GL - moved camera for testing
This commit is contained in:
parent
25590566d1
commit
14077c6d4e
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@ -70,8 +70,6 @@ Global
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@ -124,13 +120,6 @@ Global
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@ -187,8 +176,6 @@ Global
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@ -211,8 +198,6 @@ Global
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@ -225,11 +210,6 @@ Global
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@ -563,8 +563,8 @@ void GameState::Protocol( ObjPos* pos )
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Float3 pos = dynamicObjects[i]->getPos();
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Float3 pos = dynamicObjects[i]->getPos();
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Float3 up = dynamicObjects[i]->getWorld().v[1];
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Float3 up = dynamicObjects[i]->getWorld().v[1];
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Float3 objForward = dynamicObjects[i]->getWorld().v[2];
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Float3 objForward = dynamicObjects[i]->getWorld().v[2];
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up *= 2;
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up *= 3;
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objForward *= -2;
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objForward *= -4;
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Oyster::Math::Float3 cameraPos = pos + up + objForward;
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Oyster::Math::Float3 cameraPos = pos + up + objForward;
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camera->SetPosition(cameraPos);
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camera->SetPosition(cameraPos);
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}
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}
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