diff --git a/Code/Game/GameLogic/CollisionManager.cpp b/Code/Game/GameLogic/CollisionManager.cpp index afa1a09e..e39de067 100644 --- a/Code/Game/GameLogic/CollisionManager.cpp +++ b/Code/Game/GameLogic/CollisionManager.cpp @@ -40,10 +40,6 @@ using namespace GameLogic; PlayerVObject(*player,*realObj, kineticEnergyLoss); //player->playerState = PLAYER_STATE::PLAYER_STATE_WALKING; break; - case OBJECT_TYPE::OBJECT_TYPE_JUMPPAD: - int i = 0; - // JUMP - break; } //return Physics::ICustomBody::SubscriptMessage_none;