Gameserver - Fixed minor merging isues

This commit is contained in:
Dennis Andersen 2014-02-04 16:27:18 +01:00
parent b17b542ebc
commit 168539da08
2 changed files with 16 additions and 1 deletions

View File

@ -34,6 +34,8 @@ namespace Utility
virtual bool IsEmpty();
virtual void Swap( IQueue<Type> &queue );
virtual void Clear();
private:
class Node
{
@ -216,6 +218,15 @@ namespace Utility
stdMutex.unlock();
}
template < typename Type >
void ThreadSafeQueue<Type>::Clear()
{
while (!IsEmpty())
{
Pop();
}
}
}
}

View File

@ -62,9 +62,10 @@ struct NetworkClient::PrivateData : public IThreadObject
}
~PrivateData()
{
this->thread.Terminate();
ShutdownWinSock();
this->connection.Disconnect();
this->thread.Terminate();
this->owner = 0;
this->parent = 0;
}
@ -296,8 +297,11 @@ void NetworkClient::Disconnect()
{
if(!privateData) return;
this->privateData->sendQueue.Clear();
privateData->connection.Disconnect();
privateData->thread.Terminate();
}
void NetworkClient::Send(CustomProtocolObject& protocol)