Fixed compilation error
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parent
d21a03f621
commit
134994447f
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@ -478,7 +478,7 @@ namespace GameLogic
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{
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/** @todo TODO: not implemented */
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}
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Protocol_ObjectCreate(float p[3], float r[4], int id, char *path)
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Protocol_ObjectCreate(float p[3], float r[4], float s[3], int id, char *path)
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{
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this->protocol[0].value = protocol_Gameplay_ObjectCreate;
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this->protocol[0].type = Oyster::Network::NetAttributeType_Int;
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@ -502,8 +502,9 @@ namespace GameLogic
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object_ID = id;
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this->name = path;
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memset(this->position, 0, sizeof(float) * 3);
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memset(this->rotationQ, 0, sizeof(float) * 4);
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memcpy(this->position, p, sizeof(float) * 3);
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memcpy(this->rotationQ, r, sizeof(float) * 4);
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memcpy(this->scale, s, sizeof(float) * 3);
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}
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Oyster::Network::CustomNetProtocol GetProtocol() override
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{
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@ -157,7 +157,10 @@ namespace DanBias
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if((this->clients[k] && readyList[i]) && readyList[i]->GetClient()->GetID() != this->clients[k]->GetClient()->GetID())
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{
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//Protocol_ObjectCreatePlayer
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Protocol_ObjectCreate p(this->clients[k]->GetPlayer()->GetOrientation(), this->clients[k]->GetPlayer()->GetID(), "char_white.dan"); //The model name will be custom later..
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Protocol_ObjectCreate p( this->clients[k]->GetPlayer()->GetPosition(),
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this->clients[k]->GetPlayer()->GetRotation(),
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this->clients[k]->GetPlayer()->GetScale(),
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this->clients[k]->GetPlayer()->GetID(), "char_white.dan"); //The model name will be custom later..
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readyList[i]->GetClient()->Send(p);
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}
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}
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