManager.cpp b/Code/OysterGraphics/Core/ShaderManager.cpp
index 0b0c4fba..94f7fd57 100644
--- a/Code/OysterGraphics/Core/ShaderManager.cpp
+++ b/Code/OysterGraphics/Core/ShaderManager.cpp
@@ -1,6 +1,8 @@
#include "Core.h"
#include
#include