From 0c98e2847df9619365e5c30ed536aae41032f721 Mon Sep 17 00:00:00 2001 From: Linda Andersson Date: Wed, 18 Dec 2013 12:18:01 +0100 Subject: [PATCH] GL - added some protocols --- Code/Game/DanBiasGame/DanBiasGame.vcxproj | 8 +- Code/Game/DanBiasGame/DanBiasGame_Impl.cpp | 101 ++++++------------ .../GameClientState/GameClientState.h | 6 ++ .../DanBiasGame/GameClientState/GameState.cpp | 30 +++++- .../DanBiasGame/GameClientState/GameState.h | 1 + Code/Game/DanBiasGame/Include/DanBiasGame.h | 7 +- Code/Game/GameProtocols/ObjectProtocols.h | 63 +++++++++++ Code/Game/GameProtocols/PlayerProtocols.h | 28 +++++ .../GameProtocols/ProtocolIdentificationID.h | 7 +- Code/WindowManager/WindowShell.h | 4 +- 10 files changed, 171 insertions(+), 84 deletions(-) diff --git a/Code/Game/DanBiasGame/DanBiasGame.vcxproj b/Code/Game/DanBiasGame/DanBiasGame.vcxproj index 993b2432..740f9a51 100644 --- a/Code/Game/DanBiasGame/DanBiasGame.vcxproj +++ b/Code/Game/DanBiasGame/DanBiasGame.vcxproj @@ -111,7 +111,7 @@ Windows true - WindowManager\WindowManager_$(PlatformShortName)D.lib;OysterGraphics_$(PlatformShortName)D.lib;Input\Input_$(PlatformShortName)D.lib;%(AdditionalDependencies) + Misc\Misc_$(PlatformShortName)D.lib;WindowManager\WindowManager_$(PlatformShortName)D.lib;OysterGraphics_$(PlatformShortName)D.lib;Input\Input_$(PlatformShortName)D.lib;%(AdditionalDependencies) NetworkAPI_$(PlatformShortName)D.dll;OysterGraphics_$(PlatformShortName)D.dll;%(DelayLoadDLLs) @@ -128,7 +128,7 @@ Windows true - WindowManager\WindowManager_$(PlatformShortName)D.lib;OysterGraphics_$(PlatformShortName)D.lib;Input\Input_$(PlatformShortName)D.lib;%(AdditionalDependencies) + Misc\Misc_$(PlatformShortName)D.lib;WindowManager\WindowManager_$(PlatformShortName)D.lib;OysterGraphics_$(PlatformShortName)D.lib;Input\Input_$(PlatformShortName)D.lib;%(AdditionalDependencies) NetworkAPI_$(PlatformShortName)D.dll;OysterGraphics_$(PlatformShortName)D.dll;%(DelayLoadDLLs) @@ -149,7 +149,7 @@ true true true - WindowManager\WindowManager_$(PlatformShortName).lib;OysterGraphics_$(PlatformShortName).lib;Input\Input_$(PlatformShortName).lib;%(AdditionalDependencies) + Misc\Misc_$(PlatformShortName).lib;WindowManager\WindowManager_$(PlatformShortName).lib;OysterGraphics_$(PlatformShortName).lib;Input\Input_$(PlatformShortName).lib;%(AdditionalDependencies) NetworkAPI_$(PlatformShortName).dll;OysterGraphics_$(PlatformShortName).dll;%(DelayLoadDLLs) @@ -170,7 +170,7 @@ true true true - WindowManager\WindowManager_$(PlatformShortName).lib;OysterGraphics_$(PlatformShortName).lib;Input\Input_$(PlatformShortName).lib;%(AdditionalDependencies) + Misc\Misc_$(PlatformShortName).lib;WindowManager\WindowManager_$(PlatformShortName).lib;OysterGraphics_$(PlatformShortName).lib;Input\Input_$(PlatformShortName).lib;%(AdditionalDependencies) NetworkAPI_$(PlatformShortName).dll;OysterGraphics_$(PlatformShortName).dll;%(DelayLoadDLLs) diff --git a/Code/Game/DanBiasGame/DanBiasGame_Impl.cpp b/Code/Game/DanBiasGame/DanBiasGame_Impl.cpp index 2d235322..2aa4fdbc 100644 --- a/Code/Game/DanBiasGame/DanBiasGame_Impl.cpp +++ b/Code/Game/DanBiasGame/DanBiasGame_Impl.cpp @@ -10,13 +10,11 @@ #include "../WindowManager/WindowShell.h" #include "L_inputClass.h" +#include "WinTimer.h" #include "vld.h" namespace DanBias { - __int64 DanBiasGame::cntsPerSec = 0; - __int64 DanBiasGame::prevTimeStamp = 0; - float DanBiasGame::secsPerCnt = 0; #pragma region Game Data @@ -60,7 +58,24 @@ namespace DanBias } break; + case protocol_Gamplay_CreateObject: + { + Client::GameClientState::NewObj* protocolData = new Client::GameClientState::NewObj; + protocolData->object_ID = p[1].value.netInt; + protocolData->path = p[2].value.netCharPtr; + for(int i = 0; i< 16; i++) + { + protocolData->worldPos[i] = p[i+3].value.netFloat; + } + + if(dynamic_cast(gameClientState)) + ((Client::GameState*)gameClientState)->Protocol(protocolData); + + delete protocolData; + protocolData = NULL; + } + break; case protocol_Gamplay_ObjectPosition: { @@ -101,6 +116,7 @@ namespace DanBias //Client::GameClientState* gameClientState; WindowShell* window; InputClass* inputObj; + Utility::WinTimer* timer; MyRecieverObject* recieverObj; } data; @@ -124,14 +140,6 @@ namespace DanBias if( FAILED( InitInput() ) ) return DanBiasClientReturn_Error; - cntsPerSec = 0; - QueryPerformanceFrequency((LARGE_INTEGER*)&cntsPerSec); - secsPerCnt = 1.0f / (float)cntsPerSec; - - prevTimeStamp = 0; - QueryPerformanceCounter((LARGE_INTEGER*)&prevTimeStamp); - - m_data->recieverObj = new MyRecieverObject; m_data->recieverObj->nwClient = new Oyster::Network::NetworkClient(m_data->recieverObj, Oyster::Network::NetworkProtocolCallbackType_Object); @@ -144,37 +152,26 @@ namespace DanBias } // Start in lobby state m_data->recieverObj->gameClientState = new Client::LobbyState(); - m_data->recieverObj->gameClientState->Init(m_data->recieverObj->nwClient); - + if(!m_data->recieverObj->gameClientState->Init(m_data->recieverObj->nwClient)) + return DanBiasClientReturn_Error; + m_data->timer = new Utility::WinTimer(); + m_data->timer->reset(); return DanBiasClientReturn_Sucess; } DanBiasClientReturn DanBiasGame::Run() { // Main message loop - MSG msg = {0}; - while(WM_QUIT != msg.message) + while(m_data->window->Frame()) { - if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE) ) - { - TranslateMessage( &msg ); - DispatchMessage( &msg ); - } - else - { - __int64 currTimeStamp = 0; - QueryPerformanceCounter((LARGE_INTEGER*)&currTimeStamp); - float dt = (currTimeStamp - prevTimeStamp) * secsPerCnt; + float dt = m_data->timer->getElapsedSeconds(); + m_data->timer->reset(); - //render - if(Update(dt) != S_OK) - return DanBiasClientReturn_Error; - if(Render(dt) != S_OK) - return DanBiasClientReturn_Error; - - prevTimeStamp = currTimeStamp; - } + if(Update(dt) != S_OK) + return DanBiasClientReturn_Error; + if(Render(dt) != S_OK) + return DanBiasClientReturn_Error; } return DanBiasClientReturn_Sucess; } @@ -210,7 +207,7 @@ namespace DanBias HRESULT DanBiasGame::Update(float deltaTime) { - m_data->window->Frame(); + m_data->inputObj->Update(); DanBias::Client::GameClientState::ClientState state = DanBias::Client::GameClientState::ClientState_Same; @@ -272,40 +269,4 @@ namespace DanBias return S_OK; } - //-------------------------------------------------------------------------------------- - // Called every time the application receives a message - //-------------------------------------------------------------------------------------- - LRESULT CALLBACK WndProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam ) - { - PAINTSTRUCT ps; - HDC hdc; - - switch (message) - { - case WM_PAINT: - hdc = BeginPaint(hWnd, &ps); - EndPaint(hWnd, &ps); - break; - - case WM_DESTROY: - PostQuitMessage(0); - break; - - case WM_KEYDOWN: - - switch(wParam) - { - case VK_ESCAPE: - PostQuitMessage(0); - break; - } - break; - - default: - return DefWindowProc(hWnd, message, wParam, lParam); - } - - return 0; - } - } //End namespace DanBias \ No newline at end of file diff --git a/Code/Game/DanBiasGame/GameClientState/GameClientState.h b/Code/Game/DanBiasGame/GameClientState/GameClientState.h index e9cda411..fedf95df 100644 --- a/Code/Game/DanBiasGame/GameClientState/GameClientState.h +++ b/Code/Game/DanBiasGame/GameClientState/GameClientState.h @@ -22,6 +22,12 @@ public: int object_ID; float worldPos[16]; }; + struct NewObj :public ProtocolStruct + { + int object_ID; + char* path; + float worldPos[16]; + }; struct KeyInput :public ProtocolStruct { bool key[6]; diff --git a/Code/Game/DanBiasGame/GameClientState/GameState.cpp b/Code/Game/DanBiasGame/GameClientState/GameState.cpp index 12faea31..89c320d0 100644 --- a/Code/Game/DanBiasGame/GameClientState/GameState.cpp +++ b/Code/Game/DanBiasGame/GameClientState/GameState.cpp @@ -1,4 +1,4 @@ -#include "GameState.h" +#include "GameState.h" #include "DllInterfaces/GFXAPI.h" #include "C_obj/C_Player.h" #include "C_obj/C_DynamicObj.h" @@ -126,6 +126,15 @@ GameClientState::ClientState GameState::Update(float deltaTime, InputClass* KeyI { privData->nwClient->Send(movePlayer); } + + //send delta mouse movement + if (KeyInput->IsMousePressed()) + { + GameLogic::Protocol_PlayerMouse deltaMouseMove; + deltaMouseMove.dxMouse = KeyInput->GetYaw(); + deltaMouseMove.dyMouse = KeyInput->GetPitch(); + //privData->nwClient->Send(deltaMouseMove); + } // send event data // @@ -203,6 +212,25 @@ void GameState::Protocol( ObjPos* pos ) privData->object[pos->object_ID]->setPos(world); } +void GameState::Protocol( NewObj* pos ) +{ + + Oyster::Math::Float4x4 world; + for(int i = 0; i<16; i++) + { + world[i] = pos->worldPos[i]; + } + ModelInitData modelData; + + modelData.world = world; + modelData.visible = true; + const char* path = pos->path; + modelData.modelPath = std::wstring(path, path + strlen(path)); + // load models + privData->object[pos->object_ID] = new C_Player(); + privData->object[pos->object_ID]->Init(modelData); +} + void GameState::Protocol( KeyInput* pos ) { bool key = false; diff --git a/Code/Game/DanBiasGame/GameClientState/GameState.h b/Code/Game/DanBiasGame/GameClientState/GameState.h index 5ef9623d..1da091ea 100644 --- a/Code/Game/DanBiasGame/GameClientState/GameState.h +++ b/Code/Game/DanBiasGame/GameClientState/GameState.h @@ -35,6 +35,7 @@ public: void Protocol(PlayerPos* pos); void Protocol(ObjPos* pos); void Protocol(KeyInput* pos); + void Protocol( NewObj* pos ); void PlayerPosProtocol(PlayerPos* pos); void ObjectPosProtocol(ObjPos* pos); //void Protocol(LightPos pos); diff --git a/Code/Game/DanBiasGame/Include/DanBiasGame.h b/Code/Game/DanBiasGame/Include/DanBiasGame.h index c9694396..2041e6fe 100644 --- a/Code/Game/DanBiasGame/Include/DanBiasGame.h +++ b/Code/Game/DanBiasGame/Include/DanBiasGame.h @@ -33,7 +33,7 @@ namespace DanBias int nCmdShow; }; - LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); + class DanBiasGamePrivateData; class DANBIAS_GAME_DLL DanBiasGame { @@ -55,11 +55,8 @@ namespace DanBias static HRESULT CleanUp(); private: - static __int64 cntsPerSec; - static __int64 prevTimeStamp; - static float secsPerCnt; - static DanBiasGamePrivateData* m_data; + }; diff --git a/Code/Game/GameProtocols/ObjectProtocols.h b/Code/Game/GameProtocols/ObjectProtocols.h index 2d2118bb..50dbf530 100644 --- a/Code/Game/GameProtocols/ObjectProtocols.h +++ b/Code/Game/GameProtocols/ObjectProtocols.h @@ -8,6 +8,69 @@ namespace GameLogic { + struct Protocol_CreateObject :public Oyster::Network::CustomProtocolObject + { + int object_ID; + char path[255]; + float worldMatrix[16]; + + + Protocol_CreateObject() + { + this->protocol[0].value = protocol_Gamplay_CreateObject; + this->protocol[0].type = Oyster::Network::NetAttributeType_Int; + + this->protocol[1].type = Oyster::Network::NetAttributeType_Int; + this->protocol[2].type = Oyster::Network::NetAttributeType_CharArray; + + this->protocol[3].type = Oyster::Network::NetAttributeType_Float; + this->protocol[4].type = Oyster::Network::NetAttributeType_Float; + this->protocol[5].type = Oyster::Network::NetAttributeType_Float; + this->protocol[6].type = Oyster::Network::NetAttributeType_Float; + this->protocol[7].type = Oyster::Network::NetAttributeType_Float; + this->protocol[8].type = Oyster::Network::NetAttributeType_Float; + this->protocol[9].type = Oyster::Network::NetAttributeType_Float; + this->protocol[10].type = Oyster::Network::NetAttributeType_Float; + this->protocol[11].type = Oyster::Network::NetAttributeType_Float; + this->protocol[12].type = Oyster::Network::NetAttributeType_Float; + this->protocol[13].type = Oyster::Network::NetAttributeType_Float; + this->protocol[14].type = Oyster::Network::NetAttributeType_Float; + this->protocol[15].type = Oyster::Network::NetAttributeType_Float; + this->protocol[16].type = Oyster::Network::NetAttributeType_Float; + this->protocol[17].type = Oyster::Network::NetAttributeType_Float; + this->protocol[18].type = Oyster::Network::NetAttributeType_Float; + + } + Oyster::Network::CustomNetProtocol* GetProtocol() override + { + + this->protocol[1].value = object_ID; + this->protocol[2].value = path; + this->protocol[3].value = worldMatrix[1]; + this->protocol[4].value = worldMatrix[2]; + this->protocol[5].value = worldMatrix[3]; + this->protocol[6].value = worldMatrix[4]; + this->protocol[7].value = worldMatrix[5]; + this->protocol[8].value = worldMatrix[6]; + this->protocol[9].value = worldMatrix[7]; + this->protocol[10].value = worldMatrix[8]; + this->protocol[11].value = worldMatrix[9]; + this->protocol[12].value = worldMatrix[10]; + this->protocol[13].value = worldMatrix[11]; + this->protocol[14].value = worldMatrix[12]; + this->protocol[15].value = worldMatrix[13]; + this->protocol[16].value = worldMatrix[14]; + this->protocol[17].value = worldMatrix[15]; + this->protocol[18].value = worldMatrix[16]; + + return &protocol; + } + + private: + Oyster::Network::CustomNetProtocol protocol; + }; + + struct Protocol_ObjectPosition :public Oyster::Network::CustomProtocolObject { int object_ID; diff --git a/Code/Game/GameProtocols/PlayerProtocols.h b/Code/Game/GameProtocols/PlayerProtocols.h index 35e66127..159d9403 100644 --- a/Code/Game/GameProtocols/PlayerProtocols.h +++ b/Code/Game/GameProtocols/PlayerProtocols.h @@ -51,6 +51,34 @@ namespace GameLogic Oyster::Network::CustomNetProtocol protocol; }; + struct Protocol_PlayerMouse :public Oyster::Network::CustomProtocolObject + { + + float dxMouse; + float dyMouse; + + + Protocol_PlayerMouse() + { + this->protocol[0].value = protocol_Gamplay_PlayerMouseMovement; + this->protocol[0].type = Oyster::Network::NetAttributeType_Short; + + this->protocol[1].type = Oyster::Network::NetAttributeType_Float; + this->protocol[2].type = Oyster::Network::NetAttributeType_Float; + + } + Oyster::Network::CustomNetProtocol* GetProtocol() override + { + this->protocol[1].value = dxMouse; + this->protocol[2].value = dyMouse; + + return &protocol; + } + + private: + Oyster::Network::CustomNetProtocol protocol; + }; + struct Protocol_PlayerPosition :public Oyster::Network::CustomProtocolObject { diff --git a/Code/Game/GameProtocols/ProtocolIdentificationID.h b/Code/Game/GameProtocols/ProtocolIdentificationID.h index cb90fa7f..8e575502 100644 --- a/Code/Game/GameProtocols/ProtocolIdentificationID.h +++ b/Code/Game/GameProtocols/ProtocolIdentificationID.h @@ -8,8 +8,11 @@ /* THERE CAN ABSOLUTLEY NOT BE TWO DEFINITIONS WITH THE SAME ID!! */ #define protocol_Gamplay_PlayerNavigation 0 -#define protocol_Gamplay_PlayerPosition 1 -#define protocol_Gamplay_ObjectPosition 2 +#define protocol_Gamplay_PlayerMouseMovement 1 +#define protocol_Gamplay_PlayerPosition 2 +#define protocol_Gamplay_CreateObject 3 +#define protocol_Gamplay_ObjectPosition 4 + #define protocol_Lobby_Msg 100 diff --git a/Code/WindowManager/WindowShell.h b/Code/WindowManager/WindowShell.h index 313fa967..d4004be2 100644 --- a/Code/WindowManager/WindowShell.h +++ b/Code/WindowManager/WindowShell.h @@ -1,4 +1,4 @@ -////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////// // Created 2013 // // Dennis Andersen, Linda Andersson // ////////////////////////////////////////////////////////// @@ -32,7 +32,7 @@ public: { parent = 0; hInstance = NULL; - windowName = L"MADAFACKA"; + windowName = L"おはよう"; windowSize.x = 800; windowSize.y = 600; windowPosition.x = 0;