Obsolete code removed

More commentated out than deleted actually
This commit is contained in:
Dander7BD 2014-01-15 09:06:57 +01:00
parent acb344ca44
commit 0f3c92cd52
1 changed files with 7 additions and 7 deletions

View File

@ -86,14 +86,14 @@ namespace
//sumJ += ( 1 / deuterState.GetMass() )*frictionImpulse; //sumJ += ( 1 / deuterState.GetMass() )*frictionImpulse;
// FRICTION END // FRICTION END
Float4 forwardedDeltaPos, forwardedDeltaAxis; // Float4 forwardedDeltaPos, forwardedDeltaAxis;
{ // @todo TODO: is this right? // { // @todo TODO: is this right?
Float4 bounceAngularImpulse = ::Oyster::Math::Float4( (worldPointOfContact - protoState.GetCenterPosition()).xyz.Cross(bounce.xyz), 0.0f ), // Float4 bounceAngularImpulse = ::Oyster::Math::Float4( (worldPointOfContact - protoState.GetCenterPosition()).xyz.Cross(bounce.xyz), 0.0f ),
bounceLinearImpulse = bounce - bounceAngularImpulse; // bounceLinearImpulse = bounce - bounceAngularImpulse;
proto->Predict( forwardedDeltaPos, forwardedDeltaAxis, bounceLinearImpulse, bounceAngularImpulse, API_instance.GetFrameTimeLength() ); // proto->Predict( forwardedDeltaPos, forwardedDeltaAxis, bounceLinearImpulse, bounceAngularImpulse, API_instance.GetFrameTimeLength() );
} // }
protoState.ApplyForwarding( forwardedDeltaPos, forwardedDeltaAxis ); // protoState.ApplyForwarding( forwardedDeltaPos, forwardedDeltaAxis );
protoState.ApplyImpulse( bounce, worldPointOfContact, normal ); protoState.ApplyImpulse( bounce, worldPointOfContact, normal );
proto->SetState( protoState ); proto->SetState( protoState );
} }