Basic Animation (NOT STABLE)

This commit is contained in:
lanariel 2014-01-27 14:24:13 +01:00
parent 6b1dd34a72
commit 15625ac5d2
13 changed files with 179 additions and 124 deletions

View File

@ -41,26 +41,26 @@ Global
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|Win32.ActiveCfg = Debug|Win32
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|Win32.Build.0 = Debug|Win32
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|x64.ActiveCfg = Debug|x64
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|x64.Build.0 = Debug|x64
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Release|Mixed Platforms.ActiveCfg = Release|Win32
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Release|Mixed Platforms.Build.0 = Release|Win32
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|x64.ActiveCfg = Release|x64
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|x64.Build.0 = Release|x64
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Release|Win32.ActiveCfg = Release|Win32
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Release|Win32.Build.0 = Release|Win32
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|Win32.ActiveCfg = Debug|Win32
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|Win32.Build.0 = Debug|Win32
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|x64.ActiveCfg = Debug|x64
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|x64.ActiveCfg = Release|x64
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|x64.Build.0 = Release|x64
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Release|Mixed Platforms.ActiveCfg = Release|x64
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Release|Mixed Platforms.Build.0 = Release|x64
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Release|Win32.ActiveCfg = Release|Win32
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Release|Win32.Build.0 = Release|Win32
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Release|x64.ActiveCfg = Release|x64
@ -113,50 +113,50 @@ Global
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Release|Win32.Build.0 = Release|Win32
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Release|x64.ActiveCfg = Release|x64
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Release|x64.Build.0 = Release|x64
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
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{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|Mixed Platforms.Build.0 = Release|x64
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|Win32.ActiveCfg = Debug|Win32
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|Win32.Build.0 = Debug|Win32
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{6A066806-F43F-4B31-A4E3-57179674F460}.Release|Win32.ActiveCfg = Release|Win32
{6A066806-F43F-4B31-A4E3-57179674F460}.Release|Win32.Build.0 = Release|Win32
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{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
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{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|Mixed Platforms.Build.0 = Release|x64
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|Win32.ActiveCfg = Debug|Win32
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|Win32.Build.0 = Debug|Win32
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|x64.ActiveCfg = Debug|x64
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|x64.Build.0 = Debug|x64
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{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|x64.ActiveCfg = Release|x64
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|x64.Build.0 = Release|x64
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Release|Mixed Platforms.ActiveCfg = Release|x64
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Release|Mixed Platforms.Build.0 = Release|x64
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Release|Win32.ActiveCfg = Release|Win32
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Release|Win32.Build.0 = Release|Win32
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Release|x64.ActiveCfg = Release|x64
@ -183,16 +183,18 @@ Global
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{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Release|Win32.Build.0 = Release|Win32
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Release|x64.ActiveCfg = Release|Win32
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|Mixed Platforms.Build.0 = Debug|Win32
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|Mixed Platforms.ActiveCfg = Release|Win32
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|Mixed Platforms.Build.0 = Release|Win32
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{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|Win32.Build.0 = Debug|Win32
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{2A1BC987-AF42-4500-802D-89CD32FC1309}.Debug|Win32.ActiveCfg = Debug|Win32

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@ -14,12 +14,6 @@ namespace Oyster
Oyster::Math::Float3 normal;
};
struct VP
{
Oyster::Math::Matrix V;
Oyster::Math::Matrix P;
};
struct PerModel
{
Math::Matrix WV;
@ -55,6 +49,13 @@ namespace Oyster
float Bright;
};
struct AnimationData
{
int Animated;
Math::Float3 Pad;
Math::Matrix animatedData[10];
};
}
}
}

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@ -82,8 +82,9 @@ namespace Oyster
Model::Model* m = new Model::Model();
m->WorldMatrix = Oyster::Math::Float4x4::identity;
m->Visible = true;
m->AnimationPlaying = -1;
m->info = Oyster::Resource::OysterResource::LoadResource(filename.c_str(),Oyster::Graphics::Loading::LoadDAN);
m->info = (Model::ModelInfo*)Oyster::Resource::OysterResource::LoadResource(filename.c_str(),Oyster::Graphics::Loading::LoadDAN);
Model::ModelInfo* mi = (Model::ModelInfo*)m->info;
if(mi->Vertices->GetBufferPointer() == NULL)

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@ -163,6 +163,7 @@ void Oyster::Graphics::Loading::LoadDAN(const wchar_t filename[], Oyster::Resour
//
Oyster::Graphics::Model::ModelInfo* modelInfo = new Oyster::Graphics::Model::ModelInfo();
modelInfo->Indexed = false;
modelInfo->Animated = false;
// Open file in binary mode
std::ifstream danFile;
danFile.open(filename, std::ios::binary);
@ -309,39 +310,16 @@ void Oyster::Graphics::Loading::LoadDAN(const wchar_t filename[], Oyster::Resour
delete[] buffer; // ( note: may crash here.)
//array for bone data
Oyster::Math::Matrix* bones = new Oyster::Math::Matrix[skeletonHeader.numBones*2];
Oyster::Graphics::Model::Bone* bones = new Oyster::Graphics::Model::Bone[skeletonHeader.numBones];
//read bones
ReadData(bones,danFile,skeletonHeader.numBones * 2 * sizeof(Oyster::Math::Matrix));
ReadData(bones,danFile,skeletonHeader.numBones * sizeof(Oyster::Graphics::Model::Bone));
//init Graphics data
Oyster::Graphics::Core::Buffer* skeleton = new Oyster::Graphics::Core::Buffer();
Oyster::Graphics::Core::Buffer::BUFFER_INIT_DESC initDesc;
initDesc.ElementSize = sizeof(Oyster::Math::Matrix);
initDesc.InitData = bones;
initDesc.NumElements = skeletonHeader.numBones * 2;
initDesc.Type = Oyster::Graphics::Core::Buffer::BUFFER_TYPE::CONSTANT_BUFFER_VS;
initDesc.Usage = Oyster::Graphics::Core::Buffer::BUFFER_USAGE::BUFFER_USAGE_IMMUTABLE;
skeleton->Init(initDesc);
modelInfo->Skeleton = skeleton;
//read skeleton Hiarchy
int* parents = new int[skeletonHeader.numBones];
ReadData(parents,danFile,skeletonHeader.numBones * sizeof(int));
//store hiarchy
Oyster::Graphics::Model::Bone* Bones = new Oyster::Graphics::Model::Bone[skeletonHeader.numBones];
for(int i = 0; i < skeletonHeader.numBones; ++i)
{
Bones[i].Parent = parents[i];
Bones[i].Transform = bones[i];
}
modelInfo->BoneCount = skeletonHeader.numBones;
modelInfo->bones = Bones;
modelInfo->bones = bones;
break;
}
@ -371,41 +349,44 @@ void Oyster::Graphics::Loading::LoadDAN(const wchar_t filename[], Oyster::Resour
anims[a].name = std::wstring(wName);
delete[] wName;
Oyster::Graphics::Model::Animation A = anims[a];
//read nr of bones in animation
ReadData(&A.Bones,danFile,4);
ReadData(&anims[a].Bones,danFile,4);
//create Frame array and Bone part of KeyFrameArray;
A.Frames = new int[A.Bones];
A.Keyframes = new Oyster::Graphics::Model::Frame*[A.Bones];
anims[a].Frames = new int[anims[a].Bones];
anims[a].Keyframes = new Oyster::Graphics::Model::Frame*[anims[a].Bones];
//loop per bone and gather data
for(int b = 0; b < A.Bones; ++b)
for(int b = 0; b < anims[a].Bones; ++b)
{
//read nr of frames per bone
ReadData(&A.Frames[b],danFile,4);
//create frame matrix
A.Keyframes[b] = new Oyster::Graphics::Model::Frame[A.Frames[b]];
//read bone index
int boneIndex;
ReadData(&boneIndex,danFile,4);
for(int f = 0; f < A.Frames[b]; ++f)
//read nr of frames per bone
ReadData(&anims[a].Frames[b],danFile,4);
//create frame matrix
anims[a].Keyframes[b] = new Oyster::Graphics::Model::Frame[anims[a].Frames[b]];
for(int f = 0; f < anims[a].Frames[b]; ++f)
{
//write index of bone
A.Keyframes[b][f].bone.Parent = boneIndex;
anims[a].Keyframes[b][f].bone.Parent = boneIndex;
//read bone transform
ReadData(&A.Keyframes[b][f].bone.Transform,danFile,sizeof(Oyster::Math::Matrix));
ReadData(&anims[a].Keyframes[b][f].bone.Transform,danFile,sizeof(Oyster::Math::Matrix));
ReadData(&A.Keyframes[b][f].time,danFile,sizeof(double));
ReadData(&anims[a].Keyframes[b][f].time,danFile,sizeof(double));
}
}
}
modelInfo->AnimationCount = animationHeader.numAnims;
modelInfo->Animations = anims;
modelInfo->Animated = true;
break;
}

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@ -9,12 +9,14 @@ namespace Oyster
{
namespace Model
{
struct ModelInfo;
struct Model
{
//! do not Edit, linked to render data
void* info;
ModelInfo* info;
Oyster::Math::Float4x4 WorldMatrix;
bool Visible;
bool Visible, LoopAnimation;
int AnimationPlaying;
float AnimationTime;
};
}

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@ -31,8 +31,8 @@ namespace Oyster
struct ModelInfo
{
std::vector<ID3D11ShaderResourceView*> Material;
Core::Buffer *Vertices,*Indecies,*Skeleton;
bool Indexed;
Core::Buffer *Vertices,*Indecies;
bool Indexed, Animated;
int VertexCount, IndexCount, BoneCount, AnimationCount;
Bone* bones;
Animation* Animations;

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@ -21,13 +21,7 @@ namespace Oyster
Preparations::Basic::ClearRTV(Resources::Deffered::GBufferRTV,Resources::Deffered::GBufferSize,Math::Float4(0,0,0,1));
Core::PipelineManager::SetRenderPass(Graphics::Render::Resources::Deffered::GeometryPass);
Definitions::VP vp;
vp.V = View;
vp.P = Projection;
void* data = Resources::Deffered::VPData.Map();
memcpy(data, &vp, sizeof(Definitions::VP));
Resources::Deffered::VPData.Unmap();
void* data;
Definitions::LightConstants lc;
lc.InvProj = Projection.GetInverse();
@ -62,9 +56,72 @@ namespace Oyster
memcpy(data,&(pm),sizeof(pm));
Resources::Deffered::ModelData.Unmap();
Model::ModelInfo* info = (Model::ModelInfo*)models[i].info;
Definitions::AnimationData am;
if(info->Animated && models[i].AnimationPlaying != -1)
{
Definitions::AnimationData am2;
//write default data
for (int b = 0; b < info->BoneCount; b++)
{
am2.animatedData[b] = info->bones[b].Transform;
}
//loop bones in animation
am.Animated = 1;
for(int x = 0; x < info->Animations[models[i].AnimationPlaying].Bones; ++x)
{
Model::Frame Prev, Next;
//loop frame per bone
for(int y = 0; y < info->Animations[models[i].AnimationPlaying].Frames[x]; ++y)
{
///TODO replace with binary search?
Model::Frame f = info->Animations[models[i].AnimationPlaying].Keyframes[x][y];
//if we hit frame
if(models[i].AnimationTime == f.time)
{
Prev = f;
Next = f;
break;
}
//if time is larger than frame time, store frames
if(models[i].AnimationTime < f.time)
{
Next = f;
Prev = info->Animations[models[i].AnimationPlaying].Keyframes[x][y-1];
break;
}
}
//calculate interpolated bone position
//rebase model time to between prev and next
float interpoation =(models[i].AnimationTime - Prev.time) / (Next.time - Prev.time);
//interpolate
Math::Matrix Interpolated = Prev.bone.Transform;
//write magic to animated data
am2.animatedData[Prev.bone.Parent] = Interpolated * am2.animatedData[info->bones[Prev.bone.Parent].Parent];
//sneaky write do correct data buffer
am.animatedData[x] = am2.animatedData[Prev.bone.Parent].GetInverse() * info->bones[Prev.bone.Parent].Transform;
}
}
else
am.Animated = 0;
data = Resources::Deffered::AnimationData.Map();
memcpy(data,&am,sizeof(Definitions::AnimationData));
Resources::Deffered::AnimationData.Unmap();
if(info->Material.size())
{
Core::deviceContext->PSSetShaderResources(0,(UINT)info->Material.size(),&(info->Material[0]));
@ -84,6 +141,8 @@ namespace Oyster
}
}
}
void Basic::EndFrame()
{
Core::PipelineManager::SetRenderPass(Resources::Deffered::LightPass);

View File

@ -34,7 +34,7 @@ namespace Oyster
Shader::RenderPass Deffered::PostPass;
Buffer Deffered::ModelData = Buffer();
Buffer Deffered::VPData = Buffer();
Buffer Deffered::AnimationData = Buffer();
Buffer Deffered::LightConstantsData = Buffer();
Buffer Deffered::PointLightsData = Buffer();
@ -74,8 +74,9 @@ namespace Oyster
ModelData.Init(desc);
desc.NumElements = 2;
VPData.Init(desc);
desc.NumElements = 1;
desc.ElementSize = sizeof(Definitions::AnimationData);
AnimationData.Init(desc);
desc.ElementSize = sizeof(Definitions::LightConstants);
desc.NumElements = 1;
@ -254,7 +255,7 @@ namespace Oyster
Shader::CreateInputLayout(indesc,7,GetShader::Vertex(L"Geometry"),GeometryPass.IAStage.Layout);
GeometryPass.IAStage.Topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
GeometryPass.CBuffers.Vertex.push_back(VPData);
GeometryPass.CBuffers.Vertex.push_back(AnimationData);
GeometryPass.CBuffers.Vertex.push_back(ModelData);
GeometryPass.RenderStates.Rasterizer = rs;
GeometryPass.RenderStates.SampleCount = 1;
@ -296,7 +297,7 @@ namespace Oyster
void Deffered::Clean()
{
Resources::Deffered::ModelData.~Buffer();
Resources::Deffered::VPData.~Buffer();
Resources::Deffered::AnimationData.~Buffer();
Resources::Deffered::LightConstantsData.~Buffer();
Resources::Deffered::PointLightsData.~Buffer();
SAFE_RELEASE(Resources::Deffered::PointLightView);

View File

@ -36,7 +36,7 @@ namespace Oyster
static Core::Buffer ModelData;
static Core::Buffer VPData;
static Core::Buffer AnimationData;
static Core::Buffer LightConstantsData;

View File

@ -30,11 +30,11 @@ Texture2D Normal : register(t1);
SamplerState S1 : register(s0);
cbuffer PerFrame : register(b0)
cbuffer Animation : register(b0)
{
matrix View;
float4x4 Projection;
matrix VP;
int Animated;
float3 Pad;
float4x4 BoneAnimation[10];
}
cbuffer PerModel : register(b1)

View File

@ -3,6 +3,10 @@
VertexOut main( VertexIn input )
{
VertexOut output;
input.pos = mul(BoneAnimation[input.boneIndex.x], input.pos) * Animated + input.pos * int(1-Animated);
//float4x4 m = matrix(float4(1,0,0,0),float4(0,1,0,0), float4(0,0,1,0), float4(0,0,0,1));
//input.pos = mul(BoneAnimation[0], float4(input.pos,1));
//input.pos = mul(m, float4(input.pos,1));
output.pos = mul(WVP, float4(input.pos,1));
output.normal = mul(WV, float4(input.normal,0)).xyz;
output.UV = input.UV;

View File

@ -162,8 +162,10 @@ HRESULT InitDirect3D()
m = Oyster::Graphics::API::CreateModel(L"untitled.dan");
m2 = Oyster::Graphics::API::CreateModel(L"knee_noAnimation.dan");
m2->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3::null,Oyster::Math::Float3(0,5,0),Oyster::Math::Float3::null);
m3 = Oyster::Graphics::API::CreateModel(L"box_2.dan");
m3->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3::null,Oyster::Math::Float3(0,5,0),Oyster::Math::Float3::null);
m2->AnimationPlaying = 0;
m2->AnimationTime = 0.0f;
//m3 = Oyster::Graphics::API::CreateModel(L"box_2.dan");
//m3->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3::null,Oyster::Math::Float3(0,5,0),Oyster::Math::Float3::null);
P = Oyster::Math3D::ProjectionMatrix_Perspective(Oyster::Math::pi/2,1280.0f/720.0f,.1f,10000);
@ -189,13 +191,14 @@ HRESULT Update(float deltaTime)
{
angle += Oyster::Math::pi/16 * deltaTime;
m->WorldMatrix = Oyster::Math3D::RotationMatrix_AxisY(angle) * Oyster::Math3D::RotationMatrix_AxisX(-Oyster::Math::pi/2);
m2->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(1,0,0)*-angle,Oyster::Math::Float3(0,-4,0),Oyster::Math::Float3::null);
//Oyster::Math::Matrix ma = Oyster::Math::Matrix::identity;
//ma *= 5;
//ma.m44 = 1;
//m2->WorldMatrix = m2->WorldMatrix *ma;
m3->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(1,0,0)*-0,Oyster::Math::Float3(3,4,-1*angle),Oyster::Math::Float3::null);
//m->WorldMatrix = Oyster::Math3D::RotationMatrix_AxisY(angle) * Oyster::Math3D::RotationMatrix_AxisX(-Oyster::Math::pi/2);
m2->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(0,1,0)*-Oyster::Math::pi/4,Oyster::Math::Float3(0,-4,0),Oyster::Math::Float3::null);
Oyster::Math::Matrix ma = Oyster::Math::Matrix::identity;
ma *= 50;
ma.m44 = 1;
m2->WorldMatrix = m2->WorldMatrix * ma;
m2->AnimationTime += deltaTime * 0.5f;
//m3->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(1,0,0)*-0,Oyster::Math::Float3(3,4,-1*angle),Oyster::Math::Float3::null);
return S_OK;
}
@ -204,9 +207,9 @@ HRESULT Render(float deltaTime)
Oyster::Graphics::API::SetView(V);
Oyster::Graphics::API::NewFrame();
Oyster::Graphics::API::RenderModel(*m);
//Oyster::Graphics::API::RenderModel(*m);
Oyster::Graphics::API::RenderModel(*m2);
Oyster::Graphics::API::RenderModel(*m3);
//Oyster::Graphics::API::RenderModel(*m3);
Oyster::Graphics::API::EndFrame();

View File

@ -113,7 +113,7 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>OysterGraphics_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)..\Bin\DLL;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<DelayLoadDLLs>OysterGraphics_x86D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
<DelayLoadDLLs>OysterGraphics_$(PlatformShortName)D.dll;</DelayLoadDLLs>
</Link>
<ProjectReference>
<LinkLibraryDependencies>
@ -159,7 +159,7 @@
<AdditionalDependencies>OysterGraphics_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)..\Bin\DLL;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<PreventDllBinding>true</PreventDllBinding>
<DelayLoadDLLs>OysterGraphics_x86.dll;</DelayLoadDLLs>
<DelayLoadDLLs>OysterGraphics_$(PlatformShortName).dll;</DelayLoadDLLs>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@ -182,6 +182,7 @@
<AdditionalDependencies>OysterGraphics_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)..\Bin\DLL;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<PreventDllBinding>true</PreventDllBinding>
<DelayLoadDLLs>OysterGraphics_$(PlatformShortName).dll;</DelayLoadDLLs>
</Link>
</ItemDefinitionGroup>
<ItemGroup>