Input - Added mouse features, custom tags and all-in-one callback

This commit is contained in:
dean11 2014-02-25 13:49:20 +01:00
parent df2572a95e
commit 13167064cb
13 changed files with 165 additions and 225 deletions

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@ -1,36 +0,0 @@
/////////////////////////////////////////////////////////////////////
// Created by [Dan Andersson] [2014]
/////////////////////////////////////////////////////////////////////
#ifndef INPUT_APPLICATION_KEBOARD_H
#define INPUT_APPLICATION_KEBOARD_H
#include "InputObject.h"
#include <string>
namespace Input
{
class ApplicationKeyboard : public InputObject
{
public:
virtual ~ApplicationKeyboard();
bool IsActive() const;
void Activate();
void Deactivate();
void BindTextTarget( ::std::wstring *field );
void ReleaseTextTarget();
protected:
::std::wstring *textTarget;
::std::wstring::size_type writePos;
ApplicationKeyboard();
private:
bool active;
};
}
#endif // !INPUT_KEBOARD_H

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@ -21,22 +21,17 @@ namespace Input
{
SAIType_Keyboard,
SAIType_Mouse,
//SAIType_ApplicationKeyboard,
SAIType_futureExample1,
SAIType_futureExample2,
SAIType_futureExample3,
};
enum InputOptionType
{
InputOptionType_RawInput,
InputOptionType_PlatformDefault,
};
enum ButtonState
{
ButtonState_Press, // When button is pressed (once)
ButtonState_Down, // When the button is held down
ButtonState_Release, // When button is released (once)
ButtonState_Up, // Default state, will not be proccesed as a callback!
ButtonState_Unknown,
};
}
/*********************************************************************/

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@ -25,11 +25,6 @@ namespace Input
*/
static InputManager* CreateInputManager ();
/**
* @return Destroy default input manager.
*/
static void DestroyInputManager ();
/**
* @return Destroys a input manager.
*/

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@ -199,7 +199,6 @@ namespace Input
::std::wstring* textTarget;
::std::wstring::size_type writePos;
bool active;
Enum::InputOptionType inputMode;
};
}

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@ -38,12 +38,30 @@ namespace Input
SAMI_MouseBtnX18,
SAMI_MouseBtnX19,
SAMI_MouseBtnX20,
SAMI_MouseMove,
SAMI_MouseScroll,
SAMI_Unknown,
};
}
//-----------------------------------------------------------------------------------------------------------------------------
namespace Struct
{
struct MouseEventData
{
Enum::SAMI type;
Enum::ButtonState buttonState;
Struct::SAIPointInt2D pixelPos;
Struct::SAIPointFloat2D normalizedPos;
Struct::SAIPointInt2D velocity;
Mouse* sender;
int scrollDelta;
void* tag;
};
}
//-----------------------------------------------------------------------------------------------------------------------------
namespace Typedefs
{
typedef void(*OnMouseCallback)( const Struct::MouseEventData& eventData );
typedef void(*OnMousePressCallback)(Enum::SAMI btn, Mouse* sender);
typedef void(*OnMouseDownCallback)(Enum::SAMI btn, Mouse* sender);
typedef void(*OnMouseReleaseCallback)(Enum::SAMI btn, Mouse* sender);
@ -60,6 +78,7 @@ namespace Input
class MouseEvent
{
public:
virtual void OnMouse ( const Struct::MouseEventData& eventData ) { }
virtual void OnMousePress ( Enum::SAMI key, Mouse* sender ) { }
virtual void OnMouseDown ( Enum::SAMI key, Mouse* sender ) { }
virtual void OnMouseRelease ( Enum::SAMI key, Mouse* sender ) { }
@ -82,13 +101,21 @@ namespace Input
virtual bool IsActive() override = 0;
public: /* global subscribe callback functions */
void AddOnMousePressCallback( Typedefs::OnMousePressCallback func);
void AddOnMouseDownCallback( Typedefs::OnMouseDownCallback func );
void AddOnMouseReleaseCallback( Typedefs::OnMouseReleaseCallback func );
void AddOnMouseMovePixelPosCallback( Typedefs::OnMouseMovePixelPosCallback func );
void AddOnMouseMoveVelocityCallback( Typedefs::OnMouseMoveVelocityCallback func );
void AddOnMouseScrollCallback( Typedefs::OnMouseScrollCallback func );
void AddMouseEvent(MouseEvent* object);
void RemoveMouseEvent(MouseEvent* object);
void operator+= (MouseEvent* object);
void operator-= (MouseEvent* object);
public: /* global subscribe callback functions */
void AddOnMouseCallback( Typedefs::OnMouseCallback func, void* tag);
void AddOnMousePressCallback( Typedefs::OnMousePressCallback func, void* tag);
void AddOnMouseDownCallback( Typedefs::OnMouseDownCallback func, void* tag );
void AddOnMouseReleaseCallback( Typedefs::OnMouseReleaseCallback func, void* tag );
void AddOnMouseMovePixelPosCallback( Typedefs::OnMouseMovePixelPosCallback func, void* tag );
void AddOnMouseMoveVelocityCallback( Typedefs::OnMouseMoveVelocityCallback func, void* tag );
void AddOnMouseScrollCallback( Typedefs::OnMouseScrollCallback func, void* tag );
void RemoveOnMouseCallback( Typedefs::OnMouseCallback func);
void RemoveOnMousePressCallback( Typedefs::OnMousePressCallback func);
void RemoveOnMouseDownCallback( Typedefs::OnMouseDownCallback func );
void RemoveOnMouseReleaseCallback( Typedefs::OnMouseReleaseCallback func );
@ -96,10 +123,6 @@ namespace Input
void RemoveOnMouseMoveVelocityCallback( Typedefs::OnMouseMoveVelocityCallback func );
void RemoveOnMouseScrollCallback( Typedefs::OnMouseScrollCallback func );
public:
void operator+= (MouseEvent* object);
void operator-= (MouseEvent* object);
void SetPixelPos(int x, int y);
void ToggleCursor(bool toggler);
@ -111,6 +134,7 @@ namespace Input
virtual ~Mouse();
protected:
void InternalOnEvent(Struct::MouseEventData & data);
void InternalOnBtnPress(Enum::SAMI key);
void InternalOnBtnDown(Enum::SAMI key);
void InternalOnBtnRelease(Enum::SAMI key);
@ -127,7 +151,6 @@ namespace Input
bool isCurorLocked;
int wheelDelta;
Enum::InputOptionType inputMode;
};
}

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@ -1,23 +0,0 @@
/////////////////////////////////////////////////////////////////////
// Created by [Dan Andersson] [2014]
/////////////////////////////////////////////////////////////////////
#ifndef INPUT_WIN32_APPLICATION_KEBOARD_H
#define INPUT_WIN32_APPLICATION_KEBOARD_H
#define NOMINMAX
#include <Windows.h>
#include "..\ApplicationKeyboard.h"
namespace Input
{
class Win32ApplicationKeyboard : public ApplicationKeyboard
{
public:
Win32ApplicationKeyboard();
~Win32ApplicationKeyboard();
void CaptureText( UINT msg, WPARAM param );
};
}
#endif // !INPUT_WIN32_APPLICATION_KEBOARD_H

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@ -1,44 +0,0 @@
#include "../Include/ApplicationKeyboard.h"
using namespace ::Input;
ApplicationKeyboard::ApplicationKeyboard() :
InputObject( Enum::SAIType_ApplicationKeyboard )
{
this->textTarget = nullptr;
this->writePos = 0;
this->isEnabled = true;
}
ApplicationKeyboard::~ApplicationKeyboard()
{ /* DO nothing */ }
bool ApplicationKeyboard::IsActive() const
{
return this->isEnabled;
}
void ApplicationKeyboard::Activate()
{
this->isEnabled = true;
}
void ApplicationKeyboard::Deactivate()
{
this->isEnabled = false;
}
void ApplicationKeyboard::BindTextTarget( ::std::wstring *field )
{
this->textTarget = field;
if( field )
{
this->writePos = field->size();
}
}
void ApplicationKeyboard::ReleaseTextTarget( )
{
this->BindTextTarget( nullptr );
}

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@ -57,11 +57,6 @@ InputManager* InputManager::CreateInputManager()
{
return CreateManager();
}
void InputManager::DestroyInputManager()
{
delete defaultInstance;
defaultInstance = 0;
}
void InputManager::DestroyInputManager(InputManager* inputSystem)
{
if(!inputSystem) return;
@ -82,4 +77,3 @@ InputManager::~InputManager()

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@ -226,10 +226,6 @@ void Keyboard::BindTextTarget( ::std::wstring *field )
{
this->writePos = field->size();
}
else
{
this->writePos = 0;
}
}
void Keyboard::ReleaseTextTarget( )
{

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@ -13,6 +13,7 @@ struct Mouse::MouseCallbackList
{
enum CallbackDataType
{
CallbackDataType_OnEvent,
CallbackDataType_OnPress,
CallbackDataType_OnDown,
CallbackDataType_OnRelease,
@ -22,6 +23,7 @@ struct Mouse::MouseCallbackList
} type;
union CallbackData
{
Typedefs::OnMouseCallback mouseCallback;
Typedefs::OnMousePressCallback mousePressCallback;
Typedefs::OnMouseDownCallback mouseDownCallback;
Typedefs::OnMouseReleaseCallback mouseReleaseCallback;
@ -37,7 +39,8 @@ struct Mouse::MouseCallbackList
operator bool(){ return this->dummy != 0; }
} function;
MouseCallbackList *next;
MouseCallbackList(CallbackData func, CallbackDataType t) :function(func), next(0), type(t) { }
void* tag;
MouseCallbackList(CallbackData func, CallbackDataType t, void* ct) :function(func), next(0), type(t), tag(ct) { }
};
void ClearList(Mouse::MouseCallbackList* first)
@ -52,7 +55,7 @@ void ClearList(Mouse::MouseCallbackList* first)
delete removee;
}
}
void AddToList(Mouse::MouseCallbackList* first, Mouse::MouseCallbackList::CallbackData data, Mouse::MouseCallbackList::CallbackDataType type)
void AddToList(Mouse::MouseCallbackList* first, Mouse::MouseCallbackList::CallbackData data, Mouse::MouseCallbackList::CallbackDataType type, void* tag)
{
Mouse::MouseCallbackList *w = first;
Mouse::MouseCallbackList *prev = first;
@ -62,7 +65,7 @@ void AddToList(Mouse::MouseCallbackList* first, Mouse::MouseCallbackList::Callba
Mouse::MouseCallbackList::CallbackData f;
f = data;
prev->next = new Mouse::MouseCallbackList(f, type);
prev->next = new Mouse::MouseCallbackList(f, type, tag);
}
void RemoveFromList(Mouse::MouseCallbackList* first, Mouse::MouseCallbackList::CallbackData data)
{
@ -119,6 +122,25 @@ Mouse::~Mouse()
}
void Mouse::InternalOnEvent(MouseEventData & data)
{
for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++)
{
if(this->mouseSubscribers[i])
this->mouseSubscribers[i]->OnMouse(data);
}
MouseCallbackList *w = this->callbackList;
while (w)
{
if(w->function)
if (w->type == MouseCallbackList::CallbackDataType_OnEvent)
{
data.tag = w->tag;
w->function.mouseCallback(data);
}
w = w->next;
}
}
void Mouse::InternalOnBtnPress(Enum::SAMI btn)
{
for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++)
@ -205,49 +227,85 @@ void Mouse::InternalOnScroll(int delta)
}
}
void Mouse::AddMouseEvent(MouseEvent* object)
{
if(ExistsInList(this->mouseSubscribers, object)) return;
this->mouseSubscribers.push_back(object);
}
void Mouse::RemoveMouseEvent(MouseEvent* object)
{
int i = -1;
if((i = ExistsInList(this->mouseSubscribers, object)))
{
std::swap(this->mouseSubscribers[i], this->mouseSubscribers[this->mouseSubscribers.size() - 1]);
this->mouseSubscribers.resize(this->mouseSubscribers.size() - 1);
}
}
void Mouse::operator+= (MouseEvent* object)
{
if(ExistsInList(this->mouseSubscribers, object)) return;
void Mouse::AddOnMousePressCallback( Typedefs::OnMousePressCallback func)
this->mouseSubscribers.push_back(object);
}
void Mouse::operator-= (MouseEvent* object)
{
int i = -1;
if((i = ExistsInList(this->mouseSubscribers, object)))
{
std::swap(this->mouseSubscribers[i], this->mouseSubscribers[this->mouseSubscribers.size() - 1]);
this->mouseSubscribers.resize(this->mouseSubscribers.size() - 1);
}
}
void Mouse::AddOnMouseCallback( Typedefs::OnMouseCallback func, void* tag)
{
MouseCallbackList::CallbackData d;
d.mouseCallback = func;
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnEvent, tag);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnEvent, tag);
}
void Mouse::AddOnMousePressCallback( Typedefs::OnMousePressCallback func, void* tag)
{
MouseCallbackList::CallbackData d;
d.mousePressCallback = func;
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnPress);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnPress);
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnPress, tag);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnPress, tag);
}
void Mouse::AddOnMouseDownCallback( Typedefs::OnMouseDownCallback func )
void Mouse::AddOnMouseDownCallback( Typedefs::OnMouseDownCallback func, void* tag )
{
MouseCallbackList::CallbackData d;
d.mouseDownCallback = func;
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnDown);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnDown);
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnDown, tag);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnDown, tag);
}
void Mouse::AddOnMouseReleaseCallback( Typedefs::OnMouseReleaseCallback func )
void Mouse::AddOnMouseReleaseCallback( Typedefs::OnMouseReleaseCallback func, void* tag )
{
MouseCallbackList::CallbackData d;
d.mouseReleaseCallback = func;
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnRelease);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnRelease);
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnRelease, tag);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnRelease, tag);
}
void Mouse::AddOnMouseMovePixelPosCallback( Typedefs::OnMouseMovePixelPosCallback func )
void Mouse::AddOnMouseMovePixelPosCallback( Typedefs::OnMouseMovePixelPosCallback func, void* tag )
{
MouseCallbackList::CallbackData d;
d.mouseMovePixelPosCallback = func;
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnMovePixelPos);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnMovePixelPos);
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnMovePixelPos, tag);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnMovePixelPos, tag);
}
void Mouse::AddOnMouseMoveVelocityCallback( Typedefs::OnMouseMoveVelocityCallback func )
void Mouse::AddOnMouseMoveVelocityCallback( Typedefs::OnMouseMoveVelocityCallback func, void* tag )
{
MouseCallbackList::CallbackData d;
d.mouseMoveVelocityCallback = func;
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnMoveVelocity);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnMoveVelocity);
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnMoveVelocity, tag);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnMoveVelocity, tag);
}
void Mouse::AddOnMouseScrollCallback( Typedefs::OnMouseScrollCallback func )
void Mouse::AddOnMouseScrollCallback( Typedefs::OnMouseScrollCallback func, void* tag )
{
MouseCallbackList::CallbackData d;
d.mouseScrollCallback = func;
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnScroll);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnScroll);
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnScroll, tag);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnScroll, tag);
}
void Mouse::RemoveOnMousePressCallback( Typedefs::OnMousePressCallback func)
@ -285,21 +343,6 @@ void Mouse::ToggleCursor(bool toggler)
this->isCurorLocked = toggler;
}
void Mouse::operator+= (MouseEvent* object)
{
if(ExistsInList(this->mouseSubscribers, object)) return;
this->mouseSubscribers.push_back(object);
}
void Mouse::operator-= (MouseEvent* object)
{
int i = -1;
if((i = ExistsInList(this->mouseSubscribers, object)))
{
std::swap(this->mouseSubscribers[i], this->mouseSubscribers[this->mouseSubscribers.size() - 1]);
this->mouseSubscribers.resize(this->mouseSubscribers.size() - 1);
}
}

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@ -1,51 +0,0 @@
#include "../../Include/Win32/Win32ApplicationKeyboard.h"
#include "Utilities.h"
using namespace ::Input;
using namespace ::Utility::Value;
using ::std::wstring;
Win32ApplicationKeyboard::Win32ApplicationKeyboard() : ApplicationKeyboard() { /* DO nothing */ }
Win32ApplicationKeyboard::~Win32ApplicationKeyboard() { /* DO nothing */ }
void Win32ApplicationKeyboard::CaptureText( UINT msg, WPARAM param )
{
if( !this->textTarget | !this->isEnabled )
return;
switch( msg )
{
case WM_CHAR:
this->textTarget->insert( this->writePos, 1, (wchar_t)param );
++this->writePos;
break;
case WM_KEYDOWN:
{
switch( param )
{
case VK_BACK:
if( this->writePos > 0 )
{
--this->writePos;
this->textTarget->erase( this->writePos, 1 );
}
break;
case VK_DELETE:
if( this->writePos < this->textTarget->size() )
{
this->textTarget->erase( this->writePos, 1 );
}
break;
case VK_LEFT:
this->writePos = Max( this->writePos - 1, (wstring::size_type)0 );
break;
case VK_RIGHT:
this->writePos = Min( this->writePos + 1, this->textTarget->size() );
break;
default: break;
}
}
default: break;
}
}

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@ -150,7 +150,7 @@ Win32Input::Win32Input()
{ /*wrong*/ }
}
Win32Input::~Win32Input()
{ Destroy(); }
{}
InputObject* Win32Input::CreateDevice(const SAIType inputType, Typedefs::WindowHandle targetApplication)
{
if(!this->instance->targetHwin)
@ -225,7 +225,9 @@ void Win32Input::ToggleInputSystem(bool enable)
void Win32Input::Destroy ()
{
ShowCursor(true);
ClipCursor(0);
RECT r;
GetWindowRect(GetDesktopWindow(), &r);
ClipCursor(&r);
for (unsigned int i = 0; i < this->keyboard.size(); i++)
{

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@ -152,6 +152,10 @@ void Win32Mouse::Deactivate ()
void Win32Mouse::ProccessMouseData (RAWMOUSE mouse)
{
static MouseEventData mouseEventData;
memset(&mouseEventData, 0, sizeof(MouseEventData));
bool isUp = true;
Enum::SAMI btn = Enum::SAMI_Unknown;
int delta = 0;
@ -167,11 +171,30 @@ void Win32Mouse::ProccessMouseData (RAWMOUSE mouse)
ContainPoint(this->pixelPos, this->windowSize);
InternalOnMove(this->pixelPos, velocity);
GetNormalizedPosition( mouseEventData.normalizedPos );
mouseEventData.pixelPos = this->pixelPos;
mouseEventData.velocity = velocity;
mouseEventData.buttonState = Enum::ButtonState_Unknown;
mouseEventData.scrollDelta = 0;
mouseEventData.sender = this;
mouseEventData.type = SAMI::SAMI_MouseMove;
InternalOnEvent(mouseEventData);
}
if(delta != 0)
{
InternalOnScroll(delta);
GetNormalizedPosition( mouseEventData.normalizedPos );
mouseEventData.pixelPos = this->pixelPos;
mouseEventData.buttonState = Enum::ButtonState_Unknown;
mouseEventData.scrollDelta = delta;
mouseEventData.sender = this;
mouseEventData.type = SAMI::SAMI_MouseScroll;
InternalOnEvent(mouseEventData);
}
@ -184,6 +207,14 @@ void Win32Mouse::ProccessMouseData (RAWMOUSE mouse)
if(isUp)
{
InternalOnBtnRelease(btn);
GetNormalizedPosition( mouseEventData.normalizedPos );
mouseEventData.pixelPos = this->pixelPos;
mouseEventData.buttonState = Enum::ButtonState_Release;
mouseEventData.type = btn;
mouseEventData.sender = this;
InternalOnEvent(mouseEventData);
}
//The btn is pressed.
else
@ -192,10 +223,26 @@ void Win32Mouse::ProccessMouseData (RAWMOUSE mouse)
if(this->buttons[btn].isDown)
{
InternalOnBtnDown(btn);
GetNormalizedPosition( mouseEventData.normalizedPos );
mouseEventData.pixelPos = this->pixelPos;
mouseEventData.buttonState = Enum::ButtonState_Down;
mouseEventData.type = btn;
mouseEventData.sender = this;
InternalOnEvent(mouseEventData);
}
else
{
InternalOnBtnPress(btn);
GetNormalizedPosition( mouseEventData.normalizedPos );
mouseEventData.pixelPos = this->pixelPos;
mouseEventData.buttonState = Enum::ButtonState_Press;
mouseEventData.type = btn;
mouseEventData.sender = this;
InternalOnEvent(mouseEventData);
}
}
}