diff --git a/Code/Game/GameClient/GameClientState/Camera_FPS.cpp b/Code/Game/GameClient/GameClientState/Camera_FPS.cpp index 56a026e3..8c87970b 100644 --- a/Code/Game/GameClient/GameClientState/Camera_FPS.cpp +++ b/Code/Game/GameClient/GameClientState/Camera_FPS.cpp @@ -112,8 +112,7 @@ void Camera_FPS::StrafeLeft( Float distance ) void Camera_FPS::PitchUp( Float radian ) { - //this->pitchUp = Clamp( this->pitchUp + radian, -0.48f * pi, 0.48f * pi ); - this->pitchUp = this->pitchUp + radian; // debug hack + this->pitchUp = Clamp( this->pitchUp + radian, -0.48f * pi, 0.48f * pi ); this->head.SetAngular( this->body.angularAxis + this->pitchUp * this->body.direction.v[0] ); } diff --git a/Code/Game/GameClient/GameClientState/GameState.cpp b/Code/Game/GameClient/GameClientState/GameState.cpp index f590f366..4a364ec7 100644 --- a/Code/Game/GameClient/GameClientState/GameState.cpp +++ b/Code/Game/GameClient/GameClientState/GameState.cpp @@ -87,12 +87,6 @@ bool GameState::Init( SharedStateContent &shared ) // Debugg hack this->InitiatePlayer( 0, "crate_generic.dan",Float3( 0,132, 10), Quaternion::identity, Float3(1), true ); - Graphics::Definitions::Pointlight light; - light.Pos = Float3( 0,132,0); - light.Color = Float3( 1.0f ); - light.Bright = 1.0f; - light.Radius = 1000.0f; - Graphics::API::AddLight( light ); // end debug hack return true;